Had a game with my new list of Orks against a heavy armoured Guard army.
 
 Game was seize ground and pitched battle deployment. I lost the roll off but went first.
 
 Objectives were: left, right, ork & guard.
 
 
Ork
 
 1 x Warboss - power klaw, attack squig, cybork body, eavy armour, combi skorcher & boss pole
 
 1 x Big Mek - power klaw & kustom force field
 
 
Elites
 
 15 x Lootas w/ battlewagon - wagon w/ big shoota
 
 8 x Nobz w/ Painboy inc Battlewagon - eavy armour, cybork body, 2 x power klaws, waaagh banner - battlewagon w/ big shoota
 
 
Troops
 
 5 x Meganobz w/ battlewagon - wagon w/ big shoota
 
 20 x Shoota Boyz w/ 2 x big shootas - Nob w/ power klaw & boss pole
 
 20 x Shoota Boyz w/ 2 x big shootas - Nob w/ power klaw & boss pole
 
 20 x Shoota Boyz w/ 2 x rokkits - Nob w/ power klaw & boss pole
 
 
Heavy Support
 
 1 x Battlewagon - big shoota
 
 1 x Battlewagon - big shoota
 
 
Imperial Guard
 
 1 x Company command squad w/ chimera
 
 
Troops
 
 10 x veterans w/ chimera - plasma guns
 
 10 x veterans w/ chimera - melta guns & heavy bolter
 
 1 x platoon command squad
 
 30 x guard w/ commissar, 3 x flamers - sgt's w/ power weapons
 
 
Heavy Support
 
 3 x Leman Russes - 2 x vanilla 1 x exterminator w/ pask
 
 2 x Demolishers
 
 1 x Basilisk
 
 
Turn 1
 
 Deployment
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Turn 1
 
 All orks moved forward apart from the lootas in the battlewagon with the big mek. 
 
 In the shooting phase the lootas fired on the exposed side armour of one of the hellhounds and managed to wreck it. 
 
 Most of the guard army held position, the two demolishers moved forward and provided cover for the chimera carrying the plasma gun veterans and the chimera carrying the company command squad. The solo hellhound moves towards the shoota boy mob on foot. 
 
 The two vanilla russes fired on the bosses & nobz battlewagon and scored a crew stunned result. The hellhound roasts a couple of the shoota boyz on foot, the basilisk lands on target and wrecks the meganobz battlewagon, two of them are then killed by a blast from one of the demolishers.
 
 
Turn 2
 
 Start of turn 2
 
 
 
 Both shoota boyz in the battlewagons disembark, the shoota boyz on foot moved less than 6" towards the hellhound and the meganobz lumber forward towards the objective.
 
 The big shootas from the two shoota boyz battlewagons fire on a unit of 10 guard (part of the 30 man unit) and kill 3. The lootas fire at the hellhound and score a weapon destroyed result, loosing the main turret weapon and immobilised. The shoota boy unit on foot fire at the hellhound with the two rokkits and score a crew stunned result. The boss also calls a waaagh!
 
 In assault each of the shoota boyz which had bailed out the battlewagons charged the two vanilla russes and wreck them both. 
 
 In the guard turn the demolishers move forward the and veterans chimera with the plasma guns head towards the right objective. the exterminator moves back to the edge of the board hoping to escape the orks next assault turn. The company command chimera heads towards the shoota boy unit on foot.
 
 In the shooting phase the exterminator fires on the shoota boy mob closed to it scoring two kills, the orks got a cover save as over half the unit was in cover. The basilisk fires at the same shoota boy unit was the exterminator and scores a whooping 13 kills! The chimera with the melta gun totting vets fire at the other shoota boy mob and score a few kills, the 10 man guard unit receives and passes the order for first rank fire second rank fire and score more kills. One meganob is killed by plasma fire and the other two take a wound each. 
 
 
Turn 3
 
 Start of turn 3
 
 
 
 The shoota boyz unit which got shelled by the basilisk failed their leadership test and fell back, they couldn't regroup as was under half strengh. The other shoota boy unit move towards the exterminator. The bosses and nobz battlewagon passed two difficult terrain tests, they bailed out and ready to hammer the chimera carrying the melta vets. The two meganobz passed their leadership test and moved towards the closest demolisher. The battlewagon carrying the lootas move 6" so can target the side armour of the other demolisher.
 
 The lootas fire at the demolisher and fail to do any damage.
 
 In assault the shoota boyz charge the leman russ exterminator and wreck it, the shoota boy unit on foot charge the solo hellhound and wreck as well. The nobz and boss score a destroyed result on the chimera, it explodes with a 6" radius and kills several of the 10 man guard unit leaving them with 3 survivors and one veteran is killed and a nob is wounded. The meganobz wreck the demolisher they charged.
 
 In the guard turn the veterans with the meltas pass a pinning test and the 10 man guard squad now down to 3 pass the leadership test. The company command chimera moves into difficult terrain and gets immobilised. 20 guard with the commissar and the platoon command squad come out of a ruin they had been hiding in all turn. 
 
 In the shooting phase the veterans kill 2 nobz, and the meganobz are killed by plasma fire, though 2 veterans fail there armour saves after rolling 1's for the gets hot rule. The remaining demolisher rams the side of the lootas battlewagon with a strength 11 hit, though a 1 is rolled for armour penetration and does nothing. 
 
 
Turn 4
 
 Start of turn 4
 
 The ork boss dettachs from the nob unit and the shoota boy unit on foot moves back towards the ork objective. The other remaining shoota boy unit moves towards the guard objective. 
 
 In assault the boss charges the 3 guardsmen and kills them all, the nobz charge the veterans with the meltas and kill them all. 
 
 In the guard movement phase the demolisher rams the rear of the lootas battlewagon, it explodes and kills 3. The chimera carrying the plasma veterans becomes immobilised through difficult terrain and the company command squad bail out the chimera. 
 
 For the guard shooting phase the basilisk and plasma veterans along with their chimera and the comapany command squads chimera fire at the lootas now in crater, after saves two lootas are left and the big mek is killed. 
 
 
Turn 5
 
 The nobz move out the crater towards the large unit of guardsmen up ahead, the boss moves to the objective along with the remains of the shoota boy unit. 
 
 In the shooting phase the nobz fire their sluggas at the guard and score one wound, the lootas fire at the company command squads chimera but do no damage and the shoota boyz with the rokkits fire at the demolisher but do nothing.
 
 The nobz were just out of assault range of the large guardsmen unit.
 
 The large unit of guard move towards the nobz while the platoon command squad moves back through the ruin they original were in. 
 
 The demolisher and basilisk fire at the shoota boyz claiming the objective, they go to ground but take heavy losses. The plasma vets finish off the two lootas and the nobz were hammered off by the large guard unit.
 
 All spiraling out of control for the orks!
 
 
Turn 6
 
 Start of turn 6
 
 
 
 The shoota boyz which got hammered by the basilisk and demolisher fail a leadership test and fall back nearly off the board. The two battlewagons move around the boss and last remains of the only shoota boyz unit on the table. The two remaining nobz pass a leadership test and retreat back to the crater by the objective.
 
 The big shootas on the battlewagons fire at the large guardmens unit and company command squad, some kills are scored on the guard unit.
 
 In the guard movement phase the large unit sneeks through a small 1" gap left by the battlewagon, the platoon command squad moves around the wrecked hellhound to surround the orks. 
 
 The guard fire on the the shoota boy unit and wipe out the last four, the basilisk fires attempting to score a wound on the boss, it lands a direct hit but fails to score a wound.
 
 Guard win controling two objectives!
 
 
Thoughts
 
 A few thoughts that mech orks can work, just make sure to take power klaws to wreck vehicles and pop them back in the transports once done the deed. When orks are out in the open they won't last long even in large numbers. 
 
 Large unit of lootas, in a battlewagon with a kustom force field is awesome. Can do damage to light armoured vehicles as well. These guys are a serious pain! My plan at the end was for the big mek to leave the lootas and charge the single demolisher after it wrecked there battlewagon with the ram move, though the typical mek failed its armour save and that plan was scrapped! If the Mek was still going the demolisher would have been dead metal no doubt.  
 
 I wasted the waaagh! as well, I should have got the shoota boyz with the rokkits and made them run. It didn't matter too much as the hellhound couldn't move or shoot the next turn, but they could have at least took it out earlier. 
 
 We had a few rule queries come up, discovering after a unit inside a transport can fire at a different target and maximum strength is 10, though that didn't make any difference as the first ram move didn't do any damage to the battlewagon. 
 
 I think the orks did well, much better now majority are in transports. I need to be more tactical and get them back in transports once they've done the job or else they will get hammered. Power klaws are a must to take out vehicles, its the only way forward which is reliable, though the rokkits did well but you never know if you're going to hit or not.