| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/07/17 18:23:20
Subject: 1500 point Orks
|
 |
Missionary On A Mission
The Eye of Terror
|
My first ork list. At first I thought it would take 2000 points to fit in all the stuff I wanted, but I keep underestimating how cheap orks are. Strategy: Warboss and Nobs kind of hide behind the other 4 trukks with the KFF protecting them all turn 1. Turn 2 the battlewagon charges forward full of nobs and gets stuck in, the boyz shoot stuff. The deff dread is simply there to be another vehicle for the enemy to deal with. He'll charge up a flank or go for something juicy like a squad of 50 guardsmen with 5 heavy weapons or a carnifex. 225 Ghaz 85 Big Mek - Kustom Force Field Elites: 265 Snikrot + 15 Kommandos w/ 2x Burnaz Troops:10 Nobz 1. Painboy 2. Bosspole 3. Waaaugh! Banner 4. Powerklaw 5. Powerklaw + Ammo Runt + TL shoota 6. Powerklaw + Skorcha 7. Big Choppa 8. Big Choppa + Ammo Runt 9. Big Choppa + Skorcha 10. Normal Nob 306 Points 3x 162 12 Slugga Boyz - Nob w/PK - Trukk - Red Paint Job - Reinforced Ram - Boarding Plank Nob Dedicated Transport: 125 Battlewagon (Red Paint, Planks, Ram, Deffrolla) Total: 1497
|
|
This message was edited 11 times. Last update was at 2009/07/20 20:08:17
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/17 22:52:43
Subject: Re:1500 point Orks
|
 |
Been Around the Block
Tampa, Fl, USA
|
Not a bad start. But I have a few suggestions.
First take a nob with pk and bosspole with every boy squad, no matter how big or small the unit this is a must since a boy mob is really only there to be a pk with 12-30'ish wounds.
Next you might consider making the nob unit a bikernob squad, though it is cheesy as all hell.
(though I am not sure if you can give the pain boy a pk, I could be wrong though)
if you are looking for points drop the big shootas on the trukk boy. The trukk moves to fast for them to shoot and you may need to waaagh move to assult when you get out anyway. Plus you lose the cc attack each round.
Over all you seem to be on the right track to having a proppa warband
good luck!
Another point is the dread feels like he is too slow. If you are looking for something to complement your vehicles a fat squad of lootaz is always nice.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/17 23:41:00
Subject: 1500 point Orks
|
 |
Fresh-Faced New User
|
I like the premise of your list. The real drawback I can see is that you have all your eggs in one basket. Those boyz squads without a PK nob become much less of a threat to a lot of armies, especially mechanized lists. Your nobz unit is way too expensive. I suggest getting rid of 3 of the PKs in that mob (painboy cant have PK!) and maybe if necessary dropping some of your vehicle upgrades, in order to fit nobz in at the front of your boyz squads.
Also you've stuck a whole bunch of shooting weapons on your nobz unit that supposedly is trying to get directly into combat.
Overall you have a lot of shooting power that is best suited for killing weak horde units, and one/two units that can do anything remotely powerful in a combat. Spreading around your cc strength might be a better move.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/18 20:24:19
Subject: 1500 point Orks
|
 |
Missionary On A Mission
The Eye of Terror
|
Biker Nobs would be more expensive than Nobs in a battlewagon, and regular diversified nobs are just as strong in close combat as biker nobs, with the battlewagon they are just as mobile and more surviveable.
Making changes now.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/19 22:48:59
Subject: Re:1500 point Orks
|
 |
Iron Fang
Seattle
|
As was said earlier, change the shoota boyz in the trukks to slugga boyz. There is no reason to have shootas since the whole point of trukks is to get your boyz into assault range asap. Also, the units are only 12 boyz, and boyz are fragile. They need that extra attack from the slugga, because if they lose an assault round, that whole unit will probably die.
