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Made in us
Regular Dakkanaut





I recently bought the Space Hulk boxed game, and love the terminators in it! I have 12 40mm bases that I converted in a way that they can click onto the base when I use them for 40k battles. These termies make up 2 elite & 2 hq and are 703pts! Looking at the online BA codex, I was thinking of something like this -

1 hq termie captain (space hulk dude with sword)
1 hq 1 termie librarian (space hulk liby)

1 elite 5 termies (ac in unit)
2nd elite 5 termies (flamer in unit)
3rd elite Furosio dread
* elite 10 Death Company in rhino

1 troop 5 assualt marines
2nd troop 5 assualt marines
3rd troop 5 assualt marines
4th troop 5 assualt marines
5th troop 5 assualt marines
6th troop 5 assualt marines

1 heavy Baal
2nd Heavy Baal

What are general thoughts of this?
Thanks for any & all feedback!
[Thumb - m100286a_SH_COVER.jpg]

This message was edited 1 time. Last update was at 2009/09/12 22:09:46


 
   
Made in us
Storm Trooper with Maglight





CT, USA

The space hulk termies, while awesome, are also not legal in a BA list. LC and TH/SS cannot be used in a tactical termie squad.
In general, Furioso dreads work better if put in drop pods.
5 Assault marines is not very survivable. Squads of 10 last longer, and make your army lower on KP. They might like a PF as well.
Baals are way cool. Super-way aweosme-cool. Sadly, a Lascannon pred is better.

Hope this helps.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Storm Trooper with Maglight






New Hampshire

I have just as good luck rending high AV with my Baal as I do just blasting though it with Lascannons. And the Baal can to anti infantry and light armor just as good. Although you could run one of each. I run a Baal and a Godhammer landraider.

I don't like putting my furioso in a DP. It's can't assault the turn it arrives, and that's what a furioso is for. I borrowed a friends DP and tried it a couple of times and it never worked out for me. In 6 games, didn't come in until turn 4/5 twice, landed too far away 3 times, and the one game he came in on time and on target, he got blasted before he did anything really useful. But YMMV.

I agree 110% about 5 man squads not having survivability. 2-3 ten man squads would do better. Powerfists and melta bombs are a must with assault squads.

This message was edited 1 time. Last update was at 2009/09/13 01:32:45


"Elysians: For when you absolutely, positively, must have 100% casualties" 
   
Made in us
Regular Dakkanaut





Okay, How about this...

1 hq termie captain (space hulk dude with sword)
1 hq 1 termie librarian (space hulk liby)

1 elite 5 termies (ac in unit) sgt has thunderhammer but this wont count as that...
2nd elite 5 termies (flamer in unit) sgt has lightning claws but this wont count as that...
3rd elite Furosio dread ...maybe make it a DC dread?
* elite 10 Death Company in rhino

1 troop 10 assualt marines pf in unit
2nd troop 10 assualt marines pf in unit
3rd troop 10 assualt marines pf in unit

1 heavy Baal
2nd Heavy las pred

This message was edited 1 time. Last update was at 2009/09/13 01:34:23


 
   
Made in us
Storm Trooper with Maglight





CT, USA

Much better. This is a great place to start.

Obviously Salted Diamond and I think differently. The best thing to do is exactly what he did; find a friend to borrow different models from, and then try them out and see what works the best for you.

...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in au
Utilizing Careful Highlighting





Australia

Looks good

How you goingg to get your second termi squad around (assuming libby gets your first one around)?

Even with las pred still think you a little under gunned for mech/armour hvy opponents

Think 3 orc wagons coming frontal?

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in au
Sinewy Scourge




Downunder

I'd drop the DC's rhino for Jump packs. Death Company are bloody nasty when the can target squads 18".

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Regular Dakkanaut





here's what I am thinking of...

2000 pts exactly...Blood Angels....

