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Made in us
Long-Range Land Speeder Pilot





hq : BM with KFF, Cyb, pole,Eavy, PK, and 3 Grot oilers
hq2:BM with KFF, cyb, pole,Eavy, PK, and 3 Grot oilers
elite : 15 loota's
Troop1: 19 boys with Rokkit and nob with PK, pole, eavy
Troop2: 19 boys with Rokkit and nob with PK, pole, eavy
Troop3: 19 boys with Rokkit and nob with PK, pole, eavy
Troop4: Deff dread with 4 CCW, riggers, Armor
Troop5: Deff dread with 4 CCW, riggers, Armor
Heavy 1: 3 kiillakan with Grotzooka, riggers
Heavy 2: 3 kiillakan with Grotzooka, riggers
Heavy 3: 3 kiillakan with GrotZooka, riggers

idea is to have a kan wall with 2 deffdreads behind next to big meks.. and the boys following behind, and the loota's being hulled up in a building shooting, or something all game, dropping 9 grotzookas sounds fun

 
   
Made in sk
Crafty Goblin





1. boyz have sluggas&choppas, or shootas? (i guess shootas, but you never trust yourself)
2. you've got too many i's in killakan
3. what's your backup plan for leman russes?
4. how it is possible that there's no ghaz in footsloggin' army?
5. what's the point of playin' 20-man mobs of boyz? (i would exchange one killakan squadron for completing the mobs, as 6 kans are enough to cover your whole army, together with dreads)

that's all for today, have fun!



 
   
Made in us
Regular Dakkanaut



CT

He's got no Ghaz because it's a kan wall dread bash army.

The HQs are appropriate. My only comment is that it would be better to change one kan team to a rokkit or KMB team rather than have the rokkit boyz.

The rokkit boyz in the boyz squad never made sense to me.

If they are slugga boyz and are charging vehicles then it's the PK nob and warboss that's going to save you. I'd rather you just run those boyz during shooting.

If it is a shootas squad then it makes more sense to have the special weapons boyz since those guys always stop and shoot during the shooting phase, but all those mid strength shots aren't going to do much agianst most armor. They be better spent on other targets. In my opinion the big shoota is more appropriate for a shoota squad.

I really only like rokkit boyz is tankbusta squads. You might get lucky with the rokkit boyz, but statistically you have a pretty low chance of actually doing any damage with him in a boyz squad, and he'll just confuse your target priority for that squad.
   
Made in us
Long-Range Land Speeder Pilot





did a little revision
hq : BM with KFF, Cybork, pole,Eavy, burna
hq2:BM with KFF, cybork, pole,Eavy, burna
elite : 15 loota's
Troop1: 22 boys stickbombs and nob with PK, pole, eavy armor
Troop2: 21 boys stickbombs and nob with PK, pole, eavy armor
Troop3: 21 boys stickbombs and nob with PK, pole, eavy armor
Troop4: Deff dread with 4 CCW, riggers,
Troop5: Deff dread with 4 CCW, riggers,
Heavy 1: 3 killakan with Grotzooka, riggers
Heavy 2: 3 killakan with Grotzooka, riggers
Heavy 3: 3 killakan with GrotZooka, riggers

chance of a win?

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Lord_Ghazghkull wrote:chance of a win?

It looks like a fun list. Let us know how it works out for you!
   
Made in us
Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

Looks like a fun list. Is this going to be competetive, or is it going to be casual/fun game? Most people spam burnas and lootas, but it's difficult to deal with 79 orks charging in. (unless they've got a bunch of flamers, then you've got yourself a problem)

DQ:90-S++G+M----B--I+Pw40k+D+A++/cWD-R+++T(S)DM+
21-2-1 total.
Black Templars with GK allies WIP
Chaos Daemons: 2220 points, under construction.
:  
   
Made in us
Focused Fire Warrior




Atlanta

Drop the grot riggers from your kans, useless until two are destroyed because immobilized = destroyed for squadrons (you don't prevent the immobilized, it repairs on a 4+ in the subsequent shooting phase). Stickbombs aren't going to do much for you either, so I'd drop those. Also, I don't understand giving boss poles to your Meks unless you plan to attach one to the Lootas. Given the theme of the list, I doubt you're doing that, so drop those two. Gives you another 119 points to work with, which is another 19 Boyz (20 if you have a point to spare). Much more useful.

So where do the lootas fit in to this? You're giving the enemy cover saves right back if you're shooting at stuff in front of your attack force, and a free kill point to anyone that wants to deep strike back there. I'd look at dropping them for Snikrot and crew, or perhaps some Stormboyz, giving the enemy something to worry about as you slog forward with the remainder of your forces.

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in us
Jovial Plaguebearer of Nurgle






Personally I have always favored the 3 ccw + a scorcha for dealing with opponents who sit in cover. Malecus is hitting several important points.

Shameless link to my painting blog :
Nurlge love you 
   
 
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