Switch Theme:

How many Comm-Relays do I get in Planetstrike?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Played my first game the other day, and we weren't sure how many of those Reserve Re-Rolling Comm-Relays the Defender gets. Now I only had one built, so we used one, but are they in place of Interceptor Guns? As well as? One per Bastion? One per side?

I was never sure and can't seem to find any reference to it in the book.

Any help would be great.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Seems like as many as you want, though I don't know how advantageous that is.

   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Do you need more than 1?
Didnt remember to reroll a reroll, so i would assume 1 relais would be enough to reroll once.

Maybe use as many relais as players attend to the game. ( sadly, its only at page 17 in a smallish box mentioned ).

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in gb
Hanging Out with Russ until Wolftime







I do not think there is any limit, but you can only re-roll a dice once, so extras just provide redundancy.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Hardened Veteran Guardsman






near Reading, Berkshire

It doesn't say anywhere how many you get so I also assume take as many as you want. What it does say is that ANY player with an unengaged unit within 2" may reroll for their reserves. I presume that having a lot of them would work against the defender because the attacker could try and use them.
   
 
Forum Index » 40K You Make Da Call
Go to: