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![[Post New]](/s/i/i.gif) 2009/09/07 09:47:22
Subject: Necron 1700 points
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Lesser Daemon of Chaos
Groningen, The Netherlands
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So, the Dutch GT is around the corner and this year Im taking my Black Legion CSM. I am however allready thinking about next year and Id like to start a new army. I've more or less settled on Necron. I know theyre Meh atm, but I like the fluff and DarkGrimm feel of all those evil skeletors.
Im not one to buy too much stuff, so the following list is also a shoppingcart of sorts. Question here, since Im new to Necrons, is whether Im hampering any change of winning a game once in a while by taking the following list. I ask this because I love converting stuff and I have some wild plans for the Tomb Spyder, Destroyer Lord, Wraith and Monolith. Therefor Id like those in a list that is as effective as possible beyond those choises.
Necron Lord - Destroyer Body, Veil of Darkness
Necron Lord - Res Orb
10 Necron Warriors
10 Necron Warriors
10 Necron Warriors
1 Necron Wraith
3 Necron Destroyers
3 Necron Destroyers
Monolith
Tomb Spyder
3 Necron Heavy Destroyers
42 Necrons, PO at 10
(Alternative option is taking 1 Squad of 5 Destroyers and 2 Wraiths. Id have a bigger Destroyersquad for the Veil to play with, but Id loose WBB if a unit gets wiped)
Any tips and tricks on how to use Necron/this list or general constructive criticism is valued.
Cheers, Cilithan
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This message was edited 1 time. Last update was at 2009/09/07 09:48:43
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.
Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
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![[Post New]](/s/i/i.gif) 2009/09/08 03:22:21
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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I don't recommend using VoD at all under the current rules/codex. I think using 1 or 2 wraiths is a waste. Spend the points on Scarabs(a must have in 5th). The Tomb Spyders points could also be better spent.
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This message was edited 1 time. Last update was at 2009/09/08 03:23:26
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![[Post New]](/s/i/i.gif) 2009/09/08 03:48:59
Subject: Re:Necron 1700 points
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Storm Trooper with Maglight
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I agree with NecronLord3 on the Tomb Spyder, single Wraith, and Scarabs. I like having Gaze of Flame on my Lords.
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![[Post New]](/s/i/i.gif) 2009/09/08 04:02:01
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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Same here, I like GoF in combination with Lightning Field.
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![[Post New]](/s/i/i.gif) 2009/09/08 04:12:21
Subject: Necron 1700 points
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Homicidal Veteran Blood Angel Assault Marine
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NecronLord3 wrote:I don't recommend using VoD at all under the current rules/codex. I think using 1 or 2 wraiths is a waste. Spend the points on Scarabs(a must have in 5th). The Tomb Spyders points could also be better spent.
why would the current rules/codex make Veil bad?
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![[Post New]](/s/i/i.gif) 2009/09/08 04:38:33
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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Deep Strike Mishaps.
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![[Post New]](/s/i/i.gif) 2009/09/08 04:45:39
Subject: Necron 1700 points
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Homicidal Veteran Blood Angel Assault Marine
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NecronLord3 wrote:Deep Strike Mishaps.
That is hardly enough to avoid using a very potent weapon available to the army. Especially when the army needs all the help it can get.
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![[Post New]](/s/i/i.gif) 2009/09/08 04:55:41
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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I disagree. When(not if) when you lose a squad plus Lord you'll never use the VoD again. There is far to much terrain and units on the average battlefield to tactically use the VoD with much success. If you mishap you end up with 1/3rd chance you're thrown in reserve, 1/3rd chance your opponent gets to set you up for a turkey shoot, and another 1/3rd chance your unit is GONE.
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![[Post New]](/s/i/i.gif) 2009/09/08 05:09:09
Subject: Necron 1700 points
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Bounding Assault Marine
Los Angeles
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There are really only a couple viable builds for necrons with the current dex in the current edition.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/09/08 05:59:31
Subject: Necron 1700 points
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Growlin' Guntrukk Driver with Killacannon
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What are the necron power builds?
