Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/07/03 20:47:50
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
This is an idea Ive had to make an all infantry guard list since most people at ard boyz will be splitting their army to meet an all Armour list and a horde list.
I believe this list has enough troops to kill another horde in about 2 or 3 turns of lasgun fire and a Armour list with the tons of meltas this list can produce and only giving up 8 kill points minimum if i combine all the squads.
HQ: Company Command Squad (6#, 150 Pts)
4 Company Command Squad @ 150 Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x1); Regimental Standard; Meltagun (x3); Chimera
1 Company Commander @ [0] Pts
Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer
1 Chimera @ [55] Pts
Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser
HQ: Company Command Squad (6#, 150 Pts)
4 Company Command Squad @ 150 Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x1); Regimental Standard; Meltagun (x3); Chimera
1 Company Commander @ [0] Pts
Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer
1 Chimera @ [55] Pts
Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser
Troops: Infantry Platoon (70#, 790 Pts)
1 Infantry Platoon @ 790 Pts
Infantry Squad; Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [70] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Meltagun (x4)
1 Platoon Commander @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
3 Heavy Weapons Squad @ [90] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Missile Launcher (x3)
3 Heavy Weapons Squad @ [105] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x3)
Troops: Infantry Platoon (70#, 790 Pts)
1 Infantry Platoon @ 790 Pts
Infantry Squad; Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [70] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Meltagun (x4)
1 Platoon Commander @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [90] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Missile Launcher (x3)
3 Heavy Weapons Squad @ [105] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Heavy Bolter (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Heavy Bolter (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Heavy Bolter (x3)
Troops: Infantry Platoon (64#, 620 Pts)
1 Infantry Platoon @ 620 Pts
Infantry Squad; Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [70] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Meltagun (x4)
1 Platoon Commander @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Heavy Bolter (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
3 Heavy Weapons Squad @ [100] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x2); Missile Launcher (x1)
My plan is to run the normal squads up first turn if the army im playing isn't a horde orcs or tyranids horde army. And using their melta guns to either overkill infantry or take out vehicles.
The heavy weapons have targets set with the Lascannons and missile launchers firing at heavily armored troops and tanks, Autocannons and heavy bolters firing at troops or light armor tanks.
But the main advantage is most armies can't be ready for a army like this without giving up the ability to kill high armor targets such as a land raider or a monolith.
This army would act like a horde orc army to get close and shoot instead of assault and the ability to kill an other armies infantry easily will make this army very affective on the field during the tournament.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 21:35:42
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Sinewy Scourge
|
That is a ton of models to be moving in 2 1/2 hours
Over 150 models just in the infantry squads. If you only an average of 6 seconds per model for movement (including deciding where to move, measuring, moving, and checking coherency) the movement phase alone will take over 15 minutes.
Then if you blob squad the infantry and assuming shooting takes 1 minute per unit ( issuing orders, deciding who to shoot, measuring, rolling dice, oppenent rolling dice, or running) You are looking at another 19 minutes.
Nevermind assault phase or the other player's turn.
Good luck making it through 3 turns with this list. Given unlimted time it would be a good list, but do you think you can get 8 plus killpoints in 3 turns or force the other player off his objectives?
Remember that 1 mission is dawn of war so you'll have to move in somewhere around 150+ models from a board edge.
|
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 21:35:56
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
Holy...!
I can't really analyse if this works, because I'm overwhelmed by two hundred guardsmen  I simply like this because it feels guard-ish and I guess it has quite a psychological factor to it. I mean, you need battlecruiser-style firepower to kill THAT many soldiers in a few turns, I guess.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 21:40:38
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Towering Hierophant Bio-Titan
UK
|
I cant (or wont) begin to decipher what comprises this list but what I will say is that it'll work if its a predominatly static shooty gunline of an army. Sure you could have a few single mobile elements, perhaps one blob or a few camo/carapace vets/ST's; then your only rolling to hit with the heavy weapons for the first few turns.
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 21:49:59
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
well asugradinwa, you brought up a good point with the time but i could have it work in my advantage to give close combat army less time in the assault phase if i went so far as to move the entire army each turn.
Since close combat is the thing i am fearing most about this army.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:00:23
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Rough Rider with Boomstick
|
I say drop something and work in a few commisars to stim the retreating factor and PFs on them to handle some CC type stuff.
|
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:00:44
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Hardened Veteran Guardsman
|
My god!!
