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Made in ca
Fresh-Faced New User




Hey guys! I've finally settled on Orks as my first army, and after peering around, threw together this list after hearing foot-sloggin' orks are baaad in 1k point games. Any help is apperciated!

HQ

Big Mek [35]
- Kustom Force Field (+50)
85 points

Elites


12 Burna Boyz

Troops

12 Ork Boyz [72)
-Sluggas
-Nob w/Power Klaw & Bosspole (+40)
-Trukk w/Red Paint Job, Plank and Ram (+45)
157 Points

12 Ork Boyz [72)
-Sluggas
-Nob w/Power Klaw & Bosspole (+40)
-Trukk w/Red Paint Job, Plank and Ram (+45)
157 Points

11 Ork Boyz [66)
-Sluggas
-Nob w/Power Klaw & Bosspole (+40)
-Trukk w/Red Paint Job, Ram, Plank (+45)
153 Points

12 Ork Boyz [72)
-Sluggas
-Nob w/Power Klaw & Bosspole (+40)
-Trukk w/Red Paint Job, Ram, Plank (+45)
157 Points

Heavy Support


Battlewagon [90]
-Big Shoota - 5
-Red Paint Job - 5
-Ram - 5
-Plank - 5
110 points


999

This message was edited 1 time. Last update was at 2009/07/11 04:32:23


 
   
Made in us
Iron Fang




Seattle

If you're taking trukks, I recommend you don't take shootas. Shooty orks make up for having pitiful BS by firing a lot of shots, which you aren't going to get in units of 12. It looks like you're trying to shoehorn a shooty army into a mechanized assault list, but you really want to do one or the other (shooty or assault). Drop the rokkits as well, they aren't anywhere near a viable anti-tank strategy, again because of the pathetic Ork BS. It's important to accept that if you're playing an Orks list like this, you don't bring down tanks with rokkits; you walk (or drive) up to a tank and rip it apart with a PK. Boarding planks are a nice option on your trukks for this reason, I recommend you take them. Also, reinforced rams are a really important upgrade for only 5 points. If one of your trukks gets bogged down in difficult terrain, that's 12 very sad Orks that aren't going to get any killin' in.

Speaking of trukks, armor plates are way more points than they're worth. How many times are you going to get a crew stunned result? They have to hit you, you have to not make your 4+ KFF save, then they have to pierce your armor, then they have to roll a 1. There's a 3.5% chance of that happening at BS5 with a S10 weapon. Waste of 10 points.

I'm not really sure about the battlewagon. I guess it could make a nice distraction and keep some fire off of your trukks, depending on who you play. You'll have so many of your opponent's units locked up in assault though that all of that shootiness probably won't do a whole lot of good. I would probably drop it altogether and allocate points elsewhere, or drop most of the upgrades and put a unit of something in it with the Big Mek. On that note, the Big Mek could probably do without his upgrades too since it's just a KFF bot. All that stuff is up to you though, try it out and see where you want to go.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Here's a good mechanized Ork list.

http://www.dakkadakka.com/dakkaforum/posts/list/246734.page

   
Made in ca
Fresh-Faced New User




Hah. Pretty funny that you linked me directly to Dolomites. Thanks, guys. I made edits -- I was actually already considering putting Snikrut-mmandos in, to cut off potential fleeing enemies in an Annihilation mission, screw up a Tau's gunline by wedging in with a unit of Fire Warriors or stealth suits, etc etc, but I think I'll go with Burnasto put in the Battlewagon to act as a cleanup crew.

Thoughts? Maybe I'm better off switching them for something else, I don't know.
   
 
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