Switch Theme:

How to use eldar against necrons?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in tw
Fresh-Faced New User




Well I'm new to this game and I've been playing as eldar against my friend's necrons. We just have some basic units, but his necron warriors seem a bit invincible to me. I tested a bladestorming dire avenger squad against his necron warriors and failed miserably. I managed one kill after his armor and wbb save, in return he killed my entire squad in one round, as a new player, I have no idea what to do. Any help would be great
   
Made in gb
Proud Phantom Titan







We'll help ... but how many points are you playing? What in your army? do you have a budget for new things?

Till I know more the best I can say is get some fire dragons and shove them in a Wave Serpent.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Necrons have always been a nemesis army for Eldar.

Generally, you need to wipe out a Necron unit completely so that it cannot come back by the WBB rule.

Shooting down Necron Warriors can be tough as you already experienced.
Necron Warriors suck in cc. They are tough due to WBB but with power weapons they easily go down.

I'd take a mech force with Seer Council, Banshees, Dire Avengers, and Fire Prisms.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in at
Longtime Dakkanaut




United States of England

Necrons do not suck in CC, their only drawback is their very low Initiative rating, but all other stat lines are the equal of Marines!

I'd say hit the Necrons from a distance, but in CC, its got to be Striking Scorpions FTW, Banshees, but you need a decent sized squad! 10 at the least.

Man down, Man down.... 
   
Made in gb
Proud Phantom Titan







Delephont wrote:Necrons do not suck in CC, their only drawback is their very low Initiative rating, but all other stat lines are the equal of Marines!

I'd say hit the Necrons from a distance, but in CC, its got to be Striking Scorpions FTW, Banshees, but you need a decent sized squad! 10 at the least.


.... No Banshees will kill necron much better then scorpions. Scorpoins get 1 more attack at a higher strength but necrons get a 3+ save and WBB. Banshees get a power weapon, so no armour save or WBB. Easy win for the banshees
   
Made in at
Longtime Dakkanaut




United States of England

True, but the Banshee is only Str 3! So she'll need a 5+ to wound! Not easy, if the Dice Gods are not on your side! I know the Banshees will get the first hit, but if they don't make it count, they're in for a world of hurt when the Necrons hit back! Added to that they only have T 3, and a 4+ save.....

If all of that wasn't bad enough, they are going to be outnumbered, depending on what the OP choses to field, it could be as bad as two to one!! Thats not a good look for a winning team.

This message was edited 1 time. Last update was at 2009/08/31 21:38:41


Man down, Man down.... 
   
Made in us
Longtime Dakkanaut




Use squad of fire dragons popping out of a Wave Serpent to KILL destroyers and Tomb Spyders.
Star Cannons to kill scarabs.
Banshees to kill Warriors.
Wrath Lords are something I cannot (as a necron player) ignore, since they are not vehicles they take a long time to kill.
Wraith Lord and Fire Prisms to kill monoliths. But mostly Wraith Lords.
Dire Avengers are ok against necrons, the only shots you should ever be firing are blade storms, and they have to be mechanized.

And tank shock, tank shock & tank shock.
I've lost most of my games verse eldar because of tank shock.
(and make sure you tank shock far enough to force me to roll to-hits in CC at 6+)
   
Made in us
Furious Fire Dragon




ROK

Tank shock is amazing against necrons. They will usually move out of the way though. But fun to do anyway.

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in nz
Sword-Wielding Bloodletter of Khorne





Wouldnt Wraithlords be relatively easy for Crons? They've got like the only basic infantry gun that can actually hurt wraithlords. A whole rapidfiring Warrior Squad should do something to a Wraithlord.

And I'm gonna Mathhammer Banshees vs Warriors against Scorpions vs Warriors just cos I think Delephont is way off.

10 man warrior squad Vs 11 Scorps (in a 5 and a 6 man squad)
Scorps - Charging = 45 attacks from the squad. about 23 hit, about 12 wounds, 4 unsaved wounds, and 2 don't get back up. Total kills = 2 or 36 points
Necrons strike back - 6 attacks (as 4 are on the ground) 3 hit, 2 wound and 1 or none are unsaved. Total kills = 1 or 16 points

10 man warrior squad Vs 11 Banshees (again in a 5 and a 6 woman squad)
Banshees - Charge = 34 attacks. 17 hit, 6 wound. As they are power weapons, there is no save or WBB roll next turn. Total kills = 6 or 108 points
Necrons strike back - 4 attacks (as 6 are dead already), 2 hit, 1.3 wounds, 0.7 are saved so we can assume perhaps one dead banshee. Total kills = 1 or 16 points

As we can see gentlemen there is no contest. Scorpions are totally outclassed against crons (or any MEQ's for that matter) compared to Banshees. Scorps are more for Tau or IG where they can hit and wound on 3's and have no need to ignore any 5+ or 4+ saves. Also these armies tend to have larger squads so the Scorps greater number of attacks counts for more.

These are the facts. You decide.

BLOOD FOR THE BLOOD GOD!!!
SKULLS FOR HIS SKULL THRONE!!!

