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What the duce is the point of chain swords?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

So me and LBursley did battle last night and it was rad. But I noticed that my chain swords didn't really do anything to benefit my squads because the only rule I could find for them was that I would get 2 attacks if my sergeant had 2 of them.

Are they completely useless or do they have some greater purpose that I have missed?
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

Ick.
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

Seems like I should just rip them off and give my sgts. bolt guns.
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

It seems to me that having tac marines enter cc is a failed endeavor though. I try and use Cato and my vanguard for those kind of shenanigans because they just wreck entire squads. I just started playing again though so I am basically a huge noob.
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

The extra shot would be from rapid fire at 12 in or less with a boltgun. So having the ccw on my sgt grants him an extra attack? Army builder told me that it would only do anything if I had 2 of them..damn lying computer programs.
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

Speaking of power fists. Where does it say how much str the grant?
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

Oh cool i didn't know pistols counted as CCW.
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

Grim.Badger wrote:Although tactical squads shouldn't normally enter cc willingly, they are often charged by rampaging orcs etc, so an extra cc attack is useful.
I personally set up my sargents with either Plasma pistol and power weapon - This means they get +1 cc attack, and their shooting and cc attacks all ignore armour saves - this more than makes up for the lack of a bolter but does unfortunatly makes them 30 points more expensive.
Or I arm them with a power fist and bolt pistol - This means they have a good chance of killing most things in cc but don't get too expensive.
Chainswords are cheap and cheerful, though I wish they gave rending as they should when you think about it :(

I'm not sure why but I feel like pointing out, as your a noob, that ALL marines have bolt pistols unless otherwise stated which means heavy weapon models can still fire something even if they have moved (its also useful for point blank firing if you have a plasma cannon in the squad, that way you run no chance of a AP2 blast scattering into your own men)


I totally forgot about the bolt pistol thing. Useful information
Made in us
Shunting Grey Knight Interceptor





Louisville, KY United States

Haha
 
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