Lose the stikkbomb chukka on the battlewagon, especially since half of your nobz have PKs. Orks have terrible int anyway, stikkbombz are garbage all around and never warrent extra points spent on them. Also, drop the armor plates. How many times are you going to get a crew stunned result? They have to hit you, you have to not make your 4+ KFF save, then they have to pierce your armor (14 from the front, 12 from the sides), then they have to roll a 1. Even at BS5 with a S10 weapon there's about a 2% chance of that happening against AV14. Waste of 10 points.
The trukks need reinforced rams at least. If you get immobilized in difficult terrain far away from the enemy, you might as well kiss all those boyz goodbye. Boarding planks wouldn't hurt either, they're nice for letting your nobz attack vehicles without disembarking.
You have those Nobz way too kitted out. That unit is just too expensive for a 1500 point game. 525 points for the Nobz alone, 140 points for their wagon, that's well over 1/3 of your army's cost. You either need to tone down their gear or drop them. You could easily get them down to 400ish points, and drop the unnecessary stuff on the wagon (grot riggers, stikkbombz, armor plates) to free up a lot of points, enough to take some burnas for anti-horde or Ghaz instead of the warboss.
|
|
This message was edited 1 time. Last update was at 2009/07/19 22:51:35
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 00:44:38
Subject: 1500 point Orks
|
 |
Missionary On A Mission
The Eye of Terror
|
Shoota boyz can shoot from the trukk though, which is what they do, stay in the trukk and shoot until someone blows the trukk up.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 01:14:52
Subject: Re:1500 point Orks
|
 |
Iron Fang
Seattle
|
Shoota boyz need groups of 20-30 to really do anything, because the idea is that the large volume of shots balances out the pathetic Ork BS. 12 shoota boyz in a trukk isn't much of a threat. If 12 shoota boyz are shooting out of a trukk at an enemy, the enemy is probably going to be shooting something much nastier back at them, and that's going to destroy the trukk almost every time. Really the only major purpose of a trukk is to get slugga boyz into assault range by turn 2, because the trukks aren't realistically going to survive any longer than that. After the trukk blows up, there isn't a single army that would be worried about 12 shoota boyz sitting out in the open. Putting shoota boyz in a trukk does not capitalize on either the advantage of having shootas or the advantage of having a trukk.
12 slugga boyz with a nob are a major threat in assault range. 12 shoota boyz with a nob 18" away are just kind of a nuisance.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 01:21:51
Subject: Re:1500 point Orks
|
 |
Sneaky Kommando
|
Im sure DashofPepper will make his mind blowing comment soon but i'll add in what i learned first
If your going to make an army with orks, stick to one thing you want to do, trying to balence out an ork list and spread around what each unit tries to do is how you will weaken your army, if you want to be a shoota boy army i would suggest losing the Nobz all together and get a mess of Lootaz
If you rather get your hands dirty and assault like every ork wants to then make all the shoota boyz slugga boyz get Ghaz and a Mek with KFF and put the petal to the metal! If your doing a speed freaks assualt list then you probably wont be needing boss poles because its all or nothing once your army is in CC
If you have your heart set on bringing a squad of nobz i would suggest this combination
10 Nobz
+Trukk (Planks, Ram, Red Paint)
1. Painboy
2. Bosspole
3. Waaaugh! Banner
4. Powerklaw
5. Powerklaw + Ammo Runt
6. Powerklaw + Skorcha
7. Big Choppa
8. Big Choppa + Ammo Runt
9. Big Choppa + Skorcha
10. Normal Nob
356 Points
11 wounds before you lose a single model and 200 points cheaper
If each of your Boyz has a Nob with PK leading it then boarding planks is the closest thing to a reliable anti tank the orks can get, a nob can rush over the planks and take what? 4 swings with a PK while still safely inside the trukk? yes please
I personally dont see the need for grot riggers, stikkbomb chukka, or armor plates on the battle wagon, ive never used a deff rolla but your trukks should have rams on them too just in case
Burnaz in a Wagon can drop some serious hurt on hordes and can be surprisingly good in CC with 2 swings of a power weapon EACH (great for taking those friggen Nidzillas down  )
If your going with a shoota army i would siggest dropping the nobz and getting some burnaz in a trukk or lootaz or both if you have the points.
|
|
This message was edited 1 time. Last update was at 2009/07/20 01:27:31
They say the Emperor protects; tell that to the Orks. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 08:39:12
Subject: 1500 point Orks
|
 |
Missionary On A Mission
The Eye of Terror
|
All implemented, that leaves me with a bunch of leftover points though.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 09:07:38
Subject: Re:1500 point Orks
|
 |
Iron Fang
Seattle
|
Hmm, you have some options then for filling up points. These are some suggestions, you can pick what you like and mix and match them.
1) You could replace the Warboss with Ghaz, Warbosses are strong but Ghaz is a murder machine
2) You could drop the Nob trukk and give them a battlewagon
3) You can take a battlewagon with some burnas in it for anti-horde
4) Kommandos + Snikrot, forces your opponent to start closer to assault range or be punished
5) A battlewagon with tankbustas could give you some extra AV14 killing power
6) Deffkoptas with buzzsaws as suicide vehicle killers
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 15:33:33
Subject: Re:1500 point Orks
|
 |
Sneaky Kommando
|
hmmm if you dropped the warboss and replaced with Ghaz
dropped a squad of trukk slugga boyz you could have Snikrot + 15 Kommandos and 2 burnaz i figured it was worth it because now the opponent is afriad of his own table edge
AND a battlewagon for Ghaz and the nobz to ride with
Normally i would hate to dropp 12 boyz in a trukk but you get some serious power from doing so
after all that it gives you about 25 points to spend upgrading your nobz some more if you wish, i'll post what i thought
HQ:
225
Ghaz
85
Big Mek
- Kustom Force Field
Elites:
265
Snikrot + 15 Kommandos w/ 2x Burnaz
Troops:10 Nobz
1. Painboy
2. Bosspole
3. Waaaugh! Banner
4. Powerklaw
5. Powerklaw + Ammo Runt
6. Powerklaw + Skorcha
7. Big Choppa
8. Big Choppa + Ammo Runt
9. Big Choppa + Skorcha
10. Normal Nob
306 Points
3x
162
12 Slugga Boyz
- Nob w/ PK
- Trukk
- Red Paint Job
- Reinforced Ram
- Boarding Plank
Heavy Support:
105
Battlewagon (Red Paint, Planks, Ram)
Total: 1472
|
They say the Emperor protects; tell that to the Orks. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 20:06:40
Subject: 1500 point Orks
|
 |
Missionary On A Mission
The Eye of Terror
|
Adopted exactly as written, except I added some more Nob Wargear.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 21:56:27
Subject: 1500 point Orks
|
 |
Fresh-Faced New User
|
Bosspoles on the three Nobz with the trukk boyz can help keep them from running from a failed leadership test following lost combat.
|
|
This message was edited 1 time. Last update was at 2009/07/20 22:00:00
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/20 22:03:01
Subject: 1500 point Orks
|
 |
Fixture of Dakka
Feasting on the souls of unworthy opponents
|
Canonness Rory wrote:Biker Nobs would be more expensive than Nobs in a battlewagon, and regular diversified nobs are just as strong in close combat as biker nobs, with the battlewagon they are just as mobile and more surviveable.
Making changes now.
Good to see someone else understanding how to play orks.
I don't feel like getting into a 5 page critique right now, so I'll keep it short: Where do you want your nobs to fit in? You can pretty much guarantee that they're going to strike last, or at best, some of them will strike simultaneously with some things. There's a *lot* of room in there for nobs to die.
I played with Ghazghkull and nobs for a long time, and after many, many tournaments (and I've won most of them) I think I've come to the conclusion that Ghazghkull and Nobs are duplicitous. If there's something tough that I need to suffer, I throw Ghazghkull at it.
Also, I think you should look into taking burna boyz in a battlewagon instead of a deff dread. They'll kill 50 guardsman or a carnifex (or two) more easily than a deff dread.
|
|
|
|
 |
 |
|
|