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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Planetary Empires Review

Planetary Empires is a new release boxed set, designed as a visually attractive way of running a map-based Warhammer 40K campaign.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod50017a&rootCatGameStyle=


What You Get
The box contains eight identical plastic sprue frames bearing hexagonal map sections and various markers to add to them.

The hex pieces are 50mm across, side to side, and 5mm deep, counting the wall around the edge which lets them clip together by a system of dovetail joints. Each hex also has a hole somewhere in it, allowing you to pop in a flag or building marker.

Each sprue has the following parts:
7 Double-sided hexes depicting a variety of terrain such as ruins, trench lines, and marshes in 3D relief.
1 Spaceport hexagon. The surface stands proud of the hex edge so it can’t be double-sided.
16 Flags. These are used to show who owns a hex.
2 Manufactoriums.
2 Power stations.
2 Command centres.
2 Shield generators.

http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1350001&pIndex=1&aId=15900004&start=2

The other component is a rulebook with colour softcovers inside and out, and monochrome inside pages. There are only four pages of rules in English and these are repeated in French, Italian, German, Spanish and Japanese. Some illos complete the book.

The colour illos inside the covers show four ways you can paint up the tiles: Agri world, Desert world, Hive world/warzone, and Dead world (blasted ruins.) Depending on the size of set-up you want to make, it should be possible to paint one side of the tiles in one style, and the other side in a variant style.

The Campaign System
The rules are extremely simple and do not cover movement or logistics. In fact, armies don’t actually exist on the map, which is only used as a marker board for who owns which tiles.

You start a campaign by setting up a map using six to eight tiles per player, followed by some facilities. These are owned at the start of the game.

You win by owning 10 tiles and fighting a battle against each other player. At the end of the round, a player who won a battle is allowed to attempt to capture a tile from the opponent he beat. If the tile is next to one he already owns, 3+ on a roll of 2D6 wins it, if the tile is not adjacent, a roll of 7+ is needed. There are a few simple modifiers to this roll based on the presence of shield generators and other factors.

Battles can be set up by any method the players like, and are fought between any forces. The rules assume battles are between standard sized armies of 1,000 to 2,000 points. You also get bonus points for owning fewer tiles, and for owning tiles containing manufactorums. Other types of facilities can give a bonus in terms of adding initiative to your set up first roll, or adding a Universal Special Rule to a unit in your army.

For some reason, the point values for each facility differ depending on the faction your army is from. For example, Necrons get lower bonus points from facilities and suffer higher capture penalties from shields, than any other faction. Eldar get better points in all areas. GW say this has been play-tested and is balanced, but they say that about their codexes too, so I am dubious. I haven't played it yet so I don't know.

Supplementary material is already being released. There is a set of Strategem cards on the GW website, and a separate Hive City tile (£4.90 for two.)

Summary
The basic game looks OK but the rules are inadequate if you are looking for a proper campaign system.

Any players with strategic ambition will want to adapt and extend the rules or write a completely new set. The node based campaign system presented in the 4e rule-book would be a good starting point.

On the plus side, the tiles are well made and paint up nicely. They can be combined with the Mighty Empires tiles, which have rivers and mountains not found in the Planetary set.



I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in de
Warning From Magnus? Not Listening!




Berlin

Thanks for the review, very helpful. I already feared that the campaign system is rather minimalistic...

cheers and keep on gaming, Agis - http://www.adpublishing.de

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Might be of some help to know that on the GW site they have some extra rules for the Mighty Empires set, including the older rulebook, which you should be able to steal some ideas from perhaps.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[DCM]
.







Just like "Mighty Empires" was, so this shouldn't come as a surprise.

At that price point though, I can understand why people were expecting something more...
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Alpharius wrote:At that price point though, I can understand why people were expecting something more...


Don't most people say that about most things GW makes these days?

"At this price, the Demolisher should come with the accessory sprue!"
"At this price, Space Hulk should have plastic 3D tiles."
"At this price, Goldswords should come with a super-model who gives me a blowjob."

etc. etc.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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