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Made in us
Longtime Dakkanaut





Denial

I was inspired by Deadshane on a previous thread and the selflessness of most of the posters here to reveal a bit about their gameplay experience. I want to take it an additional step further. Perhaps we can learn from our own weaknesses or better yet others. One of the hardest things to accomplish in my opinion is looking inward. The second would have to be removing a jean pocket from your leg after the super glue bottle apparently exploded.

Mine? Unfortunately is a deadly sin; Pride.

After many games the one thing that has never happened whichI now realise im actively trying to stop is this; I developed a great hate of Tau broadsides(Insert single big range non vehicle) and honostly go out of my way to destroy them. Fortunately my friend hasn't picked up on this. I rather lose to anything but those damn guns. The point being I rather lose and will act accordingly, strategy and all. I play orks so I can afford to ignore them due to the amount of hits I can take.

I only recently notice this when I had my kommandos come ambush a single broadside instead of the hammerhead. Yeah stupid me. Bad strat I R Hate da Tau. (side note: broadside did die just the exchange in points from the kommando deaths throws my intelligence into question)

This has started to expand into other games that involve ranged attackers regardless of what the objectives might be or the LOS on the current board. Could be an ork thing since we are melee first and spray and pray second. (Im aware it could be reversed based on list). When I did the same damn thing to a single oblitorator instead of jumping a chaos marine squad I hit myself pretty hard. It will not be long before someone see's this and keeps a flamer unit near by or flechettes or just positions them purposefully to draw me into a very stupid of me position.

What I do now is truly consider the amount of possible damage they can do and try to control it. My targets now consist of damage probability based on position IE Murder Death Kill Potential MDKP.

Will see what happens next game but in my head it is the single most unit I hate. A close second would probably be the Chaos Demon Prince of Nurgle...It is ....pretty.

If you all would be so kind I would like to hear what vexes you and you see as your own weakness. If you believe you have no weakness then I point you to this qoute," 90% of all men masturbate, the other 10% lie."

-Cheers

This message was edited 5 times. Last update was at 2009/07/07 21:05:25


"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Sybarite Swinging an Agonizer




Pleasant Hill CA 94523

I know a personal weakness is that I can be too passive. I can be lulled into a false sense of security. I learned especially among friends you do not need to let up! I have had many times where I have lost a game because I started to play easy after a few good turns.

It is hard to be have no mercy even in 40k hehe.

Check out my tournament finder

Events of War

and if it seems too confusing here is how it works.

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Made in de
Mekboy Hammerin' Somethin'




Lubeck

I really like this threads title! Maybe one should use this as a desktop wallpaper so one does not forget it...anybody here who could make one with warhammer stuff in the background? I think that would be awesome.

As for my own weaknesses...I'm quite new to warhammer and haven't played that many games, but I guess I could say my problem is...uh...at the moment it is that I am not fully able to analyze a game afterwards and see what I've done wrong. I mean, I lost all games except one that I won with help (outflanking fire warrior squad from a friend who had just glued his four first minis together ), so it is obvious there must be a lack in the tactics department on my side. However, I'm not sure what exactly it was what I did wrong. Focused too much on killing that walker? Got distracted too much by those guardsmen on the flank? Forgot the possibility of deepstriking troops into my firebase? (The last one is for sure, however, I managed to plan out a little counter for that after I saw my problem )

I hope this weakness can be reduced over time by experience, though.

*thinks about a new battlecry for his space marine chapter*
IGNORANCE BREEDS WEAKNESS!

Damn, that one goes into my signature! HURR!

This message was edited 1 time. Last update was at 2009/07/07 21:25:09


 
   
Made in us
Longtime Dakkanaut





Denial

tastytaste wrote:I know a personal weakness is that I can be too passive. I can be lulled into a false sense of security. I learned especially among friends you do not need to let up! I have had many times where I have lost a game because I started to play easy after a few good turns.

It is hard to be have no mercy even in 40k hehe.


If your an enjoyable opponent yeah I agree. I guess I was aiming at for the times you play to win occasionally.


Automatically Appended Next Post:
Witzkatz wrote:I really like this threads title! Maybe one should use this as a desktop wallpaper so one does not forget it...anybody here who could make one with warhammer stuff in the background? I think that would be awesome.

As for my own weaknesses...I'm quite new to warhammer and haven't played that many games, but I guess I could say my problem is...uh...at the moment it is that I am not fully able to analyze a game afterwards and see what I've done wrong. I mean, I lost all games except one that I won with help (outflanking fire warrior squad from a friend who had just glued his four first minis together ), so it is obvious there must be a lack in the tactics department on my side. However, I'm not sure what exactly it was what I did wrong. Focused too much on killing that walker? Got distracted too much by those guardsmen on the flank? Forgot the possibility of deepstriking troops into my firebase? (The last one is for sure, however, I managed to plan out a little counter for that after I saw my problem )

I hope this weakness can be reduced over time by experience, though.

*thinks about a new battlecry for his space marine chapter*
IGNORANCE BREEDS WEAKNESS!

Damn, that one goes into my signature! HURR!


Hahah I'm Honored. I am not the best strategist but I have played enough games to know playing your opponent holds precedence over playing just his/her hand. Not sure if I have a good strat for you but when I aim some of my muscle at something and it doesn't blow up or die I sit for a moment thinking. Do I pull different units to kill this one? Is it worth it? What do I gain? If it lives what can I lose? Can I ignore it?

I managed to waste a full turn on a land raider before. It stood there mocking me with its AV 14 juicyness. Its ok I got it in the end ie: I let it run over my unit and we ran screaming in some random direction.

This message was edited 3 times. Last update was at 2009/07/07 21:36:28


"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Yeah, I might have a problem with pinpointing what the most dangerous unit of my opponent is - for my troops and for the game. For example, this plasma cannon sentinel was scary, but it wasn't really causing more damage than the advancing guardsmen, due to scattering all over the place - nevertheless I spent my missile launchers firing krak at it (and needing about 8 missiles until I got through), while they may have had been able to kill some scoring guardsmen units or at least scare them away otherwise.
Hm, might be a point there...*will try kill more scoring units instead of support units in the early game next time*

...look, this thread is helping me already.

This message was edited 1 time. Last update was at 2009/07/07 21:46:47


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Too prone to giving up early... yet at the same time too stubborn to quit. It's a weird quality.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Umber Guard






Houston, Texas

All I could think about when I saw this threads title was the Inquisition "Ignorance breeds loyalty"

There's a pointed political pun there, but this isn't the OT forum

Your side is always the "will of the people" the other side is always fundamentalist, extremist, hatemongers, racists, anti- semitic nazies with questionable education and more questionable hygiene. American politics 101.
-SGT Scruffy

~10,000 pts (Retired)
Protectorate of Menoth 75pts (and Growing) 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

My weakness, and Ive been working on it, is to not bull charge strait at enemies. Ive lost games, simply because I tried the strait line attack. Ignoring the fact that sometimes its best to run the long way, behind cover. Also, a habit I used to have, was try to attack the strongest part of an army. I think it was because of the rare occasion, that when you would get lucky and smash them, there was almost nothing left, and your opponent was left with a serious morale burn. I dont do that one anymore, but I still try to go behind terrain and such now. Tho, that strait on smash really gets tempting to me lol
   
Made in us
Water-Caste Negotiator




I go for objectives way way too late in the game. I should probably change this habit at some point.

...Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'

-From "The 7 Habits of Highly Successful Pirates" 
   
Made in us
Umber Guard






Houston, Texas

My weakness is that I lose sight of the objectives I'm supposed to be capturing in favor of killing my opponents forces. I've been lured away from an objective, kill the unit only to lose because they swooped in with troops in a transport and took it, or I've had my opponent on the ropes but neglected to put troops on an objective because I've been too focused on cleansing the oponent from the Emperor's board. Tunnel vision it is a .

This message was edited 1 time. Last update was at 2009/07/08 00:47:11


Your side is always the "will of the people" the other side is always fundamentalist, extremist, hatemongers, racists, anti- semitic nazies with questionable education and more questionable hygiene. American politics 101.
-SGT Scruffy

~10,000 pts (Retired)
Protectorate of Menoth 75pts (and Growing) 
   
Made in us
Longtime Dakkanaut





Denial

Tyras wrote:My weakness is that I lose sight of the objectives I'm supposed to be capturing in favor of killing my opponents forces. I've been lured away from an objective, kill the unit only to lose because they swooped in with troops in a transport and took it, or I've had my opponent on the ropes but neglected to put troops on an objective because I've been too focused on cleansing the oponent from the Emperor's board. Tunnel vision it is a .


fell into that whole a few times. Funny how every mission turns into an annihilation scenario.

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I fall into a killing frenzy.

I've totally annihilated my opponent's entire army, leaving only 1 squad left for my opponent. It's an objective game.

Bleh.

I've often been ambushed in Fantasy for my blind-sightedness.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Dakka Veteran






My great sin in 40K is lust, or as I like to call it, "Surprise Like!"

