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![[Post New]](/s/i/i.gif) 2009/07/15 14:17:21
Subject: Preds - Good for?
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Stalwart Space Marine
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I just picked one up last night, and assembled it in autcannon/heavy bolter mode, and I haven't really had a chance to use it. Not sure what role it fills in a diverse SM army.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:23:21
Subject: Re:Preds - Good for?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Well, if you haven't glued the turrets on yet, your best bet is to take a good hard look at your army list, and figure out where your weaknesses are, then use your predator to fill one of them.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:24:40
Subject: Re:Preds - Good for?
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Mekboy Hammerin' Somethin'
Lubeck
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Well, the Predator Destructor has the right weaponry to kill light armour and is very able to kill light and medium infantry. It is not really meant for heavy anti-tank duty. That is the role of the Predator Annihilator, which can threaten AV14 with its TL-LC and LC sponsons (and is probably useful against hardy MCs, too).
Apart from that...well, just my two cents, haven't found any special uber super uses for the Pred. I think it is a good, basic tank.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:24:51
Subject: Preds - Good for?
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Wolf Guard Bodyguard in Terminator Armor
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Magnetize!
Preds are easy to magnetize, totally worth the effort X10
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/07/15 14:25:30
Subject: Re:Preds - Good for?
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Stalwart Space Marine
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Dashofpepper wrote:Well, if you haven't glued the turrets on yet, your best bet is to take a good hard look at your army list, and figure out where your weaknesses are, then use your predator to fill one of them.
I haven't glued anything on them except for the sponson mounts themselves. I'll be using it as a rhino in cases where I don't need a pred. That said, I'm just sort of wondering what the autocannon is ACTUALLY good for.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:26:49
Subject: Re:Preds - Good for?
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Lady of the Lake
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The way it is set up now, makes it anti-infantry and should be used to support other tanks or a squad. Maybe put it near a squad on an objective and have it shoot at approaching enemies. The Autocannon will probably not stop much more than transports and maybe walkers and should not be used as a tank hunter like the Lascannon one.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:30:07
Subject: Preds - Good for?
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Nasty Nob
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What is an autocannon good for? Well, it can ID T3 characters/MW models, it has an excellant range that allows it sit back and do it's thing, and against light armor it can give your opponent some headaches. Paying 65pts for one is a little silly, but that's why you give it the ol dakka upgrade and allow it to be a viable anti-infantry unit for 85pts (FA 13 can soak up a little bit of damage as well). For IG, massed Autocannon fire is pretty fancy.
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"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2009/07/15 14:33:53
Subject: Preds - Good for?
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Stalwart Space Marine
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barlio wrote:What is an autocannon good for? Well, it can ID T3 characters/MW models, it has an excellant range that allows it sit back and do it's thing, and against light armor it can give your opponent some headaches. Paying 65pts for one is a little silly, but that's why you give it the ol dakka upgrade and allow it to be a viable anti-infantry unit for 85pts (FA 13 can soak up a little bit of damage as well). For IG, massed Autocannon fire is pretty fancy.
I bulked it up with an HK missile and the autocannon did a fantastic job on my opponents twin rhinos and the HK zapped his dread from across the field. I see where the dakka pred fits in, it just wasn't overwhelmingly good. Like all SM units, it just seems pretty good at a wide range of things, and not amazing at anything.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:34:01
Subject: Preds - Good for?
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Junior Officer with Laspistol
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The autocannon/HB predator is an awesome unit because of its extreme points efficiency. Many players will discount it because of the relatively low effectiveness for one model, but the fact of the matter is that you're getting more firepower per point than any unit other than Lootas.
You take dakka preds because multi-meltas are extremely easy to come by in the SM list, so you fill your HS slots with cheap things so you can have more points for the rest of your army.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:35:26
Subject: Re:Preds - Good for?
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Lady of the Lake
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That and if they have Multi-Meltas you have something extra to shoot at them.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:38:59
Subject: Preds - Good for?
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Stalwart Space Marine
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willydstyle wrote:The autocannon/HB predator is an awesome unit because of its extreme points efficiency. Many players will discount it because of the relatively low effectiveness for one model, but the fact of the matter is that you're getting more firepower per point than any unit other than Lootas.
You take dakka preds because multi-meltas are extremely easy to come by in the SM list, so you fill your HS slots with cheap things so you can have more points for the rest of your army.