HQ 1
Company Captain, with terminator armour, with thunder hammer and storm shield (Space Hulk Mini) 125 pts
HQ 2
Librarian, with terminator armour (Space Hulk Mini). 145 pts
ELITE 1
5 Terminators (Space Hulk Minis), Sgt will be lightning clawed mini but use sword & storm bolter, one mini has chainfist, and a heavy flamer. 210 pts
ELITE 2
5 Terminators (Space Hulk Minis), assault cannon. 230 pts
ELITE 3
Furioso Dreadnought, venerable, heavy flamer, extra armour. 160 pts
ELITE *
5 Death Company with jump packs. 25 pts
TROOPS 1
10 Assault, power fist, plasma pistol, meltagun. 305 pts
TROOPS 2
10 Assault, power fist, plasma pistol, meltagun. 305 pts
TROOPS 3
5 Tactical, power fist, plasma pistol, melta bombs, meltagun, in Razorback that has dozer blade, pintle storm bolter, extra armour, twin linked lascannons. 345 pts
HEAVY 1
Baal Predator, pintle storm bolter, heavy flamer side sponsons, extra armour. 150 pts



Automatically Appended Next Post:
Any thoughts? Thx.

This message was edited 1 time. Last update was at 2009/09/15 16:44:24


 
   
Made in us
Regular Dakkanaut





Comments?
   
Made in au
Sinewy Scourge




Downunder

What strategy do you intend to use?

Mass DSing while the Tac and BaalPred try to hold out?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Regular Dakkanaut





Yes
   
Made in au
Sinewy Scourge




Downunder

Yeah, not so good.

A friend asked me to do that in a 1,500 match, I had to proxy most of my army with Dark Angel Marines.
To tie up this tragedy, damn railguns, 2nd turn loss, no units left on table.

In short, make sure your anchor formation is tough enough to take on their whole army until most of the Assault Marines and Term squads get in.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Regular Dakkanaut





How about this monster?

HQ 1
Company Captain, with terminator armour, with thunder hammer and storm shield (Space Hulk Mini)
HQ 2
Librarian, with terminator armour (Space Hulk Mini).
ELITE 1
5 Terminators (Space Hulk Minis), Sgt will be lightning clawed mini but use sword & storm bolter, one mini has chainfist, and a heavy flamer.
ELITE 2
5 Terminators (Space Hulk Minis), assault cannon.
ELITE *
5 Death Company with jump packs.
TROOPS 1
10 Assault, power fist, plasma pistol, meltagun.
TROOPS 2
5 Assault, power fist, plasma pistol, meltagun.
HEAVY 1
Baal Predator, pintle storm bolter, heavy flamer side sponsons, extra armour.
HEAVY 2
Land Raider for 5 termies
HEAVY 3
Land Raider Crusader for the other 7 termies

This message was edited 1 time. Last update was at 2009/09/18 16:48:27


 
   
Made in gb
Ferocious Blood Claw




Suffolk - UK

mmmmm I'd say the previous one was better IMHO, what springs 2 my mind 4 this one is "hi troops... bye troops" if you know what i mean...
I'd say drop the baal for another troops choice atleast...

Megan Fox - Proof that god exists and has taste...

Codex Dark Eldar - Proof that god has a sense of humour... 
   
Made in au
Sinewy Scourge




Downunder

BA assault marines can't take meltaguns. and both should be 10 men each.

BA has several things you absolutely must fufill when building your force. Firstly you need to know what the core of your list is, in this case you want to build around those Terms, ok so lets build around them either Teleporting in the 3rd turn, or popping out of those damn LRs.

For the first option, "3rd turn Thunder", run the rest of your army as 1 Assault Squad with 10 marines and 1 Tactical Squad (Rhino or what you want to do, I recommend a rhino as the turbo in turn 1 is good for camping early on objectives), so thats at least 405 points in your scoring core. Follow up with a Baal Predator and LasPred = 280 so with 685 points you have something that can last a bit.
Whether you want DC to DS or to hit something early to keep vanguard units busy is up to you and how your opponent plays.


The second is simple, don't take assault marines, just 2 tactical squads with 10 marines, combat-squaded with razorbacks to form your backline and supporting elements. 2 Landraiders. Rest of list should have boosted number of DC with jump packs,
a Techmarine with servitors and transport could give you a mobile heavy weapon squad, and keep the LRs running. I'd like someone to give some experience on the Techie as I've never run one.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

No advice here but I think the OP list looks like a lot of fun to play with in a non competitive environment very pschopathic vampire Space Marines fluffy. Enjoy ripping some jugulars out.

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
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