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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

So does a vehicle count as having moved the distance of it's scout move in the first turn? For example a Land Speeder Storm scouts 24" across the table and is right in front of your army. You seize the initiative. Would he get the cover save for moving and would he be a 6 to hit in close combat like he had moved that fast in the previous turn or would he count as stationairy w/no cover save?

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Sslimey Sslyth




I could be mistaken, but I believe they do not get that advantage. If I remember correctly, the rule states something to the effect that they must have moved a certain distance in their previous movement phase. The Scout move takes place outside of the normal game turn, so does not satisfy this condition.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The scout move acts as a free movement phase, so it counts as having moved its distance...during its free movement phase. If you seize the initiative and take turn 1, you treat it as however it moved.

If the player who isn't going first has scouts...they still get their scout move, and are treated as having moved if they did...because they did!


Automatically Appended Next Post:
Saldiven wrote:I could be mistaken, but I believe they do not get that advantage. If I remember correctly, the rule states something to the effect that they must have moved a certain distance in their previous movement phase. The Scout move takes place outside of the normal game turn, so does not satisfy this condition.


Units with the universal special move "scout" may take a normal movement before the start of the game. If your movement confers advantages (such as being a vehicle moving and needing to get hit with 4+ or 6+ on the assault), or a cover save for turbo-boosting, you follow its movement rules. There isn't a sub-heading under the scout USR noting that units making a scout movement are actually not moving....

This message was edited 1 time. Last update was at 2009/07/14 14:53:58


   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Sounds awesome to me. Keeps certain things safer if your opponent gets lucky and rolls that 6

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Sslimey Sslyth




Dashofpepper wrote:The scout move acts as a free movement phase, so it counts as having moved its distance...during its free movement phase. If you seize the initiative and take turn 1, you treat it as however it moved.

This is, unfortunately, not stated in the rules. There is no mention in Scout that it "acts as a free movement phase." The rule states the unit may make a normal move before the game starts. To use a fluff explanation, as specious as those are, the unit sneaked up there before the game started and are no longer moving at the start of the game, rather than being in the middle of a screaming, continuous flight forward.

If the player who isn't going first has scouts...they still get their scout move, and are treated as having moved if they did...because they did!


Automatically Appended Next Post:
Saldiven wrote:I could be mistaken, but I believe they do not get that advantage. If I remember correctly, the rule states something to the effect that they must have moved a certain distance in their previous movement phase. The Scout move takes place outside of the normal game turn, so does not satisfy this condition.


Units with the universal special move "scout" may take a normal movement before the start of the game. If your movement confers advantages (such as being a vehicle moving and needing to get hit with 4+ or 6+ on the assault), or a cover save for turbo-boosting, you follow its movement rules. There isn't a sub-heading under the scout USR noting that units making a scout movement are actually not moving....


That's not the point.

The Scout rule does not provide a free "Movement phase." It allows you a free move following normal rules. The rules for skimmers moving flat out specifically state you have to have moved a certain distance in your previous "Movement phase." At turn one, there has been no "previous Movement phase."

You might like to equate this movement as being equal to movement in the movement phase, but there is no rules, whatsoever, that states that the Scout move is equal to a movement phase happening before the game starts.

Now, that's just RAW. There's a certain amount of logic and common sense to a Scout move providing these benefits.
   
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Heroic Senior Officer





Woodbridge, VA

Saldiven right, Pepper wrong.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
 
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