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Made in nz
Charging Wild Rider




Wanganui New Zealand

Does anyone here know some good tactics for killing the crons as a freind of mine is getting a necron army soon and it scares the gak out of me (and my winning streak)

my forces

Aobr space marines
a land speeder
a captain (can be taken as chapter master)
a tac sqaud
an assult squad
a scout squad (with snipers)

I am scared of

the nightbringer
the deciever
monolyths
cron lord
WBB

I know to make them phase out any others?

   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Just use your mobility to keep away from the big, scary stuff. So long as run from his big meanies you should be allright. Really though, you don't have anyting that will hurt his big stuff.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Missionary On A Mission




The Eye of Terror


the nightbringer

Not scary at all. Pretend he's a big-ass walker that ignores invuln saves, shoot him with a few meltas or missile launchers. Better yet use those scouts, they'll destroy him.

the deciever

Slightly scarier, use the same tactics, but bear in mind that the Deciever does not pay for himself in combat.

monolyths

Lascannons are basically your only recourse here. Power Fists, meltas, missile launchers, and Thunder hammers can glance it until it's not much of a threat.

cron lord

a 200 point pushover.

WBB


The scariest thing to a necron player are things that start with a V.
Vindicators, a S10 blast that causes instant death to swathes of necron infantry, denying them their WBB.
Vindicaire assassins, which can pick out the Lord and kill him, denying the warriors the Res orb.
and Valiance, IE high leadership models getting into close combat, really any models getting into close combat, but high leadership ignores a lot of the necron safety nets for avoiding CC.

This message was edited 1 time. Last update was at 2009/07/31 10:46:22


 
   
Made in au
Lady of the Lake






Don't forget how the Nightbringer can be used like a broom, though you're using SM so it won't work against you.
How many warriors does he have?


   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Kragura wrote:Does anyone here know some good tactics for killing the crons as a freind of mine is getting a necron army soon and it scares the gak out of me (and my winning streak)


Read the above. I highly suggest you play a few games over the next month, then re-read your first sentence from this thread. I think you will feel pretty silly about having once been worried about necrons...

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

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Made in us
Banelord Titan Princeps of Khorne






Remember to assault necron warriors any chance you get and route them due to sweeping advance. That negates their chances of WBB, and is your fastest ticket to Phase out.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Well really the best way to beat Necrons is to get around the WBB rule. So power weapons are a must, and any weapon where the STR is double or more the toughness of the necron. So for warriors its STR8 or better. So rockets launchers are good for that.
I wouldnt be afraid of the Necron Lord so much. Hes easy enough to kill with just small arms fire. So bolter the hell out of him if you get the chance. The only scary thing about him is if your friend takes a warscythe only because of the no armor saves deal. But if you dont shoot him to death, again, power weapons.


As for the monoliths or the C'Tan, try and go for a phase out. The monolith can be a real pain in the ass, but Ive heard of others being able to just shoot them down. Its tough, but it can be done.
The C'Tan, if your lucky you can mass fire on them. But the easiest way to beat them is the Phase out. Personally I think the Phase otu rule is the best way for you to take your buddies Necrons. And when you do play, dont play scared, itll only help him beat you. Your personal morale is a big part of any match you play. Cmon man your a SM player, use an orbital bombardment on the first friggin turn and then come out swinging!
   
Made in au
Lady of the Lake






For multiple wound targets the way wbb works is that if you get some wounds that ignore saves or are double the toughness and would counter wbb are counted first before normal wounds. This means if you get 2 rends and one normal wound on a lord he can use wbb still. If they paid 15 points for Phylactery. His wbb becomes 1-3: removed, 4: 1 wound, 5:2 wounds, 6:3 wounds. Resurection Orb works on himself. So if they got the right upgrades he can be annoying to get rid of. His default weapon can also shoot as a range 12" s 5 ap 3 assault 3 weapon. Seems alright for countering SM, also gives him a little space to back off towards another unit to join. It also counts as a power weapon, though it is not as strong as the war scythe in CC; which will carve through tanks most of the time.

   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Don't look at the Lord's stats and think he musn't be much of a threat. The reason people take lords is to get a resurrection orb so that their warriors will get WBB, despite whatever rending, instant death, AP1 or 2, or power weapons you kill him with. If he phalanxes up and has multiple units of warriors within range to support eachother's WBB rolls (so they'll ge to do it even if wiped out) and a Necron Lord nearby you can't just kill one squad and let it be at that. Especially if he has a monolith to give them a second roll. Catch multiple units in a combined assault and beat them.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in ca
Member of the Malleus





Canada

First you need to find out which build he's using, if he fields tons of destroyers you need diff tactics then if he uses Ctans or moniliths.