This has potentially the best theme to it for simplicity's sake. Guard are supposed to crush opposition with weight of numbers, and you certainly have that. Also, you're heavy weapon squads are varied and could take on a variety of targets based on what you kill and when.
I like it, although I agree that moving figures is going to be a pain. That could be resolved with a thin magnetic square and magnets on the bottom of a squad for each square. Although that would take work and make spacing figures something a bit more difficult.
And just watch out for melee heavy lists or pie plate spam. With all those models pie plates will hardly ever not hit something. and without commissars in there, you're guard are going to lose combat and be running or run down a fair amount of the time.
But if you stagger the squads well enough you should be able to shoot up the assaulting enemies after your guys run/are mowed down.
Again, very fluffy, plenty of meltaguns and variety, but time is a concern.
Play a test game and put up a batrep so we can see just how well this works!
|
1500 (Work In Progress) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:00:50
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
And the second scenario is the only time were i have to get 8+killpoints but with the rule for killpoints being so different for this scenario i could easily( i believe) get the kill points but only having 13 killpoints my self with 3 of them being damn near impossible to take.
But with it being table quarters could throw the game in the air if i play a template heavy army since my army would be squished together.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:02:31
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Wraith
O H I am in the Webway...
|
Giant movement trays could fix your movement lol. Show it to your opponent and let him check it out and mass-move the guard squads. Maybe even use bases per 10 men to move them together until it matters for them to be able to be free.
Not gonna lie though thats pretty intimidating.
|
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:16:28
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Sinewy Scourge
|
No place in the 40k rulebook allows for movement trays. Don't be surprised if an oppent says no. One of the big issues with the blob squads is that if they get assaulted they will run. All that being said, this list is pretty hard to beat, my biggest concern is if this list is good enough to score major victories/massacres.
|
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:17:34
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Wraith
O H I am in the Webway...
|
asugradinwa wrote:No place in the 40k rulebook allows for movement trays. Don't be surprised if an oppent says no. One of the big issues with the blob squads is that if they get assaulted they will run. All that being said, this list is pretty hard to beat, my biggest concern is if this list is good enough to score major victories/massacres.
Commissars and Imperial Priests and voxes.
Yeah for friendly games it might fly but at a tourney.... to much room to be able to cheat.
|
He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 22:30:06
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
well now ive taken out the 2 chimeras since the standards are useless in them and going to probably put 3 commissars in the list to give some units a higher leadership.
Also thinking about taking out a hq slot and putting in yarrick. Which would allow me to use LD 10 on the unit hes not in and make them stubborn but making the unit hes in fearless and able to re-roll hits if the unit assault
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 23:21:04
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Sinewy Scourge
|
You can't use standards if the unit with it is in a transport?
|
Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 23:25:24
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
I don't believe so. But i could be wrong. Automatically Appended Next Post: nvm Gwar! said to measure to the hull so the chimeras are back in which allows me to put them in the middle of my squads and let them re-roll morale checks
|
This message was edited 1 time. Last update was at 2009/07/03 23:34:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 23:36:09
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Been Around the Block
|
As others have said, you will never see turn 4, 5, or 6. You would likely get a draw in the first and third scenario.
I suggest looking over the scenarios and being honest with yourself regardin long it will take to do anything with that army.
If you still think its a good list after that, then I suggest playtesting it and see just how far you get into the games. And god forbid if your opponent has a lot of models too!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 23:46:27
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Hardened Veteran Guardsman
|
I LOVE this list!!!!
Hoarde guard is something I haven't seen since like 2nd ed!! Love it!
Every army is going to have problems with this list, no matter what they are. Movement is an issue, but just practice moving all your squads before a tournament with friends and I'm sure you'll be fine!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/03 23:52:11
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
im able to make a list were 3 platoons have 4 squads instead of 5 and one other platoon has al'rahem and has a full 5 squads with melts so that they can come in and outflank to cause some chaos to the enemy and this would allow me to get 56 men near the objectives in all 3 of the scenarios specifically the 3 and 1st.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 01:26:37
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Oozing Spawning Vat
|
watch out for out flanking units, with so many models it wouldn't matter wich edge the enemy comes in on
|
40k:
2000
2500
500
fantasy:
2250 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 02:00:49
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Rough Rider with Boomstick
|
Ya I like the sound of commisars specially with PFs and Yarrick is good to give your army a good anchor to hold the line. Ya a 70 man outfalnking units would cover a board edge hell if your cleaver with point placing you could just outflank whole platoon onto 2 just them come on all spread out then run onto 2 of the points.
