| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/08/07 02:54:36
Subject: Death guard army list- 1500 points
|
 |
Been Around the Block
|
I know I have been posting a couple army lists lately, but I am just toying around with my options, seeing as I am about to have some cash. The reason I decided to go Death Guard was that I already has some chaos models, and it would help keep my list cheap cash wise but pretty nice point wise. I also do not need to buy anything but the actual models to get them kitted out to what I want them to be. So here is my list:
Hq: Typhus- 225 points
Terminator Sorcerer- Familiar, combi-melta, wind of chaos, warptime, Mark of nurgle -205 points
Elites: Terminators X 10
1chain fist
1 power fist
1 combi- flamer
1 reaper autocannon
6 lightning claws
Mark of Nurgle
all champs- 595 points
Troops: 6X plague marines 1X champ
Champ with power sword and combi-plas
2X plasma-guns- 221 points
6X plague marines 1X champ
Champ with power sword and combi-plas
2X plasma-guns- 221 points
Total- 1469 points.
My strategy: The only people I play at the moment both play Necron, and both are soon to have a monolith. One of them has a night-bringer.
So this is my strategy, avoid the night bringer at all costs, and try to put as much distance between my units and the monolith as possible. I will only try working on phase out, with Typhus accompanying the Terminator squad, having the termies lay down a hail of fire, and then having the whole squad attack at a higher initiative, all with weapons that prevent wbb. I hope this squad can take out about a squad of 12 every turn. Meanwhile, my two PM squads hold objectives, with the termie sorcerer staying close to one of the squads, allowing the PM's to shoot and then the sorcerer attacking with Warp Time. If the enemy coming close to the objective looks too strong, the termie sorcerer will move back and join the Pm squad, giving him alot of FNP models to soak up damage.
So, thar you have it as my pirate mother would say. Any critique will be appreciated, even more so than complements, so feel free to say what ever constructive things you have to say about my list.
|
|
This message was edited 1 time. Last update was at 2009/08/07 02:55:22
Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/07 05:06:56
Subject: Re:Death guard army list- 1500 points
|
 |
Deadly Dark Eldar Warrior
|
hmmm I suggest you develop a nightbringer killer. I would take slaanesh lord on something with daemon weapon or something that strikes first and has instant death. Liths I suggest maybe a lascannon esk thing? no extra d6 so chainfist is a big ol waist of points but nightbringer is I4 bring something with ID and I5 and bam. dead nightbringer. 360 points gone 20 warriors by by!
|
Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/07 05:28:00
Subject: Re:Death guard army list- 1500 points
|
 |
Sinister Chaos Marine
SC, USA
|
cRaZy_MaChEtE_mAn wrote:hmmm I suggest you develop a nightbringer killer. I would take slaanesh lord on something with daemon weapon or something that strikes first and has instant death. Liths I suggest maybe a lascannon esk thing? no extra d6 so chainfist is a big ol waist of points but nightbringer is I4 bring something with ID and I5 and bam. dead nightbringer. 360 points gone 20 warriors by by!
But if he's playing a Death Guard army, Slaanesh models aren't really an option. I would advise you to swap the Sorceror Lord for a Daemon Prince if you can. He's bigger and meaner than the Sorc Lord. If you really want to ruin a Necron player's day, take as many Vindicators as you can find. IIRC Ordnance still works normally vs. the Monolith, so 2d6 chose the highest on Str 10 is exactly what you want. Even if it doesn't, that's the highest str weapon you can get. Ap 2 vs. necron warriors is also sweet
You can then bait the Nightbringer with the Vindicators. They are his biggest threat, he will focus on them. Protect them with a unit of plague marines and your terminators. Now you're dictating the terms of the fight. Just be careful where that blast marker scatters to
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/07 14:34:59
Subject: Death guard army list- 1500 points
|
 |
Been Around the Block
|
Thanks for the replies, but I want this to be kind of fluffy, and I am pretty sure that DG don't use vehicles. Oh well, it's still pretty good advice. Automatically Appended Next Post: Also, the slaanesh lord, even if I wanted one, does not have a high enough strength stat to even hurt the night bringer, so it would be kind of useless.
|
|
This message was edited 1 time. Last update was at 2009/08/07 14:44:16
Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/07 19:41:37
Subject: Death guard army list- 1500 points
|
 |
Regular Dakkanaut
|
I honestly would drop typhus and the sorcerer and take regular lords with MON and deamon weapons and run them with the PM squads.
That saves you 130 points, which is huge. Plus they own night bringer.
The lords go first and auto wound on a 4+ because of poison. They should swat the nightbringer before he even gets to swing back.
With the extra points you have a lot of options. I personally would buy rhinos for the PMs, and a personal icon on a lord would be nice too to help deepstrike your termies. 600 points is too much to risk with a bad scatter.
If you want to keep the walking Death gaurd theme consider putting the lord on bikes. This makes them T6 and they have a large effective range.