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![[Post New]](/s/i/i.gif) 2009/09/08 06:20:05
Subject: Re:Necron 1700 points
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Lesser Daemon of Chaos
Groningen, The Netherlands
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Thanks all for the comments.
@Necron Lord. Thats an impressive-looking NecronLord in your Avatar. Im intreaged. Youve got a link with pics of your army?
In general, I know that in the current list the Wraith and Tomb Spyder are meh, but as I said, these are inbound conversionprojects. I will try to get some Scarabs/Gaze of Flame in though. This version any better?
Necron Lord - Destroyer Body
Necron Lord - Res Orb, Gaze of Flame
10 Necron Warriors
10 Necron Warriors
10 Necron Warriors
1 Necron Wraith
5 Necron Destroyers
8 Scarab Swarm
Monolith
Tomb Spyder
3 Necron Heavy Destroyers
41 Necrons, PO at 10
Or do I actually want Disruption Fields on my Scarabs? My gut tells me that cheap is better with Scarabs, but in this form theyre more or less useless agains a Mech army (of which there are a lot).
Thanks again, Cilithan
Edit: Duh, sorry NecronLord, just found your gallery-link in your sig. Great looking figs!
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This message was edited 2 times. Last update was at 2009/09/08 06:25:04
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.
Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
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![[Post New]](/s/i/i.gif) 2009/09/08 06:30:04
Subject: Necron 1700 points
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Homicidal Veteran Blood Angel Assault Marine
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NecronLord3 wrote:I disagree. When(not if) when you lose a squad plus Lord you'll never use the VoD again. There is far to much terrain and units on the average battlefield to tactically use the VoD with much success. If you mishap you end up with 1/3rd chance you're thrown in reserve, 1/3rd chance your opponent gets to set you up for a turkey shoot, and another 1/3rd chance your unit is GONE.
You must think Daemons suck too then because they have to deepstrike.
Veil is very powerful for a variety of reasons including by not limited to gaining better LoS on units, snagging late objectives, leaving danerous areas to avoid getting assaulted, etc etc.
Given the problems facing Necrons at lower points levels in 5th edition, I would think Veil is almost required. If Chaos Marines had a veil type power I know I would be taking it, and using it regularly to great effect.
I think you're jumping at ghosts and making the possibility of mishapping out to be a much bigger threat than it really is. If it was so terrible, why would deepstirking units ever be taken in any army? Reality is they're used in a fair few very competitive lists right now (Chaos DS Oblits, Termies and sometimes Winged Princes, Marines can DS Termies and Landspeeders, Tau DS suits, the entire Daemon codex, etc). I regularly deepstrike my Oblits (all 6 of them) in my Chaos army and have no issues with it. They're really one of the huge impact units for my army as well, so losing them is often devastating. The key is picking smart places to deepstrike and knowing when its ok to risk being aggressive with it and when to be more conservative.
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![[Post New]](/s/i/i.gif) 2009/09/08 07:15:20
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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You won't find many units as expensive as Necron units in your examples. Not to mention that the Lord goes along with the VoD unit and he is a minimum of 160pts(Lord + VoD). Most other armies have access to abilities and/or equipment to aid in Deep Striking. Also, Demons, SM, Chaos, etc. don't have phase out to worry about. Only Necron units that apply to Phase Out can be teleported via VoD. Phase out is a much greater problem given the strength of sweeping advance, VoD your Necrons around and you only make your opponents job easier. However, be my guest and do with your army as you please, but if you ask for my opinion or advice (which the OP did) I don't recomend it under the current rules.
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This message was edited 2 times. Last update was at 2009/09/08 07:23:01
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![[Post New]](/s/i/i.gif) 2009/09/08 12:22:29
Subject: Re:Necron 1700 points
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Rotting Sorcerer of Nurgle
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Honestly, if you roll well with VoD its a decent enough spell. But the cost, and IF you fail, it could easily mean game for you.
