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Made in us
Regular Dakkanaut




So if there are more than 10 orks they use the ld of how many orks are in the squad which esentially makes them fearless. Do they still need to roll tests that require a ld check like psychic powers? If so do they then use the models ld? I'm trying to figure out the situations where ork units with 10+ guys still need to take a ld test. Thanks for the help.
   
Made in gb
Lord of the Fleet






ETA - completely wrong, thinking of something else.

This message was edited 1 time. Last update was at 2009/08/11 12:46:39


 
   
Made in ca
Tough-as-Nails Ork Boy




Vancouver, BC, Canada

No actually it states that mobs with 11+ orks in them become fearless. Pg31 of the codex.

Not that it'd be a concern, as I recall, you always fail on double sixes, but otherwise a Ld 12 squad isn't going to stop for much.

Oldhead, still kicking 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

you never have to take leadership tests for orks above 10 models (10 or below you will), due to fearless. The only times you may have to are attacks and things that require leadership tests, like eldars farseers mind war. Basically, ask if the rule uses LD for anything other than the normal (running, pinning, etc.) and go from there. Many armys have odd stuff that runs off leadership.

Also, psychic tests are always tested for. Dun think orks have any, but just an FYI

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Made in gb
Morphing Obliterator





Just to clarify, fearless models never have to take MORALE tests and they are immune to pinning (although may go to ground as normal). They are not immune to Ld tests and have to take those as normal. These include ork weirdboyz psychic powers and testing against an eldar diresword or a necron defilers powers.

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Made in gb
Decrepit Dakkanaut




Weirdboyz obviously take psychic tests - they use their Ld or the Ld of the mob size, depending on whehter you want to pass or not

Ork mobs are Fearless at 11+ models, and are also Ld10
   
Made in us
Roarin' Runtherd




Ok-the Mob Rule gives Orks two separate things.

1.We can substitute the number of Orks in a mob for that mob's Leadership characteristic. This applies to every Leadership test we take, of any type. The faq specifically says that Weirdboys have their individual Leadership raised, so presumably any individual in the mob can use the increased leadership. Keep in mind that the base rules prohibit characteristics from being modified above 10, so 10 is the best leadership you can get regardless of mob size.

2. Mobs with 11 or more Orks also gain the "Fearless" special rule, and so automatically pass all Morale and Pinning tests. That's the majority of the Leadership tests, but not all of them-and keep in mind that Fearless also inflicts extra damage on the unit if it loses in Close Combat.

   
Made in us
Shas'la with Pulse Carbine





Regwon wrote:Just to clarify, fearless models never have to take MORALE tests and they are immune to pinning (although may go to ground as normal). They are not immune to Ld tests and have to take those as normal. These include ork weirdboyz psychic powers and testing against an eldar diresword or a necron defilers powers.


This interpretation is actually incorrect.
Per the BGB, Fearless units automatically pass all morale and pinning checks they are required to take. While the result is the same thing, if you ever play with some FW Rules or Apoc weirdness, there are some weapons that can force Fearless units to fallback or become pinned. (Old Griffon Shells for example)

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