3000pts
500pts

You just couldn't handle the truth. God knows why anyone would want that cookie anyway. I can only imagine what foul demons possess such a thing as to make it stand on its side like that. I prefer my cookies horizontal and without eternal damnation. - Ridcully

Either that or take a 4+ cover save from all of GW's red tape blocking LoS to the way to play it. - Kitzz 
   
Made in gb
Proud Phantom Titan







Thanks for that Mad, just to add Scorpoins are my CC unit dealing with orks boyz and i normally take a pair. (Also If the cron player is good he'll use a monolith to pull them out of CC and get a reroll on WBB so basically 1 dead)

This message was edited 1 time. Last update was at 2009/09/01 11:34:07


 
   
Made in at
Longtime Dakkanaut




United States of England

@ Madgod

Thats not mathhammer....thats conjecture, however, I'm not beyond understanding the importance of the power sword.....all I'm saying is, power sword or not, you need to wound.....with a str 3, against a T 4, you're gonna need a slice of luck with those sports bras!

As an aside, everyone is talking about tank shock! Correct me if I'm wrong (and this is a genuine question) tank shock causes the targeted unit to take a leadership test! WIth the average necron unit weighing in with a Ld 10, good luck, however, even if you should successfully tank shock a unit, all you actually do is cause it to fall back until it passes a regroup test (again necron Ld 10 )

So why do you think that tank shock is sooo great against necrons? cause I don't see it......

This message was edited 1 time. Last update was at 2009/09/01 14:32:09


Man down, Man down.... 
   
Made in au
Killer Klaivex






Forever alone

Delephont wrote:@ Madgod

Thats not mathhammer....thats conjecture, however, I'm not beyond understanding the importance of the power sword.....all I'm saying is, power sword or not, you need to wound.....with a str 3, against a T 4, you're gonna need a slice of luck with those sports bras!

That's why Banshees have 3 attacks on-the-charge, hurr durr.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Proud Phantom Titan







Delephont wrote:@ Madgod

Thats not mathhammer....thats conjecture, however, I'm not beyond understanding the importance of the power sword.....all I'm saying is, power sword or not, you need to wound.....with a str 3, against a T 4, you're gonna need a slice of luck with those sports bras!


Fine Math hammer

Scorpoin 4/6 3/6 2/6 3/6 = 2/36 = 5.6%

Banshee 4/6 2/6 = 8/36 =22.2%

now which looks better odds?

This message was edited 3 times. Last update was at 2009/09/01 15:08:54


 
   
Made in ca
Infiltrating Broodlord






As much as I like Scorpions, Banshees are much, much better for killing necrons. It's not even close.

Tyranids
Chaos Space Marines

 
   
Made in us
Furious Fire Dragon




ROK

Delephont wrote:@ Madgod

Thats not mathhammer....thats conjecture, however, I'm not beyond understanding the importance of the power sword.....all I'm saying is, power sword or not, you need to wound.....with a str 3, against a T 4, you're gonna need a slice of luck with those sports bras!

As an aside, everyone is talking about tank shock! Correct me if I'm wrong (and this is a genuine question) tank shock causes the targeted unit to take a leadership test! WIth the average necron unit weighing in with a Ld 10, good luck, however, even if you should successfully tank shock a unit, all you actually do is cause it to fall back until it passes a regroup test (again necron Ld 10 )

So why do you think that tank shock is sooo great against necrons? cause I don't see it......


as long as you keep a unit within 6 they cannot regroup. Howeverm the only time I have ever played against necron with my eldar was in a capture and control. So I just tank shock them off the objective. I did make a squad of warriors fail once though, that was funny.

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in us
Longtime Dakkanaut





Delephont wrote:Necrons do not suck in CC, their only drawback is their very low Initiative rating, but all other stat lines are the equal of Marines!


Equal to marines... except for the the power gloves, and power swords, and characters, and extra CC weapons and ATSKNF and... Necrons suck in close combat. Edit, oh and price too!

Wustenfux wrote:I'd take a mech force with Seer Council, Banshees, Dire Avengers, and Fire Prisms.


Thats it, IMO banshees are totally unnecessary, but tastes will vary, here is what it comes down to:

Eldrad+Yriel+SeerCouncil > Entire Necron Codex

This message was edited 1 time. Last update was at 2009/09/01 20:57:18


 
   
Made in us
Fixture of Dakka





Steelcity

10 man seer council on bikes + charge = you win vs necrons.. Once they get into CC the game is virtually over


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Longtime Dakkanaut





Indeed.

EDIT: Ever wonder why they never made a seer council jetbike box set?

I have.

This message was edited 2 times. Last update was at 2009/09/01 21:19:00


 
   
Made in gb
Proud Phantom Titan







Augustus wrote:Indeed.

EDIT: Ever wonder why they never made a seer council jetbike box set?

I have.