|
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 02:39:57
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Horrific Howling Banshee
|
The army is certainly very interesting and formidable. But it is simply not going to be very practical in a tournament where you have 2 1/2 hours to play a game, and where you will need to crush your opponent to more than likely advance. Playing to a draw or barely squeeking out a win will not advance you, and that is what this army will be good at.
|
GKs: overall W/L/D 16-5-4; tournaments 14-3-2 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 02:50:16
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Bounding Dark Angels Assault Marine
|
Seems like a static gunline has a big advantage in playing less turns... annoying to play against though. An assault based horde suffers in tournament play assuming they can't get into assault in the first couple turns. I am interested to hear how this goes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 03:01:23
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Rough Rider with Boomstick
|
I dont think he will be playing for a draw or squeeking buy. Have your forward squads go out with meltas and such and the rest sit back for coving fire and to gather kill points. If he concentrates fire on the right targets he can win big with this army. THough i and astropath and Alhrem would hepl out in the getting across to board factor take an entire flank covered in in dividual squads chasing down points.
|
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 04:55:48
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
I took out the chimeras, which leaves me with 110 points that i can fill with just about anything. So any things that i should put in( i can fit in 2 more squads with meltas if i take away 1 meltagun from a platoon command squad).
My reason for taking them out is because in a infantry only list they will be the first thing shot at because other armies have to have some sort of anti-armor weapons otherwise the given list would have a major weakness.
With the opponents being for ard boyz i don't believe anyone will leave home without a good Anti-armor unit.
This list btw is to be static when it needs to against a assault army or to be a run into your face shooting army, if im playing a army like heavy armor guard or tau or such.
|
This message was edited 2 times. Last update was at 2009/07/04 04:59:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 05:04:05
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Rough Rider with Boomstick
|
Use the points on Commisars man it'll be the best points you spend member to spread them amound your blobbed squads.
|
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 08:09:57
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Khorne Rhino Driver with Destroyer
|
horde csm may do good against him  126 marines
hq- chaos nurgle lord- demon weapon- bike- 180 pts
troops-
ten chaos marines melta gun- 160
ten chaos marines melta gun- 160
ten chaos marines melta gun- 160
ten chaos marines melta gun- 160
ten chaos marines flamer- 155
ten chaos marines flame- 155
heavy
ten chaos marines havocs 2 plasma- 180
ten chaos marines havocs 2 plasma- 180
ten chaos marines havocs 2 plasma- 180
elite
ten chaos marines choosen 2 power weapon 1 melta- 220
ten chaos marines choosen 2 power weapon 1 melta- 220
ten chaos marines choosen 2 power weapon 1 melta- 220
fast attack-
5 raptors melta gun champ fist- 150
2480
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 15:08:01
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Rough Rider with Boomstick
|
The Prob is you'd never make it to combat or be able to kill enough with those weapons to have it matter. Along with the fact that most ares will beat the Marines to the ground. Like lash would have a field day so would mech guard.
|
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 16:57:01
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
Ok this is the revised list with alrahem and commissars added along with a Astropath.
