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![[Post New]](/s/i/i.gif) 2009/07/14 16:51:55
Subject: Assaulting where there is no room
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Eternally-Stimulated Slaanesh Dreadnought
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What happens when there is no room for the assaulting player to get their units in base to base contact even though they have the range to make the assault.
Many time I have had a squad stationed on top of a roof and they get assaulted by a large squad of stealers but they cannot fit. what happens assuming there is no floor directly beneath to place them on (which i believe is the suggested solution in the BGB)?
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/07/14 16:57:14
Subject: Assaulting where there is no room
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Dakka Veteran
Huntsville, AL
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They are still placed below and count as assualting. If there is no place to put them below then you have other problems because there is a hole in your gaming table!
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![[Post New]](/s/i/i.gif) 2009/07/14 17:19:40
Subject: Assaulting where there is no room
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Eternally-Stimulated Slaanesh Dreadnought
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or a multi story building...
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/07/14 21:27:34
Subject: Assaulting where there is no room
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Mutilatin' Mad Dok
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Deuce11 wrote:What happens when there is no room for the assaulting player to get their units in base to base contact even though they have the range to make the assault.
Then they do not get to assault. Your situation may be different than the one I regularly encounter, but when I charge 30 orks into 5 SM, even if they all start within 6" if they can not physically fit their models in base to base or within 2" then they do not get to strike in the combat.
I take it, however, that you are dealing with unique terrain pieces, so your solution may differ. It would be hard to say anything more without a better description of the scenario. Do you mean no models in the squad can fit on the rooftop because of the orientation of the squad occupying it, or that you run out of space on the roof after some of the models are up there and can not physically place the squad in unit coherency.
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This message was edited 1 time. Last update was at 2009/07/14 21:30:15
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![[Post New]](/s/i/i.gif) 2009/07/15 01:59:23
Subject: Assaulting where there is no room
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Fresh-Faced New User
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I don't have my rule book with me but I believe this is covered near the wobble model rule in the BGB. I'll look it up when i get home if someone doesn't do it first.
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An observation about Lash:
Well, the powers granted by Slannesh are meant to be tempting .
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![[Post New]](/s/i/i.gif) 2009/07/15 02:11:53
Subject: Re:Assaulting where there is no room
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Models need to be within 2" of a model in base contact to gain their close combat attacks.
If genestealers have 3 models on the rooftop, every model on the floor below can probably draw a line less than 2" from the tip of their claws to the base of the model above them. Then they get their attacks.
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![[Post New]](/s/i/i.gif) 2009/07/15 02:57:09
Subject: Assaulting where there is no room
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Regular Dakkanaut
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Pg 85 in the BRB....
" In some cases the ruin might genuinely be unstable or uneven, or the space could be very limited on a particular level, making it ipossible to move assaulting models in base-to-base combat with the unit they wish to assault. When this happens, it is perfectly acceptable to place models as close to their foe as is safely possible, including the level below or above, providing that you place the assaulting models as close as possible to their opponents and you make clear to your opponent which of your models are in base to base contact with his models. We find that directly below or above works well, representing them charging up or down a flight of stairs."
So in short, no, you dont have to be in base to base but instead declare which models are.
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This message was edited 1 time. Last update was at 2009/07/15 02:57:53
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