I know i know .... they're planning on releasing them 2-3 months before the next codex when the unit will be hit with the nerf hammer making them completely unusable .... Yes i am still bitter about guardians (those of you that don't know you used to be able to take a 5 man and a platform ... most people took 6)
   
Made in nz
Sword-Wielding Bloodletter of Khorne





Tri wrote:
Delephont wrote:@ Madgod

Thats not mathhammer....thats conjecture, however, I'm not beyond understanding the importance of the power sword.....all I'm saying is, power sword or not, you need to wound.....with a str 3, against a T 4, you're gonna need a slice of luck with those sports bras!


Fine Math hammer

Scorpoin 4/6 3/6 2/6 3/6 = 2/36 = 5.6%

Banshee 4/6 2/6 = 8/36 =22.2%

now which looks better odds?


Thanks Tri. And Delephont seriously, Banshees are unarguably better than Scorps against any MEQ's. I know (and I play CSM and GK) that I'd way rather face Scorps than Banshees and for Crons thats x 2 since WBB is negated.

EDIT: Also how is that not Mathhammer? And how is it conjecture? Am I missing something?

This message was edited 1 time. Last update was at 2009/09/02 06:46:48


BLOOD FOR THE BLOOD GOD!!!
SKULLS FOR HIS SKULL THRONE!!!

3000pts
500pts

You just couldn't handle the truth. God knows why anyone would want that cookie anyway. I can only imagine what foul demons possess such a thing as to make it stand on its side like that. I prefer my cookies horizontal and without eternal damnation. - Ridcully

Either that or take a 4+ cover save from all of GW's red tape blocking LoS to the way to play it. - Kitzz 
   
Made in us
Nigel Stillman





Austin, TX

Or what you can do is Doom the Necrons that are going to be attacked by the Banshees. That means that you hit on a 4+ vs Necrons (they're WS 4, right) and then wound pretty much 50% of the time if not a little bit more.

Dead squad of Necrons.
   
Made in us
Infiltrating Oniwaban






Tri wrote:
Augustus wrote:Indeed.

EDIT: Ever wonder why they never made a seer council jetbike box set?

I have.


I know i know .... they're planning on releasing them 2-3 months before the next codex when the unit will be hit with the nerf hammer making them completely unusable .... Yes i am still bitter about guardians (those of you that don't know you used to be able to take a 5 man and a platform ... most people took 6)


You know, suicidal ablative Guardian hordes never struck me as very fluffy (even though I used 'em too). I like the current second-string role they have. What I really miss are the 6-elf Strom squads with 2x flamer and Destructor plus grenades. Those were my favorite thing in the whole codex.

Anyways, back to the OP:

Use Banshees if you don't have enough Seers. Rush the 'Crons and engage in CC. Wipe out whole squads. Use your S6 weapons against Scarabs, and Dragons against Destroyers as suggested above. And ignore the Monolith, unless you have empty Serpents nearby with which to whack it or the Seer Council has nothing better to beat up on in CC.

Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Longtime Dakkanaut





Tri wrote:
Augustus wrote:Indeed.

EDIT: Ever wonder why they never made a seer council jetbike box set?

I have.


I know i know .... they're planning on releasing them 2-3 months before the next codex when the unit will be hit with the nerf hammer making them completely unusable .... Yes i am still bitter about guardians (those of you that don't know you used to be able to take a 5 man and a platform ... most people took 6)


Right, make them the BEST unit in the codex, and then, you know, don't sell a product for it?

GW cracks me up, i'ts things like this that have long disproved my earlier suspicions that they had some sort of intentional dark plans to control pricing, now I think they are just keeping up as they can, and basically doing stuff British guys think is neat and grafting it all together.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Run tons of wraithguard and you win! I hate wraithguard... so hard to kill ><

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Proud Phantom Titan







Zid wrote:Run tons of wraithguard and you win! I hate wraithguard... so hard to kill ><
against necrons? Aka the rending army? Sorry but no of all the eldar units they are one of the worst to face necrons. Yes within 12" the will be vaporising necrons but necrons have greater range and can out manover wraith guard
   
Made in ca
Decrepit Dakkanaut





Take some Shining Spears. Can't go that wrong with S6 Power Weapons.
   
Made in us
Regular Dakkanaut




Tri wrote:
Zid wrote:Run tons of wraithguard and you win! I hate wraithguard... so hard to kill ><
against necrons? Aka the rending army? Sorry but no of all the eldar units they are one of the worst to face necrons. Yes within 12" the will be vaporising necrons but necrons have greater range and can out manover wraith guard


depending on who you play cause we've always read the book where armor saves arn't ignored by 6's but instead hit at any toughness and auto-glace where as they would only get +d3 strength otherwise
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Yeah, Necrons are not rending in any way, no matter which way you read the book. It's the re-rollable 3+, that the necrons have very, very few ways of negating that make wraithguard good.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller




Ultramargerita bar

Try a very combat-oriented play backed up by loads of heavy firepower(e.g. lots of tanks)

   
Made in gb
Proud Phantom Titan







fair point. Rending is an over statement but i still don't think wraith guard are the answer to necrons
   
 
Forum Index » 40K General Discussion
Go to: