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![[Post New]](/s/i/i.gif) 2009/07/20 16:06:58
Subject: Fantasy Flight Games Rogue Trader
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Fresh-Faced New User
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http://new.fantasyflightgames.com/edge_minisite.asp?eidm=78&enmi=Rogue%20Trader
The Rogue Trader rpg is just a couple of weeks away, but I haven't seen anyone talking about! It sounds really awesome.
http://new.fantasyflightgames.com/edge_news.asp?eidn=669 Is a kind of development/news log. I've always thought the Rogue Traders sounded cool. I never thought there would be a game dedicated to this part of WH40k. I'm very interested in it. Space pirates are always awesome, but space pirates in wh40k, holy gak!
I read the Dark Heresy books last summer while visiting a friend, but there was too much other stuff going to play. None of my friends nearby play rpgs, so I'm thinking I will buy the RT rpg book and maybe play on some forum somewhere.
Is anyone planning on picking this up?
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![[Post New]](/s/i/i.gif) 2009/07/21 16:09:47
Subject: Re:Fantasy Flight Games Rogue Trader
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Yellin' Yoof
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Yes! I'm very excited, we're nearing the end of the level tree in DH and we're hoping to port our characters across.
I'm most excited about the prospect of building my own ship. I don't care what the rulebook says, I'm making a Star Destroyer.
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![[Post New]](/s/i/i.gif) 2009/07/21 21:33:45
Subject: Re:Fantasy Flight Games Rogue Trader
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Lead-Footed Trukkboy Driver
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I don't even do pen and paper RPGs but i'm picking it up.
FFG has stated they'll be releasing more books in the future dealing with ships, so you'll be able to go even further in depth with the design then what is in the core rulebook. The designer said he just couldn't fit everything in. Pretty impressive considering it's like a 400 page book.
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Waagh! Lagduf
Sons of Vulkan
Cadian Mountain Division
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![[Post New]](/s/i/i.gif) 2009/07/22 10:10:34
Subject: Fantasy Flight Games Rogue Trader
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Well if they're anything like the Darh Heresy books, they'll be worth it for the background information alone.
Added bonus - 100% compatable with Dark Heresy.
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![[Post New]](/s/i/i.gif) 2009/08/02 21:04:06
Subject: Fantasy Flight Games Rogue Trader
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Fresh-Faced New User
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Amazon has it listed for September 15
I wonder if it is going to specialty shops ahead of that, like some comic books do.
Also, I wonder how porting character classes over from DH will work. There are 8 classes in RT, but maybe they are broad enough to allow a lot customization.
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![[Post New]](/s/i/i.gif) 2009/08/03 03:40:12
Subject: Fantasy Flight Games Rogue Trader
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That's 'cause Amazon are fething useless when it comes to this sort of stuff. I ordered the DH book and GM Kit through them and it was delayed three times and took months to get to me.
Just recently I ordered 3 CD's and 3 DVD boxed sets and they're sending it in 4 packages spaced out between the start of June and the end of August. Amazon are the most disorganised web-company I've ever come across.
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![[Post New]](/s/i/i.gif) 2009/08/03 23:27:45
Subject: Fantasy Flight Games Rogue Trader
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Stubborn Temple Guard
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I intend to pick a copy up at GenCon.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2009/08/07 05:17:08
Subject: Fantasy Flight Games Rogue Trader
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Fresh-Faced New User
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- One of the design factors was the desire to avoid "waiting to be cool". Rogue Traders start badass and get cooler.
- Ascension is confirmed to be a book that allows you to play Dark Heresy at the same 'power tier' as Rogue Trader, with the Inquisitor in the party.
- Endeavors sounds to be more complex and solidly integrated into the system than the previews lead me to believe. There's some sort of points system per Objective that influences the outcome, and keywords that provide bonus points depending on your specific circumstances. (The example given was that an Objective with the Trade keyword gives bonus Objective points if your ship has extra cargo holds.)
- The GM presents an opportunity for Profit, and the GM and players work together to decide on the specifics of the Endeavor to exploit it. (Example given was an ice world with minerals under the frozen crust, but an Ork freeboota uses it as a base of operations. The players get to decide if they set up their own mine with defenses, wipe out the orks and set up a trade route to allow outside miners access, or sell the location to a rival so that the rival can engage the ork ship, come in during the battle, and blast both out of the Void. Then the specific Objectives are set up.)
- You can customize your ship and characters to be good at the type of Endeavors you prefer.
- All characters can take extended actions to influence a space battle even if they're not in direct control of some factor of the combat. (Example given was a social character climbing down to the gun decks to inspire/harangue the loading crew, providing some sort of gunnery bonus.)
- The eight classes in the core are Rogue Trader, Arch-Militant, Missionary, Explorator, Senschal, Astropath, Navigator, and Voidmaster. The Astropath is soulbound to the Emperor, so is more stable as far as perils of the Warp go at the cost of being more limited in scope of powers. The Navigator sounds like he's going to be the weird-stuff psychic guy, with the third eye manifesting the bizarre powers. The Voidmaster is your veteran space goer, with the ability to pick one aspect of space faring he's an ace at, from sensor operation to being a wing commander in the fighter pilots.
-Everything will be compatible stat-wise with material published for Dark Heresy. Creatures Anathema was mentioned specifically as regards to this.
-Early copies will be for sale at GenCon, with the full retail release being "soon after". When pressed, Ross didn't think it would be as long as September for the full retail release. A GM Kit will soon follow, and supplements he couldn't talk about to follow.
-When asked, Ross said that there would eventually be non-human PCs for the 40K RPGs. When pressed further, he gave early next year as a very tenuous (and reluctant) estimate.
via http://forum.rpg.net
somewhere around the one hour 24 minute mark according to that forum
I haven't played many RPGs, so I don't really know what to say. The part about starting off as an asskicker sounds right up my alley though, and it makes sense for the setting. Some dumbass who scarcely knows the difference between a lasgun and a club would not be on a Rogue Trader's ship, at least not as a playable character.
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![[Post New]](/s/i/i.gif) 2009/08/07 05:31:29
Subject: Fantasy Flight Games Rogue Trader
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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On the actual pod-cast it's over an hour in, and it had heaps of great info. Really good interview actually, with the FFG guy giving lots of good and detailed answers.
I'm really looking forward to this game now.
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