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Made in us
Drone without a Controller





Hi, I'm considering starting a daemonhunters army to go along with my space marine force. I'm hoping for other people's opinion on the chapter. Comments are really apreciated, thanks!

 
   
Made in nl
Death-Dealing Devastator





The Box

I love the models and the fluff, but as a stand alone codex they are not strong at all. Consider using them with IG (as counter charge units in an IG list or use the IG to support the GK list.) that can be very competitive.

EDIT:
And by the way:
GK + Priest =

This message was edited 1 time. Last update was at 2009/09/11 20:28:35


The Runner in the Box! Don't try to ruin my runnin'!!

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

i agree with Joostuh. by themselves not the best. allied with IG (or others), much better.
i started running an "elite" =I= with 2 mystics and 2 preists. i gave the =I= a bolt pistol and a CCW. i also added a Psychic Hood, and he gave the last Eldar player i played fits all game long. the =I='s total cost is 70 points.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

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Come again some other day
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I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Daemonhunters can be just as strong as any other codex army; however, they require a lot of finesse to play well, due mostly to their archaic special rules, high point values and the fact that they are a bit of an underdog army. If you can win with Daemonhunters, you have earned that win. Most of us DH players tend to consider draws to be minor wins, and losses to be training exercises/team builders. Then you can be truly masochistic and play pure Grey Knights; it’s like playing half of an army versus your opponents full point spread. But a win with pure GK's is like sipping an exquisite wine, while a draw is like getting away with a well thought out trick, and a loss is still a pretty good game all on its own.

I normally run a pure GK Tri-Raider list (because if I brought a 4th LR to the table at 1500pts, someone when slash my tires), and there are times I never disembark my infantry units as half my list tables my opponent. Other times my LR's go from tanks to pillboxes to bunkers to terrain over the course of 5-6 turns, with my GK squads taking on 2:1, 3:1, and even 4:1 odds in close range combat.

Kill point games are mostly wins for me, Objective games are mostly draws or losses due to the low model count army I enjoy playing. Win or lose, though, my opponents generally have to work for it and the games tend to be very close and quite enjoyable for both of us.

As a closing note, DH units can be allied into Space Marine, Imperial Guard, and Witch Hunter armies, or can have SM, IG, and/or WH units allied into them, a feature which adds to their flexibility and play time. Not to mention that they have the best looking Terminators GW has ever produced.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Fixture of Dakka






on board Terminus Est

I think you might want to consider using Grey Knights as an ally for your SM army. I have been using a squad of Grey Knights in power armor as an allied troop choice and so far they have been fantastic. I run them in a SM rhino that really adds another dimension to what they can do. They are good at both shooting and close combat plus they have some special rules that help against daemon armies. It's also a way to get a cheap psychic hood in your army. I field them with both a psycannon and an incinerator, both of which are very useful. I find Grey Knight terminators too expensive for what you get but I know some players really love them.

G

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Made in us
Raging Rat Ogre




USA, Waaaghshington

daemonhunters was my first army, they're really challenging to win with and REALLY need a new codex. But they can win if your careful and plan out all of your moves. At first i played recklessly with them, believing they were uber assault units.... and lost all the time. Now i play a more shooty style with psy cannons and mystics, usually alling them with SM. Tossing in missle launchers, plascannons, las etc. etc. Nowadays i can manage to pull a win out every once in a while.

 
   
Made in au
Killer Klaivex






Forever alone

They're great for dealing with MCs, Nobz, and characters with multiple wounds. They're one of the only things in the game that can outright kill a Daemon Prince, Abbadon, or any other 'Eternal Warriors', due to the RAW (and RAI, most likely) in their codex.

I'm taking an allied squad in my SM army.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Drone without a Controller





All this sounds awsome i'm really excited to start a daemonhunters army and i'm thinking i'm going to combine my sm force with my new dh.

