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Made in gb
Fresh-Faced New User




Currently my list is around 850pts which includes

HQ
Warboss Gutrotz (I.B.S problem ) Cybork with heavy armour, PK, twin linked shoota 110pts

Troops
10 AoBR nobz. with stickbombz and armour (likly to be replaced for wargear purposes) 260pts

11 choppa boyz, big shoota, 1 Nob with PK, boss pole, heavy armour 122pts

11 choppa boyz, big shoota, 1 Nob with PK, boss pole, heavy armour 122pts

19 'Ard choppa boyz, 2x big shoota, 1 Nob with PK, boss pole 250pts (this unit may be split up)

So lots of troops but there isn't enough unit diversity, and of course no transport which gets them cut up cuz of foot slogging. so i need to get the boys across the field quickly and safely. I was thinking running the above list in five squads of twelve or less all in trucks, but the lack of armour points on the trucks make me wonder is i would not be better off with battle wagons?

so it's a toss up between mobility or protection help me decide, five trucks or three BW or a mixture? also big mek and KFF is definatly on the cards. any other suggestions would also be welcomed.
   
Made in us
Grovelin' Grot





Chicago

Well, the boyz squads are too small. Loose a few and you'll loose the unit. At 1000 points 'ard boyz aren't worth it. I say take those boyz and make the other squads a lot bigger.
Now then, when you get some trukks and battlewagons this looks a little better. But until then, you need the bigger squads.

I like to do a combination of both. A few smaller squads in trukks, covering the warboss and bigmek squad's in battle wagons. So, 2 battle wagons and 4 or so trukks makes a fun list.

This message was edited 1 time. Last update was at 2009/08/31 09:04:59


40k: : around 3000pts
Fantasy :3000pts
 
   
Made in au
Sinewy Scourge




Downunder

Slugga boyz are best either in massive waves of green choppy death, or in trukks with KFF protection, and in best case, screening the Mek's transport.

Trukk armour is fictional... but the KFF fixes that, don't expect all your trukks to get there though.
Best in theory to assume you fully lose 1 trukk and half its mob and treat 2 others as alive but functionally useless.

2 BW are fun, especially if you and your opponent both agree that Deffrollas affect vehicles when ramming like they do to tankshocked infantry.

With Orks on wheelz, KFF Mek is the entire reason the strategy is viable.

Accident Prone is right about the 'ard boyz, in smaller battles I find the points were better spent elsewhere

This message was edited 1 time. Last update was at 2009/08/31 09:46:07


Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Fresh-Faced New User




ok so all very good points about trucks and hard boys

Squad 1
Boss - Cybork, heavy armour, PK, twin linked shoota 110pts
Big Mek - KFF, heavy armour, cybrok body 100pts
10 nobz - heavy armour, stikk bombs 260pts
Battlewagon - Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka, killKannon 200pts(hardcase?)

squad 2
19 slugga boyz - 2 big shootas, 1 nob with PK, boss pole and heavy armour 175pts
Battlewagon - Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka, 140pts (hardcase?)

squad 3
11 boyz - 1 big shootas, 1 nob with PK, boss pole and heavy armour 122pts
Truck - stikkbomb chuka, armour plates, boarding plank, reinforced ram 65pts

squad 4
11 boyz - 1 big shootas, 1 nob with PK, boss pole and heavy armour 122pts
Truck - stikkbomb chuka, armour plates, boarding plank, reinforced ram 65pts

total 1359 kill point 10

or

Squad 1
Boss - pole, cybork, heavy armour, twin linked shoota, PK, 110pys
Big mek - KFF. heavy armour, cyborked 100pts
nobz - stick bombz, heavy armour 260pts
Battlewagon - Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka, killKannon 200pts

squad 2
19 slugga boys with 2 big shoota, nob, PK, boss pole, heavy armour. 175pts
battle wagon with Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka 140pts

squad 3
19 slugga boys with 2 big shoota, nob, PK, boss pole, heavy armour. 175pts
battle wagon with Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka 140pts

8 kill points at 1300ots, i'm really like this option since the battle lines would be very right with the KFF, and atleast the BW can move 12 if they must
   
Made in us
Stabbin' Skarboy





Jersey

Don't take ard cases, they make them not open topped, and then you can't assault out of it, which is REALLY bad for nobz, if you have a stikkbomm chukka, drop the stikkbomms, you get them the turn you get out of the wagon anyway, and you shouldn't need them anyway.

And i like the first list better, more boyz is always better, although EVERYTHING that can take it should have a red paintjob, 1" a turn for 6 turns is 6", thats an entire extra movement phase.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
 
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