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Made in us
Fresh-Faced New User





I just can't seem to win with this list, especially against those damn black templars (my arch nemesis). My thoughts are maybe I should split that 30 shoota boyz unit up into 2 smaller units to better grab objectives? Please give any input or critiques that come to mind.


HQ
125 Warboss | PK, TL shoota, attack squig, bosspole, eavy armor, cybork body
(deployed w/ slugga boyz)
130 Big Mek | skorcha, KFF, attack squig, cybork body
(deployed w/ nobz)

TROOPS
220 Boyz x30 | slugga/choppa, Nob w/ PK, bosspole

235 Boyz x30 | shoota, 3 big shootas, Nob w/ PK, bosspole

435 Nobz x10 | 3 PK, Waaagh banner, bosspole, 1 big choppa, painboy w/ grot orderly, 'eavy armor x 9, cybork body x10
65 trukk | red paint, grot riggers, boarding plank, wreckin ball, reinforced ram
(Nobz dedicated transport)

100 Deffdread | skorcha, kustom mega blasta, grot riggers


ELITES
220 Meganobz x 5 | 3 Kombi-skorchas, 1 kombi-rokkit
45 trukk | red paint, grot riggers
(Meganobz dedicated transport)

150 Lootas x 10 | 1 mek


FAST ATTACK
160 Deffkopta x 3 | 3 TL rokkits, 1 buzzsaw

115 Deffkopta x 2 | 2 TL rokkits, 1 buzzsaw

----------------------------------
2000 TOTAL PTS

   
Made in us
Screamin' Stormboy




That is because you have shooty and assualty with meganobz(yuk) and only one trukk. You have combined a shooty and assualty and footslogger and fast army in one. It won't work, you will always be wiped out. You need to focus on what type of army you want to be and go with it.

 
   
Made in us
Fresh-Faced New User





Ok, so lets categorize the units.

ASSAULTY:
-warboss + slugga boyz
-big mek + Nobz in trukk
-meganobz in trukk
- deffdread

SHOOTY:
- shoota boyz
- lootas
- deffkoptas

the fast units would be the koptas and the two trukks.

So which direction do you think would be the best to take this army? What units should I drop and what units should I add or tweak?




   
Made in us
Screamin' Stormboy




It is up to you. If you like to shoot go that direction. Assualt go trukks and BWs. Lots of units... go squads of 30 (but either assualt or shooty) and make a horde of > 180 units. It's really up to you, but you have to choose just one or your Orcs will get slaughtered.

 
   
Made in us
Regular Dakkanaut




Grot riggers, boarding plank wrecking ball and reinforced ram are all unnecessary by themselves, together that's 25 points....

The trukk is going to get shot at. It's armor 10. It's going to explode. I wouldnt reccomend taking any of those. Red paint is worth it, and the ram *might* be worth it.

Why boarding planks with nobz? If they're close enough to boarding plank, they should disembark.

Also, big choppas < kombi scorchas.

You might be better served with the deffkoptas in one unit. If either of those units takes a casualty they're going to have to take morale checks (which without a BP they're gonna fail..) Buzzsaws probably arent worth their points either, as koptas break like glass.
Are you out flanking with these units?

I think you need grots. De-equip your nobz truk for 25 points, Take the grott riggers off your meganobz trukk for 5, get rid of one buzz saw = 55 points... and that's enough for 15 grots + a runtherd.

IMHO.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

What tends to cause you to lose to the Black Templars? Are they tying up your large mobs and keeping you from getting to objectives? This might help you get more specific advice on how to tweak your list
   
Made in us
Wraith





Raleigh, North Carolina

jcress410 wrote:Red paint is worth it, and the ram *might* be worth it.


To me the ram is always worth it. I drive my trukks through terrain like a madman every game and it helps out tremendously. Beyond that, being able to tank shock with your trukk is invaluable. I once unloaded my 12 Orks to go squish a pair of Tau Pathfinder squads that were holed up near an objective. Well, next turn my Trukk didn't have much to do, so it tank shocked a nearby unit of Stealth Suits that were about to unload on my Orks. They failed their save, flew right off the board. 40pt trukk, 165pt Stealth Suit unit. Totally worth it.

 
   
Made in mx
Fresh-Faced New User




How many crussaders had been used by the black templar player? If he uses more than two crussader, you won´t have any chance to win. Is the Black templar mech or footslogger? If he is mech, you really have a small chance to win it with your list.

If you can, get some battlewagons and use deffrolla for anti crussader, if you guys allow deffrolla against vehicle. Is not the best chance, but it is the best of the orks for armor 14.
   
Made in us
Fresh-Faced New User





Two of my recurring opponents play Black Templar. One plays a heavily mechanized list and the other likes to use lots of small infantry squads with one large command squad.

The mechanized player ususally fields something like two land raiders, a land speeder, and a vindicator. When I play him I usually get shot to pieces before I can reach him and by that point his units are disembarked and ready to CC me. I have never used the koptas against him though so I'm hoping they might make a difference in the next face off.

The infantry player usually takes only one vehicle (a crusader land raider), but likes to use a large terminator squad with lots of lightning claws and other painful things, plus a large unit of initiates/neophytes with his HQs on foot. I fare a little better against this player than the other one, but I still can't seem to put him down. Last time i fought him I used a weirdboy (just for kicks) instead of my normal set up with the big mek. It didn't work out.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'll give you a bump, but I don't know what advice to give you . I'd like to see what people think, though... I played black templars in 3rd edition, and my brother played orks.

He always lost to me, too... and I was wishing it would be closer!! BT are a tough nut to crack, but I think the orks can do it, with a very clever boss leading them
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

dink4221 wrote:That is because you have shooty and assualty with meganobz(yuk) and only one trukk. You have combined a shooty and assualty and footslogger and fast army in one. It won't work, you will always be wiped out. You need to focus on what type of army you want to be and go with it.


QFT. Starting to sound like myself.

The strength of Orks is twofold:

1. Numbers
2. Thematic strategy

Basically, that means that you should never take 10 orks when you can take 15, and you should never take 25 when you can take 30. The second part means that Orks are better than ANYTHING than ANY other army, but only one thing at a time. You have to pick one thing and run with it. Go 100% foot-slogging, or none at all. 100% mechanized, or none at all. 100% kan-list, 100% assault, or 100% shooting, or 100% speed-freak, etc.

Any of those lists can be ultra-competitive and mop the floor with pretty much any other army. But you have to pick a theme and run with it.

   
Made in us
Grovelin' Grot Rigger




Conyers GA

Drop nobz and meganobz and the deff cause it cant score and take a ton more boyz and position the mek boy so he can give cover bounses to two mobs not just one and drop both turkks

Da Red Ones Go Fasta


 
   
Made in gb
Shrieking Guardian Jetbiker






Northern Ireland

Ask the BT player not to use 2 Land Raiders, or else you'll never take him.

Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com

Walking that Banning tightrope, one step at a time...
 
   
 
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