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Made in us
Grovelin' Grot Rigger




Baltimore, MD

HQ

Warboss – 150
(with Nob Bikers)
Warbike
Power Klaw
Attack Squig
Cybork Body

Big Mek – 110
Kustom Force Field
Burna
Boss Pole

ELITES

Burna Boyz x 15 – 225
(Inside Battlewagon)

Lootas x 10 – 150

Lootas x 10 – 150

TROOPS

Nob Bikers x7 – 465
Painboy
Cybork bodies
Waaagh! Banner
Boss Pole
2x Power Klaws
2x Big Choppas
Combi-Skorcha

Slugga Boyz x 12 – 152
(Inside Trukk)
Reinforced Ram
Nob
Power Klaw
Boss Pole

Slugga Boyz x 12 – 152
(Inside Trukk)
Reinforced Ram
Nob
Power Klaw
Boss Pole

Slugga Boyz x 12 – 152
(Inside Trukk)
Reinforced Ram
Nob
Power Klaw
Boss Pole

Slugga Boyz x 12 – 152
(Inside Trukk)
Reinforced Ram
Nob
Power Klaw
Boss Pole

HEAVY SUPPORT

Battlewagon – 125
(with Big Mek & Burnas)
Big Shoota
Armor Plates
Deff Rolla


Any and all feedback is welcome!

I really want to throw 6 Killa Kans in this list somehow, but I don't think they'd fit with the all the speed I'm bringing. How does everyone else usually play Kans? Footsloggin Orks?

This list actually comes out to 1983 points, so I have the tiniest bit of flexibility...

This message was edited 1 time. Last update was at 2009/07/14 22:29:19


Only two armies for me:
- Bad Moonz - 2500 Points
- 1000 Points 
   
Made in us
Resentful Grot With a Plan




Frisco, TX

Is your Warboss on a bike also? - Oops i see the warbike now.

Personally I wont ever take Big Choppas. The loss of an attack is just not worth it IMO. I would also drop at least 1 may be 2 of the boyz in the trukk for a 30 man footsloggin squad. you can use the Kans as a wall while they foot slog it up the board and the Big Mek for the cover save.



This message was edited 2 times. Last update was at 2009/07/15 19:37:57


6900 and still going
 
   
Made in us
Iron Fang




Seattle

I like it a lot.

I recommend you don't bring the Kans. They won't keep up with the vehicles, and won't really be worth replacing any of your current units. Kans generally work best in a footslogging army.

Also, no offense Globzog, but don't replace any of your trukkers with footsloggers. Just like the Kans, they aren't going to keep up with your vehicles, meaning you either have to slow your vehicles down to keep them with the rest of the force (making vehicles unnecessary really), or the footsloggers are going to be behind the rest of your forces being completely useless and easy to kill. From what I've seen and heard it's best to pick footslogging or mech, and not try to mix and match them.

Not sure about the lootas. They're going to be really vulnerable being way behind the rest of your force, and thus really easy to kill. Not to mention they're only in squads of 10, so against a good opponent they'll probably be running after the first few turns. I would either drop them and put points elsewhere, or take one squad of 15. You could also experiment with putting them in a battlewagon or something.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in 40k. If you make a shooting army, you can outgun IG or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.

If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.

THAT is the strength of Orks.

When you decide what you want your army list to be, start by explaining what your intent is, then post an army list along those lines and we'll work from there and make suggestions. For now, you're combining several elements that shouldn't be combined (IMHO of course), which negates your greatest strength from the beginning.

   
Made in us
Grovelin' Grot Rigger




Baltimore, MD

Now, I can take out a squad of Lootas and 1 Nob Biker, boost the squad of Lootas to 15 and then drop in 3 Kans w/ Grotzookas.

Unfortunately, the only unmounted squad would be the Lootas and they'd be quite vulnerable. On the other hand, dropping them in a Wagon has its advantages, but how would I equip the wagon? Rokkits? Just a Big Shoota or two? Since the wagon would function primarily as a weapons platform, most upgrades are useless. I can, for the points I save on dropping 5 Lootas, include a bare Wagon without having to drop a Nob Biker.

What do you guys think? How are people dealing without mechanized Lootas?


Automatically Appended Next Post:
Dashofpepper wrote:Orks can do anything that any other army can do and do it better than they can. However, they cannot do everything that any other army can do. Make sense? If you make an ork assault army, they'll out-assault any other army in 40k. If you make a shooting army, you can outgun IG or Tau. If you go foot-slogging, or mechanized, or kan-wall....all those options make you a completely awesome army, but there's a catch. You can only do one of them at a time with an army list.

If you combine a mechanized and a foot-slogging list, you're going to lose. If you have part assault, party shooting, you're probably going to lose. Your strength is in being able to pick something and be completely awesome at it. So before giving you advice on where to go next with your army, you need to pick a theme and build around it. If you want a bike army, or a shooting army; an outflanking army, mechanized, assault, figure out what your playstyle is and start building your units and armylist around that idea.

THAT is the strength of Orks.

When you decide what you want your army list to be, start by explaining what your intent is, then post an army list along those lines and we'll work from there and make suggestions. For now, you're combining several elements that shouldn't be combined (IMHO of course), which negates your greatest strength from the beginning.


Dash, I appreciate the feedback, but how would you recommend I modify my list? Taking a glance at your 'Ard Boyz list, you don't use Lootas at all, but you did run a group of Tank-bustas in a BW. Do you recommend I drop the shooting contingent of my army in favor for a more close-combat oriented squad? As it is, I have 225-300 points invested in Lootas, With some configuring, that could turn into 5 Mega Nobz in a wagon.

How do you deal with Tanks & Monstrous Creatures? I'm mostly concerned about throwing suicide squads at these dangerous units in CC when I could wound/kill them from a distance.

Thanks!

This message was edited 1 time. Last update was at 2009/07/17 16:57:34


Only two armies for me:
- Bad Moonz - 2500 Points
- 1000 Points 
   
 
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