I was thinking that it wouldn't be a bad idea to have a couple more dakka preds to really load up on extra high armour anti infantry/light transport firepower. My sternguard and termies have done a really nasty job on their armor as of late and it doesn't seem that I really need the twin linked las's on those annhiliator preds.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:41:59
Subject: Re:Preds - Good for?
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Lady of the Lake
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Yeah, three working together should go very well.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:44:03
Subject: Re:Preds - Good for?
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Stalwart Space Marine
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n0t_u wrote:Yeah, three working together should go very well.
What about two and a dev squad with a tank killer kit?
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![[Post New]](/s/i/i.gif) 2009/07/15 14:47:21
Subject: Re:Preds - Good for?
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Lady of the Lake
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That might be better as you can handle more things effectively. Preds could stop infantry from showing up and wiping out the devs allowing them to focus on what they need to shoot more. Although you could give them a Razorback for that instead and use the preds effectively elsewhere.
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This message was edited 1 time. Last update was at 2009/07/15 14:49:19
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![[Post New]](/s/i/i.gif) 2009/07/15 14:51:31
Subject: Re:Preds - Good for?
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Stalwart Space Marine
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n0t_u wrote:That might be better as you can handle more things effectively. Preds could stop infantry from showing up and wiping out the devs allowing them to focus on what they need to shoot more. Although you could give them a Razorback for that instead and use the preds effectively elsewhere.
I actually have a razorback for them that's kitted with twin linked las. I think the razor's a better anti-tank option than the preds mainly because those las cannons can really reach out and touch while the heavy bolters on the predators need to be just a touch closer to deal with the primary targets.
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![[Post New]](/s/i/i.gif) 2009/07/15 14:56:07
Subject: Re:Preds - Good for?
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Nasty Nob
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oddjustice wrote:n0t_u wrote:Yeah, three working together should go very well.
What about two and a dev squad with a tank killer kit?
How much is that Dev squad going to cost you? That's the point behind taking Dakka preds (or even a Lascannon Pred). True that it is one model, but it is still cheaper than a Dev squad and can "theoretically" take more damage. A lasgun can kill a dev squad member, you need something Str7+ to even scratch a Pred. If your opponent is spending his big guns on your Predators that means less shots fired at your transports and marines. If you have plenty of Anti-tank in a list (ala Vulkan) and you buy a LR as a Dedicated Transport, you have 3 Heavy Support Choices to fill with Predator goodness. For 255 points you can either get 1 LR or 3 Preds that can throw out 6 Str7 shots and 18 Str5 shots (Ap4 as well). If you go with the Annihlator (sp) option you can get 3 for 495pts (more than excessive), but then again thats 3 TL lascannons and 6 Lascannon shots.
It just comes down to what you are getting for your points.
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"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2009/07/15 15:00:38
Subject: Re:Preds - Good for?
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Stalwart Space Marine
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barlio wrote:oddjustice wrote:n0t_u wrote:Yeah, three working together should go very well.
What about two and a dev squad with a tank killer kit?
How much is that Dev squad going to cost you? That's the point behind taking Dakka preds (or even a Lascannon Pred). True that it is one model, but it is still cheaper than a Dev squad and can "theoretically" take more damage. A lasgun can kill a dev squad member, you need something Str7+ to even scratch a Pred. If your opponent is spending his big guns on your Predators that means less shots fired at your transports and marines. If you have plenty of Anti-tank in a list (ala Vulkan) and you buy a LR as a Dedicated Transport, you have 3 Heavy Support Choices to fill with Predator goodness. For 255 points you can either get 1 LR or 3 Preds that can throw out 6 Str7 shots and 18 Str5 shots (Ap4 as well). If you go with the Annihlator (sp) option you can get 3 for 495pts (more than excessive), but then again thats 3 TL lascannons and 6 Lascannon shots.
It just comes down to what you are getting for your points.
Well, to be honest, I'm not looking for a super competitive list, and I'm limited by funds, so if I already own a dev squad they'll most likely get used before anything else.
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![[Post New]](/s/i/i.gif) 2009/07/15 15:03:28
Subject: Re:Preds - Good for?
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Lady of the Lake
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Yeah, something fun is always better than something expensive and extremely competitive.
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![[Post New]](/s/i/i.gif) 2009/07/15 15:14:46
Subject: Re:Preds - Good for?
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Stalwart Space Marine
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n0t_u wrote:Yeah, something fun is always better than something expensive and extremely competitive.
I don't think that the devs will be so underpowered as to make my list abysmal even. Granted, they're expensive las cannons, but they're also signum'ed and they have ablative wounds. They also give me the flexibility of combat squadding.
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![[Post New]](/s/i/i.gif) 2009/07/15 15:24:46
Subject: Re:Preds - Good for?
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Lady of the Lake
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oddjustice wrote:n0t_u wrote:Yeah, something fun is always better than something expensive and extremely competitive.
I don't think that the devs will be so underpowered as to make my list abysmal even. Granted, they're expensive las cannons, but they're also signum'ed and they have ablative wounds. They also give me the flexibility of combat squadding.
I don't think they would be underpowered either. I didn't say they were a bad choice, they seem alright to me. Dev team can hide up in a building while the pred can't. While the pred is more cheaper, what's more fun to play as or against. 3 preds or 2 and a dev squad?
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![[Post New]](/s/i/i.gif) 2009/07/15 15:28:15
Subject: Preds - Good for?
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Dakka Veteran
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I'm a big fan of 10 man Dev squads, they break off into 5 man/2 heavy weapon teams very nicely...and 4 lascannons or plasma cannons sitting in the middle of 10 mans is a daunting thing to see on the other side of the table.
That being said, there's no dakka like mo dakka, and the Pred is the dakka'est one in the list.
Autocannon, 2 Heavy Bolters and a pintel storm bolter is a crap ton of ammunition to throw down range at anyone for under 100 pts. Even space marines don't like taking that many saves in a turn (and the pred is BS4 so it will actucally hit things it fires at).
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Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2009/07/15 15:29:30
Subject: Re:Preds - Good for?
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Stalwart Space Marine
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n0t_u wrote:oddjustice wrote:n0t_u wrote:Yeah, something fun is always better than something expensive and extremely competitive.
I don't think that the devs will be so underpowered as to make my list abysmal even. Granted, they're expensive las cannons, but they're also signum'ed and they have ablative wounds. They also give me the flexibility of combat squadding.
I don't think they would be underpowered either. I didn't say they were a bad choice, they seem alright to me. Dev team can hide up in a building while the pred can't. While the pred is more cheaper, what's more fun to play as or against. 3 preds or 2 and a dev squad?
Oh the devs are more fun by far. I've lovingly painted and modeled those guys.
Automatically Appended Next Post: RxGhost wrote:I'm a big fan of 10 man Dev squads, they break off into 5 man/2 heavy weapon teams very nicely...and 4 lascannons or plasma cannons sitting in the middle of 10 mans is a daunting thing to see on the other side of the table.
That being said, there's no dakka like mo dakka, and the Pred is the dakka'est one in the list.
Autocannon, 2 Heavy Bolters and a pintel storm bolter is a crap ton of ammunition to throw down range at anyone for under 100 pts. Even space marines don't like taking that many saves in a turn (and the pred is BS4 so it will actucally hit things it fires at).
yeah, that's basically the setup I put on that first pred. Seemed like lots of shots to me, especially if I can set them back far enough so that the 190 degrees on those sponson bolters can see both sides of a firing line. I think the H/K is not a bad buy actually to give it some emergency punch.
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This message was edited 1 time. Last update was at 2009/07/15 15:30:30
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![[Post New]](/s/i/i.gif) 2009/07/15 15:36:42
Subject: Preds - Good for?
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Dakka Veteran
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I actually like taking the H/Ks as well. It's all fun and games with the other guy tooling around in his rhino until he gets smacked with one of those from another light vehicle. In this new era of mechanized everything, it's a decent buy and it's not too expensive...just don't forget what it is; say, for example, an HK missile is your only plan for taking out a Land Raider, it might be time to re-examine the plan. lol
Devastator Space Marines are like that old work horse that everyone forgot about when the new pony showed up, but they can plow that farm better than anyone else still, let me tell you what.
EDIT: Apparently I don't know how to spell or type in English.
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This message was edited 2 times. Last update was at 2009/07/15 15:38:01
Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
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![[Post New]](/s/i/i.gif) 2009/07/15 15:41:12
Subject: Preds - Good for?
