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![[Post New]](/s/i/i.gif) 2009/07/14 04:49:04
Subject: Tau Commandos
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Fanatic with Madcap Mushrooms
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I really just like the idea of Tau Commandos Tau Shas'ui Commandos 15 Pts Each Stats WS:2 BS:3 S:3 T:3 W:1 I:3 A:2 Ld:8 SV:4+ Wargear Photon Grenades, Commando Pulse Carbine, Handheld Markerlight Special Rules: Scout, Infiltrate. Options: Can take 2 Special Weapons Burst Cannon at 10 pts Flamer at 5 pts Fusion Blaster at 15 pts Commando Blast Charge at 20 pts Weapon Stats Commando Pulse Carbine: Range: 18" Strength:5 AP:5 Assault 2 Commando Blast Charge (One use only) Range: 6" Strength:8 AP:3 Assault 1, Blast (Scatters)
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This message was edited 3 times. Last update was at 2009/07/14 19:06:04
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/14 18:03:59
Subject: Tau Commandos
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Water-Caste Negotiator
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Honestly, this kinda of uni has a role that seems to over lap heavily with pathfinders. I have a hard time imagining tau commandos who aren't at least already involved in a stealthsuit or pathfinder team.
As for rules, are you saying the entire unit can take special weapon? what's to keep me from simply buying a huge unit of these guys with fusion guns and flamers, and totally obsoleting outflanking stealthteams or even kroot?
and for pricing: a marine is 16, a marine scout is 14, and both have better statline and rules. This needs work.
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...Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'
-From "The 7 Habits of Highly Successful Pirates" |
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![[Post New]](/s/i/i.gif) 2009/07/14 18:34:41
Subject: Re:Tau Commandos
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Why would they have BS4 when the rest of Tau are BS3?
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![[Post New]](/s/i/i.gif) 2009/07/14 19:00:04
Subject: Re:Tau Commandos
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Regular Dakkanaut
CT
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To be honest I think all we need is a flamer option on the stealthsuit teams. That would give stealthsuits more utility. They are basically commandos anyway.
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![[Post New]](/s/i/i.gif) 2009/07/14 19:05:28
Subject: Tau Commandos
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Fanatic with Madcap Mushrooms
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It does over-lap with pathfinders, etc. The idea is a unit of Tau that can operate independently from the main cadre for periods at time. Note, it does say may take 1 weapon. Not 1 per model, 1. BS 4 can be reduced to 3. I'm thinking of giving them a Networked Markerlight, The option of a Devilfish, and drones. The idea of it is kinda meh, but I was bored. What I think is wrong with it is that I need to clearly define a purpose for this unit, as other units in the Tau Army can do their job with either more efficiency or for less points.
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This message was edited 1 time. Last update was at 2009/07/14 19:10:53
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/19 05:37:53
Subject: Tau Commandos
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Lone Wolf Sentinel Pilot
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lol Commandos at BS3, Tau are a shooty army and IG STs and Junior Officers are better at shooting...lol!!!
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Many started armies including: / , , ....and Bretonnia |
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