Also I'd suggest a rez orb on both your lords. Never leave home without em!
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![[Post New]](/s/i/i.gif) 2009/09/08 12:47:16
Subject: Necron 1700 points
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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If you are going with the wraiths take 6  Run with destroyer lord, phase shifter, res orb and warscythe and watch as the enemy fall down around you. Just dont get in rapid fire range. I am not as inclined to believe scarabs are necessary but i do think they are useful.
While I do think that the VOD can be useful I usually refrain from using it, unless i have a plan/unit designed for it. It just is too expensive and you end up killing your self at the most inopportune times. Also I feel like it is not as useful to pull people out of combat because to most dedicated assault troops you will get swept in the first turn.
For the Tomb spider, make sure to produce 1 scarab so that you have 5 wounds at T6
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![[Post New]](/s/i/i.gif) 2009/09/08 19:02:54
Subject: Necron 1700 points
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Irked Necron Immortal
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Yeah, the main problem with this list (and LOTS of other lists that people always seem to make) is that you only have ONE wraith, ONE squad of Destroyers, and ONE squad of heavy destroyers. While not bad choices in themselves, the fact that you only have one squad of each means you're losing out on PART of the Necrons best rule: WBB
In other words:Once that ONE squad is wiped out, nothing can get them back, so taking 2+ squads of anything (plus Tomb Spiders for better effect) means that once the first squad is wiped out, they can still get those oh-so-useful WBB rolls and join the other squad.
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Also, about VOD: The only problems that I personally have with it is that:
(1) You need a good unit (Immortals are the best for this) to go around with to be the most useful.
(2) Bad scatter/Deep Strike Mishap (of course).
(3) My Main problem: Once that Lord is gone (with his unit), you are down one Res Orb, and one unit of whatever, just for a unit which will probably (depending on your tactic) get killed off pretty quickly, as enemies will concentrate fire on that bunched up squad not near the rest of the army.
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7000 pts (Not including Gauss Pylon Network)
Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline. |
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![[Post New]](/s/i/i.gif) 2009/09/08 19:28:28
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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On VoD: Exactly! The VoD is best used on a stripped down Lord. Though in concert with Gaze and LF the equipment could buy some protection from assault. But I probably won't give this a trial run as I have moth balled my VoD list.
I also agree on taking multiples for WBB benefit. However, the FOC sometimes limits this tactic.
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![[Post New]](/s/i/i.gif) 2009/09/09 10:30:24
Subject: Re:Necron 1700 points
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Lesser Daemon of Chaos
Groningen, The Netherlands
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Hey Dakka mates,
Thanks again for your replies. Ive been reading a lot of stuff on Necrons the past days (Dakka has a good amount of quality topics, a great place to look for good info). Thanks to SsevenN and 40KE, Eightball, Extrenm(54) and others for the info in those posts/topics.
Im a headstrong guy non the less, so I wont let go of my desire to convert a Wraith, Tomb Spyder and Monolith yet. (What I wanted to do with the DLord I could do to the 3 HDestroyers as well for instance).
How about this list? Sure it has no Scarabs, but at least it has two units of Destroyers, which is worth something as well, WBB-wise.
300 Deceiver
180 10 Necron Warriors
180 10 Necron Warriors
41 1 Necron Wraith
250 5 Necron Destroyers
250 5 Necron Destroyers
235 Monolith
55 Tomb Spyder
195 3 Necron Heavy Destroyers
1687pnts
34 Necrons, PO at 8
Sorry to keep bugging you lot, but Im still puzzling here. I hope that devising a decent Necron list isnt as rigid as CSM is (where you basically have limited options - list wise). I like the lists 40KE uses, but Im not sure I want multiple Monoliths and I quite dislike Immortals (rules and modelswise).
Cilithan
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Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.
Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
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![[Post New]](/s/i/i.gif) 2009/09/09 14:38:19
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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What is to dislike about Immortals? They carry and Assault 2 gun, with a 24" range and they are Toughness 5. The only downside is that they aren't fearless. For 28pts they are a bargain in the Necron list, IMO. Can't argue with you on model price though. Necron lists aren't remotely like Chaos, but our builds do require certain combinations to work well. The Tomb Spyder and Wraith are black sheep in your list. They do nothing for your army. You can get 8 Scarab bases for your 96 points. Also what points value are you playing at? Most games are going to be at 1500, 1750, or 2000.
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This message was edited 2 times. Last update was at 2009/09/09 14:44:39
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![[Post New]](/s/i/i.gif) 2009/09/09 15:04:01
Subject: Necron 1700 points
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Elite Tyranid Warrior
Florida
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A tactic I've seen work well is putting a necron lord with warscythe and the jetbke boy with scarabs and let them soak dmg for him while he attacks targets like tanks.. while hes running distraction it allowed the player to move into position and open fire with all the codex had to offer.. sorry if I don't use all appopriate names for your units I'm not versed in necrons I'm just describing what I saw in tourneys. With tactics like that the necron guy placed 4 outta 25.. behind my csm at 3rd, orks for 2 and eldar jetbike/seer council at 1..
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![[Post New]](/s/i/i.gif) 2009/09/09 15:08:16
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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Nice pair. I've never thought to run a Lord with Scarabs.
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![[Post New]](/s/i/i.gif) 2009/09/09 15:15:45
Subject: Necron 1700 points
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Elite Tyranid Warrior
Florida
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It worked really well. If it weren't for a few failed we'll be back rolls I would've lost to the necrons lol.. we played an annihilation/kill pts game.. Tactics like that are pretty common where I play.. It gives those heavy hitters more wounds.. I saw the same guy do it with tau with one of their actually good melee guys and drones..
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![[Post New]](/s/i/i.gif) 2009/09/09 15:22:46
Subject: Necron 1700 points
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Pyro Pilot of a Triach Stalker
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The only downside is that the Lord becomes T3 due to mixed toughness. And, I think it does negate the VtB, stealth, and fearless rules.
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This message was edited 2 times. Last update was at 2009/09/09 15:26:29
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![[Post New]](/s/i/i.gif) 2009/09/09 15:31:43
Subject: Necron 1700 points
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Elite Tyranid Warrior
Florida
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True but the lord wasn't meant to last.. he was a big hey look at me! I mean the guy used to to kill maybe a tank or so but the main purpose was smoke screen. From my exp against Necrons and watching the guy at the club the make or break for most their armies is the troops.. I mean I've seen 30 kill a titan lol I've never seen the hq etc be as vital(cept maybe the orb). The coolest thing he did with hq, vod, monolith and troops was like a insta teleport etc behind the IG tank line and blow them to hell. Automatically Appended Next Post: And his toughness doesn't matter cause he's not taking wounds lol well at least till the scarabs all die but with a healthy swarm that should take awhile lol
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This message was edited 1 time. Last update was at 2009/09/09 15:33:47
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![[Post New]](/s/i/i.gif) 2009/09/09 19:26:26
Subject: Necron 1700 points
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Sadistic Inquisitorial Excruciator
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Everbody gives Tomb Spyders bad press, but they're really quite good when you use them. I would drop the Wraith in favour of another Tomb Spyder, but you have to drop something else as well.
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![[Post New]](/s/i/i.gif) 2009/09/09 21:00:11
Subject: Necron 1700 points
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Bounding Assault Marine
Los Angeles
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How about this?