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
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Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

tastytaste wrote:I know a personal weakness is that I can be too passive. I can be lulled into a false sense of security. I learned especially among friends you do not need to let up! I have had many times where I have lost a game because I started to play easy after a few good turns.

It is hard to be have no mercy even in 40k hehe.


In a way I share this trait, but I try to maintain it because it makes for more enjoyable games. I am not a power gamer, but I make lists that can break the knee-caps of any army. That is my goal, and my opponent has free reign most of the game, so I can let them make the decisions, I just try to react passively but with great force.


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

My biggest gaming weakness is that I'm really, really, really attached to my figures. I dump hours and hours into my army, so it really hurts when I lose a whole squad or well-loved model. Because of this I can get slightly emotional and make a bad decision or two. It's not raging and roaring every time I fail an armor save; just a more subtle thing that makes me pull some poor tactical decisions. I also talk to my miniatures and chastise them for performing poorly, but that's more of a mental illness than anything

I dread thinking what it's going to be like once I field my poor Orks. I don't think my heart can take losing 20 men with every artillery shell lobbed at me.

Check out my Youtube channel!
 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

My biggest weakness is Sloth.

I didn't win a game at my last tournament because I didn't read the mission rules carefully enough. It was embarrassing, I should have paid more attention, as I could have easily won by moving my models three inches.

The Emperor doesn't seem to do much for you but you sure are expected to be mutilated, suffer, and die to make him happy. And is he dead or what? If he's entombed that would mean he's dead as a doornail, right? So, how can he be happy about anything you do, or even give orders to anyone? Are you worshipping the dead now? Is that something you'd really want to do? Because it sounds freaking creepy to me.
 
   
Made in au
Killer Klaivex






Forever alone

I'm too stubborn. Even when the odds are ridiculously against me, like the time my opponent brought a fully mechanised Vulkan list with flamer/melta spam against my foot/tank hybrid IG, I still played him, and won too.

Thank you, lascannon spam.

But it doesn't always go well for me.

Like when my opponent brought an utter cheese filth list against my Black Templars.

Three LR Executioners.

Over 20 plasma guns.

I did not enjoy that game.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

My biggest weakness has to be an inability to change tactics depending upon the foe. I play nidzilla and generally its best to slowly advance while taking out threats that the outflanking genestealers don't want to engage.

Most of the time this works except for one memorable game where I wasted shots by firing at a static battlewagon and ignored the fast moving boys in trukks (accompanied by a warboss no less).

Need less to say I lost BADLY and it haunts me still...



Looking for games in Shanghai? Send a PM 
   
Made in gb
Sister Vastly Superior




*joins the "forgot to grab an objective and thus lost* crowd*

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in us
Gnawing Giant Rat




Queen Creek Arizona

"Be strong in your ignorance!"

AVE IMPERATOR


Krimmsonscurge

"I'm tryin to think but nuthins hapnin." 
   
Made in us
Longtime Dakkanaut





Denial

I appreciate every ones candor in this matter. Been learning alot and recognizing other weakness I have not noticed before. This should help improve or I should say help lessen the amount of stupid mistakes I make.

Thanks

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Cheese Elemental wrote:I'm too stubborn. Even when the odds are ridiculously against me, like the time my opponent brought a fully mechanised Vulkan list with flamer/melta spam against my foot/tank hybrid IG, I still played him, and won too.

Thank you, lascannon spam.

But it doesn't always go well for me.

Like when my opponent brought an utter cheese filth list against my Black Templars.

Three LR Executioners.

Over 20 plasma guns.

I did not enjoy that game.




Yup I do that too. I just dont give a CRAP what my odds are. That ties into my "liking to go for the HEAVIEST, TOUGHEST most well defended part of the table. Usually I got creamed, but sometime Gork and Mork are with me, and Ive hulk smashed them. I also never give up games. Even knowing I cant win, I still fight on.
   
Made in us
Longtime Dakkanaut





Denial


King Cracker wrote: " I also never give up games. Even knowing I cant win, I still fight on.


Even knowing you cant win, you keep fighting? Damn right man. Damn right! If I am to lose I am going to make it cost every bit more I can. After all that and I still lose I will be a good sport about it and beat the living out of your well painted models...er Shake your hand...yes...

Krimmsonscurge wrote:"Be strong in your ignorance!"

AVE IMPERATOR



Hahah yeah! I think it is written in the WH40K book somewhere that follows that for the emperor, "Knowledge begets doubt, doubt begets heresy."

Honostly if I have a choice about losing I want it to be a massacre, barely losing always sucks. Absolutely destroyed is entertaining to me. Every time the SAG fails I laugh my ass off

I have noticed alot of us share a common hate among some heavy and special elite units have you ever vs.d someone with knowledge of your weakness (or not) and used one to misdirect your attention?