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Stalwart Space Marine
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RxGhost wrote:I actually like taking the H/Ks as well. It's all fun and games with the other guy tooling around in his rhino until he gets smacked with one of those from another light vehicle. In this new era of mechanized everything, it's a decent buy and it's not too expensive...just don't forget what it is; say, for example, an HK missile is your only plan for taking out a Land Raider, it might be time to re-examine the plan. lol
Devastator Space Marines are like that old work horse that everyone forgot about when the new pony showed up, but they can plow that farm better than anyone else still, let me tell you what.
EDIT: Apparently I don't know how to spell or type in English.
LOL, it happens.
I definitely think that las cannon equipped devs are your best bet for nailing enemy armor on the cheap. I've got my squad kitted for maximum flexibility too, 10 man, 2x HB, 2x Las My best bet for killing that LR is actually the sternies out of the drop pod with those hot ass meltas.
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![[Post New]](/s/i/i.gif) 2009/07/15 17:23:58
Subject: Preds - Good for?
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Nasty Nob
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Don't get me wrong, I'm not saying that you're silly for taking Dev squad(s). We were just on the topic of the merits of a Predator. Personally I like the idea of Combat squading a dev squad. It makes more sense then just mobbing it up. I like the idea of maybe splitting up the squads into a 2x lascannon combat squad (with Sgt), and a 2x PC, or HB, squad. Maybe even 2x squads with Lascannons. Would allow you to be flexible and if one squad cracks a tank then your other squad can pick out another target.
Edit: Looked at a squad build. 270pts buys you a 10man Dev squad with 2x Lascannons and 2x ML. Split them up and leave the Sgt with the Lascannons. The ML cs has the flexibility to deal with a variety of targets. Not excelling in one area, but it would allow for some interesting shooting phases.
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This message was edited 1 time. Last update was at 2009/07/15 17:28:03
"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2009/07/15 18:24:04
Subject: Preds - Good for?
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Stalwart Space Marine
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barlio wrote:Don't get me wrong, I'm not saying that you're silly for taking Dev squad(s). We were just on the topic of the merits of a Predator. Personally I like the idea of Combat squading a dev squad. It makes more sense then just mobbing it up. I like the idea of maybe splitting up the squads into a 2x lascannon combat squad (with Sgt), and a 2x PC, or HB, squad. Maybe even 2x squads with Lascannons. Would allow you to be flexible and if one squad cracks a tank then your other squad can pick out another target.
Edit: Looked at a squad build. 270pts buys you a 10man Dev squad with 2x Lascannons and 2x ML. Split them up and leave the Sgt with the Lascannons. The ML cs has the flexibility to deal with a variety of targets. Not excelling in one area, but it would allow for some interesting shooting phases.
Oh, no offense taken bud. I've decided on a pair of dakka preds and a dev squad with 10 men carrying 2 HBs, 1 ML, and 1 Las. I've decided to embrace the Space Marine motto, Semper Gumby. Always flexible yannow.
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![[Post New]](/s/i/i.gif) 2009/07/17 08:17:05
Subject: Preds - Good for?
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Regular Dakkanaut
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One thing Predator Annihilator can do is cause instant death on nobz. The best they can do is a 5+ invulnerable save and if they fail a few of them (and they will) a morale check is forced as an added bonus.
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Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. |
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![[Post New]](/s/i/i.gif) 2009/07/17 20:46:37
Subject: Preds - Good for?
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Grumpy Longbeard
New York
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orkcommander wrote:One thing Predator Annihilator can do is cause instant death on nobz. The best they can do is a 5+ invulnerable save and if they fail a few of them (and they will) a morale check is forced as an added bonus.
Smart players just put the lascannon hit on the Warboss because it doesn't cause ID.
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![[Post New]](/s/i/i.gif) 2009/07/17 21:08:32
Subject: Re:Preds - Good for?
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Khorne Rhino Driver with Destroyer
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Dakka Predators make dark eldar shake in their space booties. There is nothing like watching all of his raiders get shot down on the first or second turn. In most of my all comers list I take 2 dakka predators and sometimes 3 if I dont have any where else to put 100 pts. They really excel at taking out transports.
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![[Post New]](/s/i/i.gif) 2009/07/17 21:52:54
Subject: Preds - Good for?
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Slaanesh Veteran Marine with Tentacles
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Plus with Dawn of War you won't be able to set up your dev squad(s) and have to wait at least a turn to start fireing
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