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![[Post New]](/s/i/i.gif) 2009/08/13 19:50:53
Subject: Officer of the Fleet.
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Missionary On A Mission
The Eye of Terror
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In your opinion, is the officer of the fleet worth it? I used to be under the impression the impression that he was the best regimental advisor, but then I realized, In necron lists that bank on their warriors coming in late, in Ninja Tau lists that bring their forces in as slow as possible, and in basically any list that holds stuff in reserve in order to capture an objective as late in the game as possible... the officer of the fleet is 30 points of helping your opponent.
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This message was edited 1 time. Last update was at 2009/08/13 19:51:17
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![[Post New]](/s/i/i.gif) 2009/08/13 20:06:17
Subject: Officer of the Fleet.
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Hurr! Ogryn Bone 'Ead!
CT
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Against lists designed to come in late its not really a hindrance for them. Ninja tau are going to do it regardless. Where the OotF comes in handy is against people running outflankers and deepstrikers that they would prefer to show up early.
It can be a disruption to their plans, push back the establishment of a strong flank until later in the game, have units show up where they would not be most optimal.
That said I haven't gotten a chance to use him against armies that were using more than 1 or 2 reserves so I can't be sure he would make as much of an impact in a situation where everything started in reserve.
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![[Post New]](/s/i/i.gif) 2009/08/13 20:07:19
Subject: Officer of the Fleet.
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Focused Fire Warrior
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My friend always has his Officer in the Fleet. He's been a pretty big factor in most of our games. One game against him my second team of Tau Crisis Suits never came in the friggin game....if they did I'm pretty sure they would have won the game against him.
My friends and I usually have to either change our attack strategy or risk not having our guys come in at all.
I would definitely take him.
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The Rights of the Individual Will Be Protected So Long As They Do Not Conflict With the Beliefs Of The State - Inscription on Latverian Courthouse
N'drasi Tau Commander Dark Shroud - Farsight Sympathizer |
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![[Post New]](/s/i/i.gif) 2009/08/13 21:01:54
Subject: Officer of the Fleet.
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Rotting Sorcerer of Nurgle
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@Doombot001:
"never" coming in is impossible in a 5 turn game.
I love playing against it with my Jetbike Eldar army, and know mech Eldar/Biker lists/ (and as said) and any fast lists loving coming in earlier.
My 7 Cents.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/08/13 22:43:14
Subject: Officer of the Fleet.
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[ARTICLE MOD]
Longtime Dakkanaut
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Sanctjud wrote:@Doombot001:
"never" coming in is impossible in a 5 turn game.
No, it's possible, just unlikely. You have to be coming in via deep strike, and you need to mishap on turn 5 and get forced back into reserve.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/08/14 01:27:40
Subject: Officer of the Fleet.
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Killer Klaivex
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Take two of them.
Proceed to laugh at the nearest Daemon player.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/14 01:41:54
Subject: Officer of the Fleet.
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Missionary On A Mission
The Eye of Terror
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Nobody needs to win that badly.
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![[Post New]](/s/i/i.gif) 2009/08/14 01:43:25
Subject: Officer of the Fleet.
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Killer Klaivex
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I do. Daemons dick me around a lot in WHFB, so I take pleasure in making them cry in 40k.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/14 03:49:57
Subject: Officer of the Fleet.
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Homicidal Veteran Blood Angel Assault Marine
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If you're looking at disrupting deepstrikers then at 2 points more for a DH IQ/Mystics you can take free shots at threatening deepstrikers (with extremely powerful units like LRBT variations no less) or at the very least force them to land in subpar locations, allowing you to better dictate how your opponent is playing the game.
It is worth it over the IQ if you're worried about units coming on from normal reserves or outflanking as the IQ (obviously) can't touch that.
The nature of the army you're considering putting the Officer/IQ in is also very important. Some lists don't really need either and some lists will benefit from one more than the other.
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![[Post New]](/s/i/i.gif) 2009/08/14 04:40:54
Subject: Officer of the Fleet.
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Hurr! Ogryn Bone 'Ead!
CT
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2 Officers is actually more likely to be bad for you in the long run than good. That means your demon opponent will be having his troops coming in turn 4/5 and you wont have more than a turn or 2 to remove them from scoring positions.
1 seems like a decent buy. 2 seems like a waste of 30 points.
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