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![[Post New]](/s/i/i.gif) 2009/08/31 20:03:17
Subject: regeneration
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Mounted Kroot Tracker
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My friend and I were arguing, and he left his codex at home, so we were wondering: does tyranid regewneration roll 1 D6 for every wound taken, or just one per turn?
thanking in advance,
nightwatch
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2009/08/31 20:05:58
Subject: regeneration
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Sagitarius with a Big F'in Gun
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One for every wound taken.
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![[Post New]](/s/i/i.gif) 2009/08/31 22:12:14
Subject: regeneration
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Hanging Out with Russ until Wolftime
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"One dice for each wound it has lost" the codex doth decree. Interestingly, one could claim that if he has lost 2 wounds, regenerated one, then lost another one, he should be rolling 3 dice
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This message was edited 1 time. Last update was at 2009/08/31 22:12:54
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/09/01 01:13:18
Subject: regeneration
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Eternally-Stimulated Slaanesh Dreadnought
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do the wounds permitted to take a regenerate roll for carry over into subsequent turns. E.g. Turn 1 Fex takes 2 wounds and regenerates 1. In turn 2 Fex takes another 2 wounds... does controlling player now makes 3 rolls to regenerate (2 for the wounds taken in round 2 and 1 for the remaining wounds from round 1) or just 2 rolls to regenerate (for the wounds taken in that turn, turn 2, only)? I would hope as a non Nid player the Fex only has the opportunity to regenerate each wound once per game!
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This message was edited 1 time. Last update was at 2009/09/01 01:13:56
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/09/01 01:20:01
Subject: regeneration
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Hanging Out with Russ until Wolftime
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It can be read that way, as you roll a dice for each wound lost. If you lose 2, gain one then lose another one you could claim you have lost 3.
IMO though that's playing silly buggers and you roll 1 dice per wound you no longer have.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/09/01 04:52:27
Subject: regeneration
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Sagitarius with a Big F'in Gun
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I saw that awhile back, Gwar. For a tough Fex, the possibility to become nigh unkillable as the game goes on is tempting.
However, the description for regen says you "regain" lost wounds, which I would argue makes them no longer lost. So I think my guess at RaI matches RaW (currently missing wounds can regen every turn, but no more than that) in this instance.
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![[Post New]](/s/i/i.gif) 2009/09/01 10:03:10
Subject: regeneration
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Quick-fingered Warlord Moderatus
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Deuce11 wrote:do the wounds permitted to take a regenerate roll for carry over into subsequent turns.
E.g. Turn 1 Fex takes 2 wounds and regenerates 1. In turn 2 Fex takes another 2 wounds... does controlling player now makes 3 rolls to regenerate (2 for the wounds taken in round 2 and 1 for the remaining wounds from round 1) or just 2 rolls to regenerate (for the wounds taken in that turn, turn 2, only)?
I would hope as a non Nid player the Fex only has the opportunity to regenerate each wound once per game!
There's no time limit for the wounds, at the start of each turn, you roll a single dice for each wound currently missing, even if it is a wound you failed to regenerate last turn.
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Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2009/09/02 16:57:00
Subject: regeneration
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Mounted Kroot Tracker
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Thank you all, the carnifex is long dead and I no longer have any need to know. In the end, I was right, my friend was wrong, but it sure didn't help. :(
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2009/09/02 17:13:55
Subject: regeneration
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Blood-Drenched Death Company Marine
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It's 1 dice for each wound currently missing as has been mentioned.
ajfirecracker wrote:For a tough Fex, the possibility to become nigh unkillable as the game goes on is tempting.
Nigh unkillable is a vast overstatement really. In most cases Regeneration will regain 1 or 2 wounds in the entire game, if even that. Even in the case you can roll with 4 dice, the chance of rolling a six is only just over 50%. Besides, expensive Carnifexes like that are begging to be focus fired so they don't even get a turn to Regenerate said lost wounds anyway. For half the cost, Reinforced Chitin is a lot better, as it's a guaranteed extra wound instead of a once in a blue moon extra wound.
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![[Post New]](/s/i/i.gif) 2009/09/02 17:16:22
Subject: regeneration
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Sagitarius with a Big F'in Gun
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Redemption, I'm talking about if you play it such that lost wounds are always lost, so you can get up to rolling several more dice than wounds are currently lost. The "However," bit of the post you quoted was rebutting that idea.
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This message was edited 1 time. Last update was at 2009/09/02 17:16:37
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