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Made in us
Auspicious Skink Shaman





Does Gazzy have the WAAAGH ability? In other words - does he actually gain Fleet on the turn of the Waagh? I can't believe he wouldn't - what with being the pinnacle of Orkiness, but the Codex only states that he has "Prophet of the Waaagh," (that gives everyone a roll of a "6" to run for the Waagh). I don't see anything hidden in the "Prophet" ability that personally gives Gazzy the Waagh ability. All other characters are explicitly given the ability.

Did I say Waagh enough? Waagh.


   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Yes he does, but an upgraded version.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Auspicious Skink Shaman





I see now that I should have posted this to "You Make Da Call." - sorry.

JD: Gazzy's upgraded Waagh clearly is better than the normal ability for Orks that actually have the Waagh ability - but I do not see that Gaz personally gains Fleet on the turn of the Waagh. If I'm wrong - what page of the Codex makes this clear?

   
Made in us
Horrific Howling Banshee





Hollywood

well it says all ork infantry which he is. then in the army list part the units capable of waaaghing have waaagh in their box ghaz has his prophet of the waaagh in his box so i would say yes he does have it

W-D-L
31-2-1
26-0-0
4-1-6 
   
Made in ca
Infiltrating Broodlord






Honestly, if you put this in YMDC, you would have just gotten a bunch of garbage answers telling you his rule does nothing because it mentions fleeting (from 4th edition) instead of running (5th edition). Basically nothing to do with what you were asking.

It's better you posted it here where there seems to actually be some common sense. (...though really you should post questions in that board)


Tyranids
Chaos Space Marines

 
   
Made in au
Sinewy Scourge




Downunder

I've run both interpretations.

My mates hate it when does apply and he charges and rains liberal beatings on their HQ/Elites/Shiny cool units. he becomes quite a mssive threat in those turns being able to move swiftly, also played that his mega-armour rolls always count as 6s for this otherwise it would seem odd with him rolling a 1 and then moving 6 in the shooty phase.

On the other side however, it just makes Ghaz less usable as a special character without constantly mounting him in a BW. Again with my group they did concede that he lacked the awesome that the Prophet of the Waaagh!!! deserved.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Morphing Obliterator





Night Lords wrote:Honestly, if you put this in YMDC, you would have just gotten a bunch of garbage answers telling you his rule does nothing because it mentions fleeting (from 4th edition) instead of running (5th edition). Basically nothing to do with what you were asking.

It's better you posted it here where there seems to actually be some common sense. (...though really you should post questions in that board)



It still works in 5th edition, and anyone that tell you otherwise is wrong. In 5th calling a Waaagh! means that all ork infantry units gain fleet, allowing them to assault after running.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in au
Sinewy Scourge




Downunder

Night Lords wrote:Honestly, if you put this in YMDC, you would have just gotten a bunch of garbage answers telling you his rule does nothing because it mentions fleeting (from 4th edition) instead of running (5th edition). Basically nothing to do with what you were asking.

Sounds like a lot of people I know. I tend to only play them once, some people just don't like the idea that annoying, obstructive behaviour is punished by a hard-cover to the cranium.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
 
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