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Made in us
Screamin' Stormboy






Do you get to leave 3d6 at the end of your turn in cc assault, or when the combat is completely resolved ( Both options are still in the same players assualt phase)? I was wondering because my friends were arguing how my ork bikes and my friends jetbikes used hit and run. HELP

"Im da hand of Gork and Mork"- Warboss

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Made in gb
Hanging Out with Russ until Wolftime







"If the test is passed, the unit breaks from combat and immediately moves up to 3D6" in a straight line in any direction, ignoring the units they are locked with."

All units, that is to say Bikes, Jetbikes, Walkers, Infantry, Jump Infantry, Bananas etc, if they have this rule, move 3D6".

This message was edited 1 time. Last update was at 2009/08/26 16:29:05


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Made in us
Fixture of Dakka






Lancaster PA

It is at the end of the assault, after all sides have made their attacks, all necessary morale checks have been made, etc. So you don't get to swing then use hit and run before your enemy can swing back.

Is that what you were asking Dracomere?


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Made in us
Screamin' Stormboy






Yes, thank you for clarifying for me

"Im da hand of Gork and Mork"- Warboss

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For Battle Reports and Much More

www.spa5tic.mybrute.com


 
   
 
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