Finally, it more of an opinion thing but I like by plague marines with 2 meltas and a PF on the champ. You'll find the PF is worth it becuase it gives you an option against walkers like dreads, soul grinders etc.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/07 21:18:50
Subject: Death guard army list- 1500 points
|
 |
Been Around the Block
|
Nice advice. I think I might do that, and if so I already have something I could use as a lord, that I am currently using as the sorcerer.
It would own the night bringer, but the great thing about Typhus was that its a Daemon and force weapon, allowing him to wound on a 4+, and insta-kill with any of those wounds. He also came with psychic powers that he could use automatically, which is a huge bonus. I might switch out the Sorcerer for the lord, but in the end I think Typhus pretty much wins any battle.
But I will take into consideration a lord, and possibly the two Rhinos. Thanks a ton for the advice.
Automatically Appended Next Post:
I think I am probably going to do this, due to its survivability and cc/shooting capability's.
|
|
This message was edited 3 times. Last update was at 2009/08/07 23:53:41
Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/08 01:47:15
Subject: Re:Death guard army list- 1500 points
|
 |
Rotting Sorcerer of Nurgle
|
if you face a lot of necrons, DO NOT FOCUS THE MONOLITH! 1500 and below the points spent on a monolith makes their phase out number really low. Just CC them to death. for night bringer if you make your sorc a Slanesh sorc you can lash whip him away from you for most of the game and play keep away. Just a couple thoughts  oh, and transports! ya need some landraiders or rhinos or somethin
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/08 04:43:25
Subject: Death guard army list- 1500 points
|
 |
Infiltrating Broodlord
|
I personally applaud your decision to keep chaos fluffy. Having the 'undivided' lists and just mixing the different factions. Of course if GW had been true to anything the chaos codex wouldn't allow you to mix & match, but bravo to the songs of lorgar for keepin' it real.
|
Tired of reading new rulebooks... Just wanting to play. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/08 05:04:43
Subject: Death guard army list- 1500 points
|
 |
Missionary On A Mission
The Eye of Terror
|
Replace one PM squad with a nurgle CSM squad with a lascannon and a melta/flamer. Still plenty fluffy, but you get the ability to kill monoliths and the nightbringer more easily.
Replace the combi-plas with combi-meltas, kills the nightbringer and monoliths better (though not by much)
i'd remove some of the terminators for more basic squads.
The combi-flamer and reaper-autocannon guy dont need to be champs, so there's another 20 points to play with. I'd replace the combi-flamer with another reaper autocannon, and remove the champ status on the LClaw guys, they really dont need another attack. In fact if I were you i'd just make them vanilla chaos termies, since they'll be shooting some combi-plas would work better, for 15 points cheaper, while serving a similar role in close combat. a bunch of S4 power weapon attacks can only go so far. Give them a shooting role, you don't be disappointed, and it would give you lots of points to play with.
I suggest:
415 points
Terminators X 10
1 chain fist champ
2 reaper autocannons
Icon of Nurgle
that's 4 TL S7 AP4 shots per turn, the ability to hack through any vehicles that try and assault you or get too close to you, and 7-14 TL bolter shots or 14-21 S4 power weapon attacks in CC. Walk them behind your PMs for some super-surviveable firepower, just stay away from plasma. Automatically Appended Next Post: You might also wanna replace WOC with Doombolt on your sorc.
|
|
This message was edited 1 time. Last update was at 2009/08/08 05:05:38
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/08 17:39:54
Subject: Death guard army list- 1500 points
|
 |
Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
|
To begin with,I applaud you for attempting to create a "fluffy" Death Guard army and not going "the way of the lash".
That being said,there's no reason (fluff wise) not to take rhinos,Motorians focus was on the individule soilder being capable of handling any situation,however,the Death Guard (both pre & post heresy) did use transports & tanks,they were just not as prevolent as in other legions.
As for your list,Typhus (while a good choice) is just far to many points to tie up in a 1500 points list,so you may want to consider removing him.
I would suggest a DP with wings and warptime & perhaps a lord with daemon wepons for your HQs.
Second,as said before,get some transports for your troops,it's not going against fluff ,and your going to need them.
Canoness Rorys Terminator idea is a good one,if you plan on using Termies,use somthing along those lines as your original idea simply eats to many points.
I would also suggest power fist & meltas in your troops,or at the very least mix up the plasma & meltas(troop sqaud with x2 plasma,troop sqaud with x2 melta).
Also,a bit of heavy support wouldn't hurt,you could always go the Obliterators route,but again that's alot of points to tie up in a 1500 point list,Predators or Vindicators may serve you better.
Lastly,though they are now "generic daemons",I still find plaugebearers to be excelent tarpits,somthing you may want to look into.
|
|
This message was edited 2 times. Last update was at 2009/08/08 17:43:02
"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/08 21:33:01
Subject: Death guard army list- 1500 points
|
 |
Been Around the Block
|
I know my original idea was a point sink, but it had a purpose. It's purpose was to kill around 23 necrons by around turn 4, which with Typhus they could do. All those terminator champions added up 10 extra attack which the enemy does not get wbb for. 46 power weapon attacks on the charge are pretty scary, and will most likely take out a squad of 10 a turn. Along with Typhus' 7-11 attacks on the charge that are all force/daemon weapon attacks this squad is a total beast, and will most likely kill anything it comes in contact with. And with all those 2+ saves even if they don't kill the squad they are attacking the squad is still held up for awhile. I know most of my stuff will succumb to the multitude of shots eventually, but hopefully by then I will have enacted phase out. I think I will change the sorcerer to a lord though, who will have a daemon wep.
|
|
This message was edited 1 time. Last update was at 2009/08/08 21:34:49
Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/08 21:44:17
Subject: Re:Death guard army list- 1500 points
|
 |
Sinewy Scourge
|
I like the idea but I have some suggestions:
HQ- Typhus is amazing looking but overcosted. He could be killed by a st8 weapon instantly. I'd take a Daemon Prince with wings, MoN and warptime ideally at 175 points. I use this and the guy rarely disappoints. If not you could go with a cheaper sorceror or lord with termy armor.
Elites-I'd drop this termy squad to 7 models. Either that or not take as many champion upgrades. It just makes for an expensive and relatively inflexible target that could be tarpitted and can only attack one squad per turn.
Troops-Take Rhinos. Even in the Death Guard rules two troop choices could have them. DG need mobility to get into that juicy 12-24 inch range.
I'd consider taking the remainder of the saved points to add a preditor or two. A transport popping autocannon 2x lascannon pred comes in at 130 points. A troop rattling dakka pred is a cool 100. They would add some needed range.
|
2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/09 19:33:13
Subject: Death guard army list- 1500 points
|
 |
Been Around the Block
|
Ok, I have my list slightly revised, according to what you have said. So here it goes.
Hq: daemon prince, warptime, Mon- 175 pts
Chaos lord, termi armour, daemon weapon- ill check point value later
Elite: 4 chaos termies, 1 reaper, 1 chain-fist, 1 power fist, 1 multi-melta
Troops: 7 plague marines, 2 plas, rhino, champ with power weapon
7 plague marines, 2 plas, rhino, champ with power weapon
7 plague marines, 2 melta, champs with power weapon, foot-sloggers.
Does this look better to you guys? I think it gives a little more versatility, and puts more fnp troops on the tabletop, which is a huge bonus. Thanks for the ideas.
|
Do you like kidrobbot? Ive got some very rare kidrobbot items I am selling. Pm me if your interested. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/09 19:57:24
Subject: Re:Death guard army list- 1500 points
|
 |
Devestating Grey Knight Dreadknight
|
One poster was correct when he said that vindicators are the key to making Necrons have a sad day. Vindis will inta-kill Immortals, destroyers and anything else thrown at you. They also provide the best weapon for dealing with a monolith or a C'Tan.
As for the notion that "Deathguard don't use vehicles," I think that's hogwash. The Deathguard were a full SM chapter with all the support and armor that any other chapter had. In the fluff they are known for their tough infantry but to think that they didn't use heavy weapons or armor support is kind of ludicrous. It's a mentality of being stuck in the bad fluff from the previous codex IMO.
If you really still don't want to consider using armor then consider obliterators for their plasma cannons. Necrons hate plasma cannons (not nearly as much as str 10 demolisher cannons) but at least you are denying them an armor save. Oblits can fit into nurgle fluff, being big bloated terminators with chaosy arms sprouting various energy weapons.
|
DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/09 20:12:42
Subject: Death guard army list- 1500 points
|
 |
Sinister Chaos Marine
SC, USA
|
sons of lorgar wrote:Ok, I have my list slightly revised, according to what you have said. So here it goes.
Hq: daemon prince, warptime, Mon- 175 pts
Chaos lord, termi armour, daemon weapon- ill check point value later
Elite: 4 chaos termies, 1 reaper, 1 chain-fist, 1 power fist, 1 multi-melta
Troops: 7 plague marines, 2 plas, rhino, champ with power weapon
7 plague marines, 2 plas, rhino, champ with power weapon
7 plague marines, 2 melta, champs with power weapon, foot-sloggers.
Does this look better to you guys? I think it gives a little more versatility, and puts more fnp troops on the tabletop, which is a huge bonus. Thanks for the ideas.
Put the melta squad in a rhino. The transport makes up for the weapon's limited range. If the plasma squad doesn't move, they can shoot 24''. The melta's can't. Plus the improved mobility will hopefully mean chances to target a vehicle's flank (though against the 'lith this doesn't matter and neither do melta weapons).
|
|
|
 |
 |
|
|