1700 Necrons
Ncron lord+warscythe+ destroyer bod =140
Necron lord+ res orb=140
total 280
Troops
10 Necron warriors=180
10 Necron warriors=180
total troops=360
Fast attack
9 scarab swarms=108
10 scarab swarms=120
10 scarab swarms=120
total fa=348
Heavy support:
monolith -235
monolith -235
monolith -235
total HS= 705
total=1693
Scarabs and destroyer lord turboboost first turn gaining 2+ cover save, monoliths provide cover fire, and washing the necrons as they get dropped. then scarabs tie up high firepower units while destroyer lord and monoliths clean up.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2009/09/09 21:57:28
Subject: Necron 1700 points
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Irked Necron Immortal
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Sushicaddy: The problems with this list (no offense btw):
(1)Enemies only have to kill 1+1/2 warrior squads and you're phased out (not too hard to do if you avoid the scarabs)
(2)Yes, scarabs are decent, but not worth having almost 30 of them. Assuming they don't get destroyed by attacks, or get assaulted (that 2+ cover save is gone in assault) they will tie up (or get tied up by) a few units for a couple turns before getting killed. Once they do, you're down to 2 warrior squads and monoliths, refer back to (1).
(3)Aside from the "long" 24" range of the monoliths, you have nothing that can attack at any decent range, and the warriors can only shoot 24" if they don't move as well, so this list can easily get outranged.
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This message was edited 1 time. Last update was at 2009/09/09 23:52:40
7000 pts (Not including Gauss Pylon Network)
Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline. |
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![[Post New]](/s/i/i.gif) 2009/09/10 09:01:07
Subject: Necron 1700 points
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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this list lacks much killing power and while everything can deep strike, which might make it interesting to play you are going to have a hard time with this list. As eight ball said i only have to kill 15 warriors to phase you out, which should not be too hard to do, gated/podded sterngaurd, podded hflamer dread will have a field day. Also what do you need the 3rd monolith for. I know one tactic is to pull using one monolith and then particle whip using the other, because the enemy are going to be relatively close together due to combat, but the third just seems to me to be a waste. You only have 2 possible units to pull (assuming lords are in with squads). One question to the group just because I have not done it, can you block los to 20 warriors using 3 monoliths, I think it may be possible even though they are skimmers?
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This message was edited 1 time. Last update was at 2009/09/10 09:01:20
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![[Post New]](/s/i/i.gif) 2009/09/10 16:27:10
Subject: Re:Necron 1700 points
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Tail-spinning Tomb Blade Pilot
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You can run 4 wraiths. A trick I use now and again will be to get 3 wraiths in a squad and run the lone wraith a dest. body, phase shifter, res orb., lord. The lord plus the wraith makes the unit T6. With this list you can run some Tomb spiders and you create one unit of scarabs so that entire unit is T6. If you make more than one scarb base the unit becomes T3. So with 1 unit of 3 wraiths, one unit of 1 wraith plus lord, and a couple free floating T. Spiders with a scarab attached, you have a few resiliant T6 units. Just a few tricks Ive learned playing in the last few months.
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![[Post New]](/s/i/i.gif) 2009/03/17 15:06:09
Subject: Necron 1700 points
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Irked Necron Immortal
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tiekwando wrote:One question to the group just because I have not done it, can you block los to 20 warriors using 3 monoliths, I think it may be possible even though they are skimmers?
Yes, it does work (you use true LOS for skimmers, and since the monolith is right along the ground, warriors are blocked), however, I don't really like doing this because the warriors are unable to either shoot OR run because they move at the same speed as a Monolith....and if you're gonna do that, you might as well have them in reserves and have them come through the portal (just back the monoliths up, portals facing away from enemies). This gets the same effect, without risking the warrior squads as much (although I still don't really know how well it works)
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7000 pts (Not including Gauss Pylon Network)
Alpharius wrote:Meltdown at the Nuclear Over-reactor!
Run! Run! RUN!
Unit1126PLL wrote:Everything is a gunline. Khorne berzerkers have pistols? Gunline unit. Tanks can't assault? They're all, every last one, a gunline. Planes? Gunline. Motorcycles? Mobile gunline. Mono-Khorne daemons? Bloodthirster has shooting attack. Gunline. |
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