So I have been teaching my son how to play
40K this past year and he has picked it up surprisingly fast.
He has a budding Ultramarines force and has enjoyed fighting against my newly started orks.
We have decided that it would be fun to play a custom
40K campaign pitting these two forces against each other as a backdrop for our games and a way to link them together and add a little motivation to get things painted and so forth.
Suffice to say the campaign rules account for random determination of game type (standard
40k, Planetstrike,
COD and even
Apoc. are potentially possible), rules for units gaining veteran abilities (as per rulebook), death of special characters, and so forth.
I'm not sure if people are interested in seeing the full campaign rules detailed in this blog thread or not? If yes I can do so, if not then I'll paraphrase as needed and focus on the batreps themselves...
With that in mind here is the first installment:
THE CAMPAIGN MAP:
Being that he is young and new to
40k, the campaign I have devised is not ultra-complex, but will i think serve it's purpose of introducing him to the concept of campaign play in
40k (something he is familiar with from
PC/console gaming to some degree).
ZONES: The campaign will be a custom map campaign in which game wins count towards "conquering" various zones in a six zone theater of war. Each zone provides an asset (bonus) for conquering it. To conquer a zone you must win three games to set up for a "final push" game to conquer the zone. Once conquered the zone goes to that player for campaign victory purposes and no games are played from that point on in that zone (with one exception detailed later). Play will continue until all zones are conquered(with the player conquering the most zones declaring victory in the campaign) or until one player concedes if/when it becomes mathematically impossible to achieve victory due to opponent controlling four or more zones, etc. Each victory in a zone is represented on the map by a "control marker". Each zone has three control markers max at any one time, and the markers shift after three games as games are fought thus if orks have two markers in a zone and the marines have one but the orks win a game then the orks would have three control markers and the marines none, etc. If an army with three markers wins the "final push game in a zone the three markers are replaced with a larger "conquered" marker to denote this. (hope that all makes sense)
Here is a picture of the campaign map worked up from an old laminated Battletech map I have had kicking around:
The campaign rules call for each army to start with three control markers placed in random zones determined by dice rolls to represent the zones that the armies are most consolidated in at the start. In the pic above you see our respective markers at the start of the campaign.
Automatically Appended Next Post:
CAMPAIGN FLUFF:
NOTE: The Bavgad system is located in the same subsector as Medusa V, and this campaign takes place during the same time period that the events described in The Fall of Medusa V campaign (by
GW) took place.
Shortly before the Infamous Nazdreg's Hulk entered The Medusa system a small splinter fleet of ork vessels and roks broke away from it, moving toward the Bavgad system. It was led by an upstart Warboss named Gukkill Irongob, no longer content to follow in the shadow of Nazdreg, and eager to take out his anger over being defeated in the Piscina system the ships of Gukkil fell upon Bavgad Prime (an Imperial Manufacotrum world with a population of some 3.5 Billion) in a nightmare show of slaughter. Within weeks hundreds of thousands of civilians has been put to the choppa and Gukkil had taken the self-appointed title of "Da Butcha 'uv Bavgad" in the process. Da Butcha had his sights on the manufactoreum complexes that dominated the twin cities of Kurzurgrad and Golov, and with the PDF all but decimated it seemed that they would surely fall into the hands of the ork invaders. However a small group of vessels of The Ultramarines chapter had been sent to find Gukkill's fleet when it had been detected breaking away from nazdreg's Hulk, and the Astartes had rightly predicted that Bavgad was their destination.
Da Butcha:
The Ultramarines made planetfall in their customary way via drop pod and Thunderhawk to bolster the crumbling Imperial defenses and strike at the rampaging ork forces. Likewise ork and Astartes vessels battle for orbital supremacy as they try to destroy each other and assist their ground forces on Bavgad.
SPECIAL CHARACTERS:
The campaign rules allow for each army to designate up to two special characters that are available for the campaign, both of which must be declared at the start of the campaign. Here is what we picked:
Ultramarines:, Chronus, "counts as" Cato Sicarius:
Orks: Snikkrot, "counts as" Baddruk
(special characters can die, be made to miss games, etc. as the result of being a casualty in a game, etc.)
With the map set and our special characters chosen we are ready to play our first campaign game. Report soon to follow...
C&C welcome.