Longtime Dakkanaut
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Okay, so I got second place at my FLGS in the 'ard boyz prelims.. mainly by avoiding the nasty lists in the luck of the draw and by virtue of the fact that our group is generally pretty laid back so there weren't any jetbike councils or 5 Battlewagon orks around...
HOWEVER, I do know that I'll be facing a Horde Ork Player, Mech IG, and Double Lash Chaos among other nasties at the semis in Bangor. Keep in mind that I've played all of 5 games of 5th edition 40k and only about 25 games in my entire life (2nd edition - 5th edition).
For the preliminaries, I took the following:
Shas'el- plasma, fusion, pos relay, hwmt, 2 shield drones, bk
Shas'el- plasma, fusion, mt, 2 SD, bk
2 Bodyguards- plasma, fusion, mt, 1 SD each
3 Crisis- plasma, fusion, mt
3 Crisis- 2 w/ tlmp, flamer Shas'vre w/ afp, tl flamer, hwmt
5 Stealth Suits
4x6 Firewarriors
1x10 Kroot
2x8 Pathfinders
2 Devilfish- sms, mt, dp, fd
2x3 BASS- sms, team leader w/ bk, hwtl, hwbsf, 2 shield drones
3 Sniper Teams
What I'm thinking for the semis is this: (assuming the scenarios remain the same)
Shas'el- plasma, fusion, mt, 2 shield drones, bk
3 Crisis- plasma, fusion, mt
3 Crisis- tlmp, flamer
3 Crisis- flamer, tlmp, shas'vre w/ tl flamer, afp, hwmt, bk
4x6 Firewarriors
Devilfish- sms, mt, dp, fd
10 Kroot- 7 hounds
2x8 Pathfinders
2 Devilfish- sms, mt, dp, fd
3 Piranhas- 1 w/fusion blasters, tl, ta 2 w/fusion blasters, ta
2x3 BASS- sms, team leader w/ bk, hwtl, hwbsf, 2 shield drones
Railhead- burst cannons, mt, dp, fd, bsf
Basically, I dropped my second hq choice because of kp issues and the fact that they didn't do all that much more than a regular helios pattern squad would. I dropped the stealth suits because with 2500 points on the table, there was just too much stuff that could get to them easily. They were probably my most disappointing unit. The sniper drones really were underwhelming as well - unless I dedicated a ton of markerlights to making them effective.
I added the Railhead because I expect to face horde Orks. The extra pie plate will help. A mobile railgun doesn't hurt either. I added the piranhas because I wanted something that could get to hidden rhinos and artillery quickly. I also wanted to give myself more deep strike/charge blockers. Same goes for the extra d-fish. I'm torn about the third crisis squad. I like the flamers for deep strikers and outflanking stealers and such, but I also considered twin linked fusion instead of the missile pods for more deep striking armor death. I could also drop that unit completely along with a pathfinder or two and just get more fireknife/helios suits.
Anyone like the new list better or should I just stick with a more gunline approach?
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