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![[Post New]](/s/i/i.gif) 2009/09/03 17:15:57
Subject: slugga boyz or shootas
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Guardsman with Flashlight
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how should i equip the boyz? Automatically Appended Next Post: posted in the wrong place again
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This message was edited 1 time. Last update was at 2009/09/03 17:18:00
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![[Post New]](/s/i/i.gif) 2009/09/03 17:24:22
Subject: slugga boyz or shootas
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Mounted Kroot Tracker
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sluggas are generally seen as the wiser choice because ork shooting isn't up to much so the extra shot from shootas wont help you enough to make it worthwhile.Sluggas let you have another attack in close combat, which is very favorable.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2009/09/03 17:57:33
Subject: slugga boyz or shootas
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Growlin' Guntrukk Driver with Killacannon
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Actually Shootas are great because they get extra range over the Sluggas. If you run ork infantry with a KFF, it's a generally accepted idea that the shootas are somewhat better (sluggas have a 'threat range' of 18"(or less, because they run every turn to get close enough to WAAAGH assault), shootas have a 'threat range' of 24" and then they can still assault after the two shots, even with 1 less attack, they will still beat up most infantry). Sluggas are great in a trukk or behind some kind of walking wall so they can hit the enemy at almost full strength. Edit: Oh yeah, you know to put a Nob in there right?
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This message was edited 2 times. Last update was at 2009/09/03 17:59:41
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![[Post New]](/s/i/i.gif) 2009/09/03 17:59:20
Subject: slugga boyz or shootas
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Mounted Kroot Tracker
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So in other words, shootas are great but only if used correctly. Go with mainly sluggas, and a couple of shoota squads to back them up.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2009/09/03 18:03:03
Subject: slugga boyz or shootas
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Growlin' Guntrukk Driver with Killacannon
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Nightwatch wrote:So in other words, shootas are great but only if used correctly. Go with mainly sluggas, and a couple of shoota squads to back them up. I think that sums it up yeah. Only I think I'd like more shootas than sluggas (or an equal number), run the shootas in front as part of that 'walking wall' then run the sluggas out from behind them on a Waaagh countercharge. (edit: Wait dang, that may not work...oh well, it will kill whatever it crashes into  )
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This message was edited 1 time. Last update was at 2009/09/03 18:05:20
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![[Post New]](/s/i/i.gif) 2009/09/03 18:08:25
Subject: slugga boyz or shootas
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Mounted Kroot Tracker
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Pretty much, that's orks for you!
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2009/09/03 20:40:01
Subject: slugga boyz or shootas
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Guardsman with Flashlight
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thanks fella's, I'm definetly taking a nob, with a power klaw and bosspole. so if i mixed 2 slugga boyz squads and one shoota squad then i should be ok. also should i take a rokit or a big shoota, or better yet 2?
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![[Post New]](/s/i/i.gif) 2009/09/03 20:50:07
Subject: slugga boyz or shootas
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Growlin' Guntrukk Driver with Killacannon
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take enough boyz to have 2 or 3 special weapons. As for which ones I personally like the big shoota better. More shots just seems better than one shot which will miss more often than not.
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![[Post New]](/s/i/i.gif) 2009/09/03 20:55:02
Subject: slugga boyz or shootas
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Lead-Footed Trukkboy Driver
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I usually run 1 slugga mob in a trukk or wagon, and 2 shoota mobs with Big Shootas.
Rokkits I save for on kans/buggies/koptas. (For TL or BS 3 goodness  )
Although Ork shooty-skill is poor, they can put a lot of lead in the air, and some of it will hit!
An extra CC attack is nice, and good for mechanised boyz who can't fire as their ride is moving too fast, but 2 rounds of Assault2 fire from footsloggers will soften up the target nicely
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2009/09/03 21:01:34
Subject: slugga boyz or shootas
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Guardsman with Flashlight
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thats what i was thinking i played my first small game against marines and i had to run across the table getting shot with no ability to retaliate. and 40 shots are bound to hit something.
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![[Post New]](/s/i/i.gif) 2009/09/03 21:12:44
Subject: slugga boyz or shootas
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Regular Dakkanaut
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For slugga mobz, don't bother with special weapons at all. They will normally be running in the shooting phase to kick some butt in CC ASAP. For shoota boyz, I give the big shootaz. No sense giving them an anti-tank weapon and having all those shoota shots wasted.
-Tyr
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![[Post New]](/s/i/i.gif) 2009/09/03 21:27:34
Subject: slugga boyz or shootas
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[ARTICLE MOD]
Fixture of Dakka
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Sluggas mechanized, shootas in all other cases.
Point-for-point, shoota boyz put out more S4 fire than Marines. Don't discount them because an individual boy doesn't shoot well.
In 5th edition, orks either win combat by a lot (typically if they get the charge) or lose by a lot (if they don't). The few extra attacks that sluggas get you aren't worth the tactical flexibility that shootas provide.
For example, a unit of assault marines will probably get the charge on you, as they have a greater movement range. If the assault marines charge the orks, they'll decimate the squad. If the orks charge the assault marines, it will be close, depending how many boyz get to swing.
With slugga boyz, you're SOL. You have only one tool at your disposal to deal with the marines, and it's not a good one. With shootaboyz, you should be able to drop at least half the marines with shooting before they charge you, which limits the damage they do and swings the matchup in your favour.
There are a lot of units that this applies to. Striking scorpions, Templar big-squads, khorne berserkers, etc.
Against many opponents, shoota boyz will still beat them in combat easily. Tau, Guard, non-CC-specialist eldar, and so on. Slugga boyz add nothing here. Often times, it's your PK nob who is doing a lot of the killing, and he's going to be as effective in either mob.
Unless you're mechanized, you have to figure on fighting without the furious charge at some point, and when it does, you can lose boyz ridiculously fast due to combat res. Whittling down your enemy on the way in is the way to do it.
If I run slugga boyz on foot to support my shootas, it will never be more than one unit of sluggas for every two units of shootas.
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![[Post New]](/s/i/i.gif) 2009/09/03 21:32:45
Subject: slugga boyz or shootas
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Sluggas and choppas all the way!
If you using transports then you will be hitting enemy lines quickly.
+1 attack will help out alot.
Footslogging? Once again, sluggas and choppas all the way
Why? You will either be running or using a Waaagh! move in the shooting phase, so a ranged weapon wont help you atall.
Gunloine orks? shootas.
But only if your going to be sat back with massed lootas and killkannons / Boommguns.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/09/04 04:52:04
Subject: slugga boyz or shootas
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Guardsman with Flashlight
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i see both sides of this though i am kinda favoring the shootas with a couple squads of sluggas in trucks.
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