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![[Post New]](/s/i/i.gif) 2009/07/22 15:43:49
Subject: Assaulting units in cover
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Deadly Dire Avenger
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Do units that ignore difficult terrain strike at Initiative 1 when assaulting into cover?
The specific rule pertaining to this says: ...if an assaulting unit had to take a difficult or dangerous terrain test during their assault move, all of its models strike at initiative 1, regardless of other initiative modifiers.
This seems pretty clear cut to me. If the assaulting unit (In my case Harlequins with flip belts) ignores difficult terrain, they do not have to take a difficult terrain test, so they are not affected by this rule. If there is something I am missing, I would appreciate someone enlightening me.
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![[Post New]](/s/i/i.gif) 2009/07/22 16:39:52
Subject: Re:Assaulting units in cover
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Regular Dakkanaut
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Ok, I think you are reading the BRB a little wrong here. On page 75 in the brb move through cover states:
"Some units of infantry are especially adept at moving through difficult terrain. Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with thighest score."
This means that you do not just get to move freely through cover as if it were normal terrain. Combine that with the assaulting into cover rule on page 36 that states:
"If following the rules for moving assault models, any models in an assaulting unit will have to go through difficult or dangerous terrain as part of its assault move, the unit must take the relevant terrain test before moving. This has two disadvantages. (skipping the first disadvantage because it has no relevance to this discussion). The second disadvantage is that the warriors are assaulting through cover as subject to deadly salvows of close range fire as they struggle to get grips with their foe and may be ambushed by foes that are ready for them. To represent this, if an assaulting unit had to take a difficult or dangerous terain test during the assault move, all of its models have their initiative value lowered to 1 when attacking regardless of other initiative modifiers.
Ok, so this means that if your units have to make a difficult/dangerous terrain test, then your initiative is lowered to one. Move through cover does not stop your initiative from being lowered to one, it just gives you an extra D6 when making rolls to see how far you can move through cover. HTH.
s2
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![[Post New]](/s/i/i.gif) 2009/07/22 16:43:20
Subject: Assaulting units in cover
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Mounted Kroot Tracker
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Indeed.
No dice, sorry.
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Night Watch SM
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![[Post New]](/s/i/i.gif) 2009/07/22 16:47:17
Subject: Assaulting units in cover
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Ambitious Acothyst With Agonizer
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I don't think the OP mentioned the special rule "Move through Cover". He is talking about units that ignore difficult terrain, such as Harlequins.
But to answer the OP, if the unit doesn't have to roll any dice to move through difficult terrain, or dangerous terrain, then they go at their normal initiative. However if a unit of Harlequins, for example, go through terrain that is both difficult and dangerous, such as a wrecked vehicle, they will still take the dangerous tests, and therefore go at I 1.
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![[Post New]](/s/i/i.gif) 2009/07/22 17:05:40
Subject: Assaulting units in cover
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Gimlet-Eyed Inquisitorial Acolyte
Around Montreal
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A dangerous terrain test isn't a difficult terrain test though, no?
Jump Infantry for exemple, need to do a dangerous terraint est if they land on dangerous terrain, but that doesn't reduce their movement in any way.
Of course, they assault on foot so the difficult terrain applies in this case but I don't think those Harlequins would strike at I1 even if they make dangerous terrain tests.
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![[Post New]](/s/i/i.gif) 2009/07/22 17:33:55
Subject: Assaulting units in cover
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Deadly Dire Avenger
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Airmang is correct. Harlequins do not have the special rule Move Through Cover, rather they have a piece of wargear called Flip Belts, which have their own rule, worded as such.
Flip Belts: The anti-gravity flip belts of the Harlequins enable them to dart through the roughest terrain with their feet barely touching the ground. They ignore difficult terrain.
As such, this is not the Move through Cover special rule, it is a piece of wargear with a very specific effect. That effect is to ignore difficult terrain, and as such they will never have to take a difficult terrain test.
I do not believe they ignore dangerous terrain, and would strike at I 1 if they moved through dangerous terrain.
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![[Post New]](/s/i/i.gif) 2009/07/22 17:41:01
Subject: Assaulting units in cover
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Longtime Dakkanaut
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Yes Flip Belts flat out ignore difficult terrain.
If the harlies have to take a dangerous terrain test then they are lowered to I1. Otherwise you are fine.
Just take a shadowseer and don't worry about it in the first place. Veil of Tears is your friend.
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![[Post New]](/s/i/i.gif) 2009/07/22 17:46:33
Subject: Assaulting units in cover
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Regular Dakkanaut
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no Difficult terrain test you fight at INI order. If you go through dangerous terrain you fight at init 1 unless you have special grenades.
harlequins,Kroot. can't think of anymore units that ignore cover.
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This message was edited 1 time. Last update was at 2009/07/22 17:48:21
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![[Post New]](/s/i/i.gif) 2009/07/22 19:03:22
Subject: Assaulting units in cover
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Deadly Dire Avenger
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Bluedagger, you hit something I totally missed on myself. I had a shadowseer in there, and I totally forgot about Hallucinogen grenades. That would have helped avoid that whole situation.
Having that knowledge, I think in some twisted way it may be RAI that they do suffer the consequences of assaulting into cover, although maybe the grenades are there just to help with assaulting into dangerous terrain. I still think RAW they would not need grenades to ignore it for difficult terrain though.
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![[Post New]](/s/i/i.gif) 2009/07/22 19:21:40
Subject: Re:Assaulting units in cover
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Longtime Dakkanaut
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Naw it was because of previous rule sets I believe, though my knowledge of 4th edition rule is non-existant... for a reason lol.
Harlies are great fun for a lot of things, but their price makes them an every-so-often field for me. the most fun I have had with them...
5 harlies + Shadowseer in front of Reapers.
Can't target the Harlies from long range, Reapers get a 4+ cover, tempest launcher + crack shot ignores the cover confered for firing through the coherancy of the Harlies.
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![[Post New]](/s/i/i.gif) 2009/07/22 20:04:00
Subject: Assaulting units in cover
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Deadly Dire Avenger
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Yeah. I am having the same feeling with them. Also I seem to be very lucky when rolling to hit, and get a multitude of 6s, but then when I roll to wound I always seem to get lots of 3s or less. Hopefully that will just even out over time.
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![[Post New]](/s/i/i.gif) 2009/07/23 06:33:31
Subject: Assaulting units in cover
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Regular Dakkanaut
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Ooops, that was my bad... I read "ignores difficult" and thought "move through difficult" although I had the pertinant information (If you roll a dice... I1...). Thats interesting about those two figures though...
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