 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Don't write off the Deciever just because he doesn't have the raw killing strength of the Nightbringer. He is still a huge, tough monstrous creature with plenty of fight in him and irritatingly powerful special abilities(Misdirect! GAH). There are quite a few battle reports in the relevant forum section where Necron players use him to great effect.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

Well one thing you can do immediately is to check out the battle reports where people have fought as, or fought against necrons. This will give you a great idea as to what units are effective and what those units are afraid of.

personally, and this is just based on my own limited experience against necrons, i'd ignore the monolith, Even with Las cannons you'd need an average 27 shots to destroy it. Which I don't think is something you'll be able to afford to do. The best way to beat a monolith imho is to force the phase out.

I play (homegrown chapter)
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Draw1
Loss1

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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

I am scared of

the nightbringer
the deciever
monolyths




The more of these the better
each one of them just eats away at points and leaves them scarce on troops.
meaning phasing them out takes less time with the moer of the above taken.


cron lord
WBB



The lord is still a necron, and struggles to actually do anything drastic in combat.
either out-range him or take him out with troops via CC.

WBB is just another annoying thing about them, but thier points cost makes up for it.
Try taking a unit of termies with claws, seems weird, but it should stop them getting back up, plus 5 termies will be able to throw out enough attacks to remove a unit or so of warriors a turn.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Termies with claws will not stop them from getting back up. Nothing will, because if he is any good he will keep his resurrection orb close enough to whatever warriors he chooses to take. And even then, only if he chooses to play them and not stick them in reserve. Phasing out is definitely not an easy win against Necrons. You don't even have to play them very well for that. Just Have a Monolith and Have a Necron Lord with Resurrection Orb.

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
Made in us
Missionary On A Mission




The Eye of Terror

And when the LC termies target the lord in CC, removing the res orb?

 
   
Made in us
Sister Vastly Superior




Gig Harbor, WA

I have to second the vindicare assasin, get an Inquisitor lord, a minimum retinue (you have leftover servo skulls, right?) and the assassin and shoot the lord every turn. He can pick him out with shooting regardless of the cercumstances, even if the Lord is in CC! (as per the faq!)

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doomed-to-fight-until-killed-in-battle xenophobic psycho-indoctrinated super soldier warrior monks of an oppressive theocracy stuck in the past and declining while stifling under its own bureacracy and inability to react.
Vaktathi, defining Space Marines



 
   
Made in us
Regular Dakkanaut





Canonness Rory wrote:And when the LC termies target the lord in CC, removing the res orb?


This should never be done. the models within range of a res or will still get to WBB regardless if you killed the orb holder in the same turn or not.

Second. when you target the lord with orb in CC and kill him he will still be able to make his WBB save. the proper way to dispose of a lord is to target the unit and sweep the lord in combat. he gets no WBB and the models swept dont get WBB rolls as well.

   
Made in us
Missionary On A Mission




The Eye of Terror

but if the lord fails his WBB save the entire rest of the necron army is turned from intimidating MEQs with FNP into 20 point MEQs with no heavy/special weapons or transport options

 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Unless the unit is within 6" inches of another Warrior unit. If it is, they'll all get WBB anyway. This is why you need to make sure that if you don't isolate and entirely wipe out a Necron warrior unit, then get the offending units in a multi assault. Otherwise, you run the risk of wasting your assault, the Necrons either Monolith porting or Veil of Darknessing out of combat, and rapid firing your assault unit to death. It happens.

If you charge a unit that does not contain the Lord, (like, if he stays more than 2" away from what you charged) then you won't be directing any attacks his way anyway. Granted, that may give you the opportunity to shoot him, but this depends on what army you are and what you have left within LOS. A Tyranid army without effective anti-meq shooting with LOS just has to grit its teeth and hope for the best in that situation.



They're 18 points, btw

Dakka. You need more of it. No exceptions.
You ask me for an evil hamburger. I hand you a raccoon.-Captain Gordino
What are you talking about? They're Space Marines, which are heroic. They need to be able to do all the heroic stuff. They fight aliens and don't afraid of anything. -Orkeosarus

 
   
 
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