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Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






So what do you feel it is that makes Space Hulk such a good game? Rather than discussing the models themselves, this is more about the actual gameplay factors.

I mean, the basic rules are now 20 years old, and yet the gaming community has rarely said a bad word about them. Nor are they particularly complex. Pick up your dice, roll them. Succeed or Fail, rinse and repeat.

To me, it's that the game lives up to it's tagline of 'desperate combat'. Space Hulk is not an easy game for the Marine player. Limited men versus unlimited opponents, and often those unlimited opponents need only eliminate a certain one of yours to win. This to me is the appeal. You (well, I) get a genuine sense of achievement with each mission completed, and yet even when facing yet another failed sortie into the Hulk, you are usually up for retrying it once more, seeing a duff move here and there.

What do you think it is?

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Made in us
The Hammer of Witches





A new day, a new time zone.

It keeps the pressure up. Play moves quickly. Good tactics are visibly rewarded (marines gun down charging hordes of genestealers due to well placed fields of fire; genestealers spring an ambush and shred terminators like cabbage). It's fairly balanced so that a good player is rarely going to feel like the outcome of the game is soley based on the vagaries of the dice.

This message was edited 1 time. Last update was at 2009/09/09 20:37:39


"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
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Made in us
Widowmaker





Virginia

Every game you play both sides usually have a good time. The marines inflict horrendous casualties and genestealers usually win.

2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
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Made in ca
Hurr! Ogryn Bone 'Ead!





"Je ne sais quoi"



 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Didn't think I'd got that bit right!

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Made in us
Dakka Veteran





Mad Doc Grotsnik wrote:Limited men versus unlimited opponents,


This and the fact that one side is all (mostly) shooty while the other is all HtH....
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

As to what the "Je Ne Sais quoi" is, I cannot say.

It is quite simply, a game in a box. You need only its contents to play and a tabletop (and an opponent - but older versions had single player rules).

This message was edited 1 time. Last update was at 2009/09/10 07:54:44


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Morphing Obliterator





rAdelaide

chromedog wrote:
It is quite simply, a game in a box.


1: "Cut a hole in a box", 2: "Put your game in that box", 3: "Make her open the box... and that's the way you do it!"

   
Made in gb
Stitch Counter






Rowlands Gill

For me it is because it is an immersive experience. I think the reason 2nd edition failed and they rolled back to a 1st edition style "turn timed" game with this new edition is because the time pressure really added to the feeling of "being up against it" as the marine player. It is almost role playing in its intensity at times. Its not just about cold, clinical, abstract analysis, like many boardgames can be. Instead its about a visceral struggle with inumerable foes, making snap judgements in real time. And that makes it sort of special.

Cheers
Paul 
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

It has an unavoidable narrative despite any knowledge of 40k fluff.
eg It's incredibly easy for anyone to imagine the comms transmissions as an important squad member is lost and stealers start to pour through!
'They're in the ceiling! Rark swoosh crump dakka dakka, argh, static hiss'
'tsss, Bethor what's your position?'
'Slurp, hiss, scuttle'
All marines be afraid

Constant gambling and decision making on both sides keeps things tense.

Also, who doesn't like solving problems???

This message was edited 1 time. Last update was at 2009/09/10 09:35:19


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Made in gb
Dark Angels Neophyte Undergoing Surgeries




London

Beautifully simple and elegant rules, coupled to a fantastic narrative that genuinely permeates and drives the game. As proof of the brilliance of the rules, I consider it to be just as much fun whichever side you play as, and thats speaking as a long term Space Marine fan
   
 
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