For example: purposefully position one in a questionable area to see if you could be baited?

"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds." ~ HK-47 
   
Made in us
Nurgle Predator Driver with an Infestation




Tennessee

Mine contributions:

1) Getting lax when I feel as if I have the game in hand. I lose aggression, give away anything questionable, etc - then tend to get shorted at the end. Oh well....I get good sportsmanship scores!

2) The phenomenally amazing ability to roll a 1 at the absolutely worst times possible. During the 40K Nationals at Chicago - I rolled a 1 three games in a row for the demon weapon. Two of those were highly important to the outcome of the game. I do it all the time. Need to make one more basic armor save to win the game - I will fail it 9 times out of 10. At some point, I've gone from disgust to feeling like a lesser player would not be able to accomplish such poor rolling - and still occasionally win a game!


'Lo, there do I see my father. 'Lo, there do I see...My mother, and my sisters, and my brothers. 'Lo, there do I see...The line of my people...Back to the beginning. 'Lo, they do call to me. They bid me take my place among them. Iin the halls of Valhalla... Where the brave... May live... ...forever.
 
   
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

I just discovered my flaw last night: aggressiveness.

I figured this out because it was an objective game and I just tried to kill the opponents army, didnt even leave a troops choice on my objective.
By the time I realized it, it was turn 4 and I was bum rushing their objective with everything to try and contest it. Had it gone to turn 6 it wouldve been a draw. It didnt.

My most vexing nemesis: vehicles with daemonic possession. I rolled penetrating hits against a daemonic vehicle 5 times, and got 1s and 2s every time, so it ignored em.

1500 (Work In Progress) 
   
Made in us
Pauper with Promise





i tihnk one of my biggest weaknesses is that i tend to just sit still and shoot. Even when it would probably be better to move. I have to almost force myself to move a unit, instead of shooting. lol, i remember, i played a game once with a land raider, and a unit of terminators inside of it. I never moved the Raider more than 6", and the terminators finally got out on turn 5 or somthing, when some eldar got within charge range of the land raider.

I guess i just try too hard to squeeze evrey ounce of fire power out of an army that i can

"You are not free whose liberty is won by the rigor of other, more honorable men. You are merely protected… Your Freedom is parasitic, you suck the honorable man dry and offer him nothing in return.” – Inquisitor Czevak
Imperial Fist- 4,500 pts
Cadian- 2,000 pts
Daemonhunters- 1,500 pts
Iron Warriors- 2,000 pts
Pre Heresy Luna Wolves- 5,000 pts  
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

My weakness actually comes from a real character weakness: addicted gambling.

Too often I'll go for double or nothing in a game, and get nothing. The most memorable being that I used (playing my friend's nids) a genestealer swarm, tried to run them to charge my opponent's big mek with SAG. Unfortunately, the other unit of genestealers I used to provide a screen went down far faster than I expected, so my genestealers got charged by 2 units.

My friends call it a "willful ignorance of tactics". I'll gladly turn down a sure bet with ok pay-off for a risky one that's not exactly likely.
   
Made in au
Longtime Dakkanaut






Brisbane/Australia

Changing army lists to keep my regular opponents happy.

Spase Marinez(Hurr) with PF's and Meltas "Podding" in.

It Kicks ass, but can be a bit boring winning often, especially with friends who HATE the tactic.

Now I'll wait for the "Obviosly your friends aren't that experienced blah blah" dreck.

To put our group into perspective, I have almost the LEAST amount of Figs. And I have 10 Drop pods and 5k worth of Titans.

1.Warlord,1 Reaver,1 Warhound, 1 Knight Paladin.

"Dakkanaut" not "Dakkaite"
Only with Minatures, does size matter...
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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I'd like to play a drop pod list to see how it goes. I haven't gotten a chance to play against once since I really solidified my list. :(


My weakness is ignorance. I don't know enough about other armies, and other codexes. I know that space marines are mostly WS4, T4, BS4, Sv3+, and terminators are the same but Sv2+. I know tau and eldar are mostly T3. As for everything else, I don't really know.

I played a game against mechanized IG last night. All throughout the game, I had to ask questions about what things do, and what the armor value is on different vehicles, and what weapons did what, and all sorts of stuff. I know even less about Eldar.

   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

A weakness for fluff?
I just HAVE to have a theme and in-depth backround for my force before getting them. Even if it means that my army constantly gets molested tableside.

Also, I can't get around to FINNALY painting them all.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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