 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Yeah... I'm in the same boat and I'm starting a DH army. I'm planning on abusing the allies rules as much as possible, taking stuff from both the Witch Hunters and IG codecies. I do think that DH currently work better right now as allies for other parent armies, but I think it will be fun to run a "Might of the Inquisition/Imperium" Army. That or I might just try Khan with some GKTs in a LR...

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Made in gb
Fresh-Faced Inquisitorial Acolyte





YOU CANNOT ALLY GK WITH SM! This is a big problem, as GK can only be used with IG, as GK are the "secret" SM Chapter, so they aren't going to fight alongside the SM. However, this does unlock the option of the daemonhosts, whose rules are AMAZING!! However, if you just want an I with you, then it should be fine.

MC

"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."

Saint Domonica to Evil Lord Vandire


Lord Vandires reply: "I can't die, I'm too busy to die"


Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

SM can use Grey Knights as allies, but Grey Knights cannot use Space Marines as allies.

Basicly, take a lot of Terminators and Land Raiders. Land Raiders are always good, and GK Termies are the best termies in the game.

Also, always fit in a Grand Master. That NFW is beastly in his hands, and he'll be able to handle nearly any character that comes near him quickly and easily. Best of all, he gets a retinue of those awesome termies.

PAGK are decent units, but are stupid expensive for what they do, and thus you should only take as many as you need to cover your objectives. Their lack of ability to take a dedicated transport of any kind really hurts them. If you aren't going to run pure GK, I'd reccommend IST instead. Cheaper, can take a transport, and get some nice anti-tank weaponry that the DH desperatly need.

Never take teleport attack PAGK. Terminators deepstrike better, and PAGK are barely worth it as it is, take away their ability to score, and it gets even worse.

Inquisitors are definetly cool fluffwise and ruleswise, but very rarely justify their points cost. Unless you really need a cheap psychic hood(which, if you play GK, you shouldn't need an Inquisitor for this, if you even need a hood at all, thanks to the Aegis). Other then that, use them to unlock cool toys.

Assassins range from crap to awesome. Deathcult, Culexus, and Vindicare are all horrible for various reasons, and Eversor and Callidus are both very useful for very different purposes. Just remember, when you include assassins in your army, consider how much you end up putting into them, and how they'll affect your game.

Daemonhosts suck. Way too random, and they just can't justify their costs.

Basicly, it's a really crappy, poorly written ruleset with some great fluff and absolutely incredible models(DH is still, in my opinion, the best looking range GW has ever produced, even after all these years), but can be fun to play, and offers some decent stratagies if you're willing to make compromises.
The greatest strength of the Grey Knights is that they can do everything better then everyone if they want to. It gives them unmatched versatility and tactical options, at the cost of having an incredibly small army size. You need to get used to judging your opponent's army on the fly, and taking advantage of their weaknesses in the best way possible. Since Grey Knights can fight at any range, you want to put yourself at the range where the opponent is the least advantageous.
   
Made in au
Killer Klaivex






Forever alone

I personally think that Vindicare Assassins are great.

'Oh, sorry, did I just kill your powerfist-toting sergeant?'

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in fi
Rough Rider with Boomstick




Finland

The Warp wrote: Hi, I'm considering starting a daemonhunters army to go along with my space marine force. I'm hoping for other people's opinion on the chapter. Comments are really apreciated, thanks!


The following articles should help you. The first is a list of the various quirks the Codex contains. The second is a tactica for Grey Knights.

http://www.bolterandchainsword.com/index.php?showtopic=150103

http://www.bolterandchainsword.com/index.php?showtopic=101214&st=0&start=0

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Death Guard
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

They're cool... have bad ass termis... thats about it

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Made in us
Drone without a Controller





Sweet thanks A-P!

 
   
Made in us
Raging Rat Ogre




USA, Waaaghshington

Cheese Elemental wrote:I personally think that Vindicare Assassins are great.

'Oh, sorry, did I just kill your powerfist-toting sergeant?'


ive been using the vindaicare for a while and i cant see why people dont like it. the marksman rule is awesome and with turbo penatrator (funniest named wargear in the game lol) you can pop people's nobz in one hit.

 
   
Made in us
Scuttling Genestealer




San Francisco

Grand Master w/ Nemesis Force Weapon makes me hate Grey Knights. (All my mutli wound nid's dying in one hit.. :( )

To The End.  
   
Made in nz
Sword-Wielding Bloodletter of Khorne





Norwulf wrote:daemonhunters was my first army, they're really challenging to win with and REALLY need a new codex. But they can win if your careful and plan out all of your moves. At first i played recklessly with them, believing they were uber assault units.... and lost all the time. Now i play a more shooty style with psy cannons and mystics, usually alling them with SM. Tossing in missle launchers, plascannons, las etc. etc. Nowadays i can manage to pull a win out every once in a while.


This is an old post and Ill be completely OP for a second but does anyone else think this man (woman? unlikely but ill ask) deserves a medal? First army is DH and he's STILL playing? Maybe it's the Immortal Emperor in disguise? Or at least some form of minor pagan deity. Playing DH as your first is the definition of big balls.

Back to the post. I play pure Gk just for the small chance I might one day get to say to my friends - Yes you did lose to 15 models in a 1500 point game. Telling someone they lost to GK is epic
And they are singuarly awesome. Each one is a god of war with the best weapons, skills and courage. Pure GK is more fun I think, but then you're going to win a helluva lot more playing them with SM. Do it and join an elite group (DH players) amongst and elite group (Inquisition players). Or you could join the Pure GK players (and elite group within the elite DH players group) or even the rarer group; pure GK players who actually win. I'm not there yet

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Either that or take a 4+ cover save from all of GW's red tape blocking LoS to the way to play it. - Kitzz 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Nothing wrong with starting DH as a first army. I started with them(in fact, they're the only army that I've actually played a real game with), and they don't do too bad. Also, their small army/unit size and versatility makes it easy to get used to the flow of battle, since you can jump into most any situation if you need to.

They're not the easiest to win with, but you'll be able to learn all aspects of the game very quickly, since you will be playing towards all aspects of the game if you want to stand a chance as DH.

This message was edited 1 time. Last update was at 2009/09/14 20:38:50


 
   
Made in us
Raging Rat Ogre




USA, Waaaghshington


Madgod wrote:This is an old post and Ill be completely OP for a second but does anyone else think this man (woman? unlikely but ill ask) deserves a medal? First army is DH and he's STILL playing? Maybe it's the Immortal Emperor in disguise? Or at least some form of minor pagan deity. Playing DH as your first is the definition of big balls.

well shucks dude, thanks! your right my balls are enormous lol. (shh dont tell anyone im really the emporer though! making an electric wellchair out of the golden throne would be a waste if i get assasinated).

Anyhoo, when i started playing, i picked the army that looks coolest to me which was GK, they look like templars or knights in shiny armor and im obsessed with the crusades so they really appealed to me. I also had no idea how underpowered they are, i read the stats on em and thought they would be overpowered, having no idea what point cost was. Using DH also helped me learn the game really fast and taught me good lessons like losing with style I'm the kind of person that loves a challenge so ive stuck with DH hoping that one day my patience will be rewarded and GW will actually make them a new, decent codex, (instead of trading all my DH models for more orks).

Hey im confused by some things tho. in A-P's post, the website said that the codex takes precedence. So do DH thunder hammers really make your opponent not be able to attack till next turn, or are they like the thunder hammer's in the BRB? It doesnt make sense to me that GW doesnt fix things like that.

This message was edited 2 times. Last update was at 2009/09/15 03:35:25


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Yep, our thunder hammers can still stun-lock and opponent in close combat if they don't insta-kill them on the first wound. And per GW, our Force weapons still kill outright rather than inta-kill.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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