HQ: Company Command Squad (5#, 95 Pts)
4 Company Command Squad @ 95 Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x1); Regimental Standard; Meltagun (x3)
1 Company Commander @ [0] Pts
Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer
HQ: Company Command Squad (6#, 125 Pts)
4 Company Command Squad @ 125 Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x1); Regimental Standard; Meltagun (x3); Astropath
1 Company Commander @ [0] Pts
Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer
1 Astropath @ [0] Pts
Flak Armour; Frag Grenades; Close Combat Weapon; Laspistol; Telepathic Relay
Troops: Infantry Platoon (51#, 490 Pts)
1 Infantry Platoon @ 490 Pts
Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [100] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Meltagun (x2); Commander Chenkov
1 Commander Chenkov @ [0] Pts
Bolt Pistol; Carapace Armour; Frag Grenades; Power Weapon; Forward, You Dogs!; Taskmaster
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
Troops: Infantry Platoon (56#, 585 Pts)
1 Infantry Platoon @ 585 Pts
Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [50] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Meltagun (x2)
1 Platoon Commander @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [95] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1); Commissar
1 Commissar @ [35] Pts
Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Stubborn
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [95] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1); Commissar
1 Commissar @ [35] Pts
Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Stubborn
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Heavy Bolter (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Heavy Bolter (x3)
3 Heavy Weapons Squad @ [75] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Autocannon (x3)
Troops: Infantry Platoon (59#, 765 Pts)
1 Infantry Platoon @ 765 Pts
Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [50] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Meltagun (x2)
1 Platoon Commander @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [95] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1); Commissar
1 Commissar @ [35] Pts
Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Stubborn
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [95] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1); Commissar
1 Commissar @ [35] Pts
Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Stubborn
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
3 Heavy Weapons Squad @ [105] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x3)
3 Heavy Weapons Squad @ [100] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x2); Missile Launcher (x1)
3 Heavy Weapons Squad @ [100] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x2); Missile Launcher (x1)
3 Heavy Weapons Squad @ [100] Pts
Frag Grenades; Close Combat Weapon (x3); Flak Armour; Lasgun (x3); Lascannon (x2); Missile Launcher (x1)
Troops: Infantry Platoon (55#, 440 Pts)
1 Infantry Platoon @ 440 Pts
Infantry Squad; Infantry Squad; Infantry Squad
4 Platoon Command Squad @ [140] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Meltagun (x4); Captain Al'rahem
1 Captain Al'rahem @ [0] Pts
Claw of the Desert Tigers; Flak Armour; Frag Grenades; Plasma Pistol; Desert Raider; Stalk the Enemy
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
9 Infantry Squad @ [60] Pts
Frag Grenades; Close Combat Weapon (x8); Flak Armour; Lasgun (x9); Meltagun (x1)
1 Sergeant @ [0] Pts
Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
Going to ask once i get to the store manager at the store im running it at that if i am able to block my opponents table edges and he has reserves that need to come in if they are destroyed.
Since some of the people at my store are bound to use reserves against this list. I was able to calculate that if i give each model in alrahem's squad a 1.5 inch gap that i can fill in 82.5 inches of board edge.
Basic plan now is to have the hq and troops on foot move up depending on the enemy while heavy weps teams shoot down important targets such as T7+ or walkers. And hopefully by turn 3 the reserves will come in and outflank the enemy allowing me to take that last minute objective capture and killpoints by using alrahems special order.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 17:24:52
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Rough Rider with Boomstick
|
I like it but one question why do you have Chencov I without using his special ability I dont really see a point in him. Unless theres an ability or something your gaining from him idk I don't have my codex handy mind tell me other than that ? I think its as good as you can get it. I like it man.
|
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/04 17:36:42
Subject: 2500 pt Ard boyz Imp Guard HORDE list
|
 |
Regular Dakkanaut
|
He gives stubborn to squads within 12" of him so i save 20 pts instead of buying 2 more commissars. Automatically Appended Next Post: Anyone else have any ideas??
|
This message was edited 1 time. Last update was at 2009/07/05 01:19:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/05 03:40:33
Subject: Re:2500 pt Ard boyz Imp Guard HORDE list
|
 |
Willing Inquisitorial Excruciator
|
Might get more comments if you typed it up in a more readable format, army builder is incredibly hard to decipher if you just cut and paste it.
For example:
Troops: Infantry Platoon (51#, 490 Pts)
1 Infantry Platoon @ 490 Pts
Infantry Squad; Infantry Squad; Heavy Weapons Squad; Heavy Weapons Squad
4 Platoon Command Squad @ [100] Pts
Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2); Meltagun (x2); Commander Chenkov
1 Commander Chenkov @ [0] Pts
Bolt Pistol; Carapace Armour; Frag Grenades; Power Weapon; Forward, You Dogs!; Taskmaster
WTF is going on here?
Also, you can only combine infantry squads within the same platoon, so your kp's in a normal mission are 15 as best I can count it, since PCS are seperate, as are HW teams. In mission 2 your kp's jump to 23 with the HQ change.
Although guard foot horde sounds good on paper, I think once you play against a deepstrike army, an army with drop pods that puts a dreadnaught into combat (one you can't win), a heavy mech army, etc, you're going to have issues. Add in your scorers not being mobile, and I'm not so sure this is going to perform like you want.
Also, as people have mentioned, you'll have to play extremely fast with this army. If you only make it to turn 3, you're liable to be thrown out of ard boyz, since most TO's are fairly strict on armies that appear to be slowhammering their opponents.
|
|
 |
 |
|