The scout move acts as a free movement phase, so it counts as having moved its distance...during its free movement phase. If you seize the initiative and take turn 1, you treat it as however it moved.
If the player who isn't going first has scouts...they still get their scout move, and are treated as having moved if they did...because they did!
Automatically Appended Next Post: Saldiven wrote:I could be mistaken, but I believe they do not get that advantage. If I remember correctly, the rule states something to the effect that they must have moved a certain distance in their previous movement phase. The Scout move takes place outside of the normal game turn, so does not satisfy this condition.
Units with the universal special move "scout" may take a normal movement before the start of the game. If your movement confers advantages (such as being a vehicle moving and needing to get hit with 4+ or 6+ on the assault), or a cover save for turbo-boosting, you follow its movement rules. There isn't a sub-heading under the scout
USR noting that units making a scout movement are actually not moving....