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Re-roll Follow-up: Do you re-roll dice rolled out of sequence?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Do you re-roll dice that have been rolled out of sequence or keep the original result?
Option - A
Option - B
Option - C
Option - D

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Author Message
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Made in us
Ship's Officer





Reading, UK

Scenario is as follows:

1) Player 1 is attempting to use Psyker Battle Squad shooting attack
2) Player 1 forgets to roll for a psychic test
3) Player 1 measures range, places template and rolls for the AP of the attack (result of a 6)
4) Player 2 realizes Player 1 did not roll for a psychic test and reminds them
5) Player 1 apologises, rolls, and passes the psychic test
6) ...

How would you play the next step?

Option A - I would allow him to make his shooting attack and keep the original AP roll of 6.

Option B - I would allow him to make his shooting attack and require him to re-roll the AP of the attack since it was made out of sequence.

Option C - I would not allow him to make his shooting attack, he didn't make a psychic test at the proper time (just as if he wanted to move a unit in the shooting phase he forgot to move in the movement phase)

Option D - Something completely different!

Thank you for your participation and comments.

DoW

"War. War never changes." - Fallout

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Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

I picked Option A just because I'm a nice guy

Everyone makes mistakes sometimes and a slip up here and there isn't a big deal.

Now if that keeps happening and the opponent wishes to reroll the AP dice if it's bad but not when it's good... then I'd get a little inquisitive as to why they keep doing it.

But on the whole, for most players they'd have just made a genuine mistake so really it doesn't matter to me.
   
Made in us
Morphing Obliterator




The Void

Option A. I want to win games because of strategy, not because of minor errors in the simulation of the battle.

This message was edited 1 time. Last update was at 2009/09/14 00:12:45


Always 1 on the crazed roll. 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Option A
Alot of people (especially newer players) tend to forget small things like this, allthough, if it happens all game long i may change that



Option C if they piss me off or if its a large scale tournament.
If your going for a tournament then you better know the fething rules spot on

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Lethal Lhamean






Venice, Florida

I chose option D.

In a friendly play or tournament environment my answer would vary. For friendly I'd be nice and in a tournament with prizes/money on the line I'd be a bit more cutthroat.

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Made in us
Mutilatin' Mad Dok






Columbia, SC

I wonder how the poll would've gone with an AP value of 1 instead...




 
   
Made in gb
Hanging Out with Russ until Wolftime







I am a dick, so I picked Option C.

However, I will give leeway to newer players, ONCE per game. Any more than that you are SOL.

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Made in us
Ship's Officer





Reading, UK

kartofelkopf wrote:I wonder how the poll would've gone with an AP value of 1 instead...
Funny you mention that. I actually went through the whole procedure again (rolled the psychic test, re-measured, and re-rolled the AP value (which was a 1). At that point, my opponent said "whoa, you rolled a 6 last time!"

I figured it wasn't worth the argument since I was the one who screwed up, but kicked myself since I ended up scattering perfectly on to his recently debarked command squad and their rhino. Saves shmaves!

DoW

"War. War never changes." - Fallout

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Made in us
Lethal Lhamean






Venice, Florida

Gwar! wrote:I am a dick, so I picked Option C.

I may have to remember this as a sig option when I get tired of my self promoting ways.

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Thor665's battle reports DE vs. assorted armies.
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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Stealthy Warhound Titan Princeps






Option A. Consistency is an important aspect in playing this game to me, so whenever you declare what your rolling for, I don't think you should ever re-roll it, no matter what the reason.

if a player declares they are shooting at my grey knights, and they say "two lascannons firing" and roll boxcars, and then I remember shrouding, i'll tell them they forgot to roll shrouding. This doesn't change the fact that both lascannons hit, it just means they need to make another roll to see if the cannons hit.

IMO, once you declare what your rolling, that roll always stands, otherwise all kinds of shenanigans can happen.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

Option A for me. The die has already been cast, so B is out. Option C...

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Made in us
Regular Dakkanaut




Gwar! wrote:I am a dick, so I picked Option C.

However, I will give leeway to newer players, ONCE per game. Any more than that you are SOL.


So THATS why you are posting on Dakka 24/7!

I voted A, I win without my opponents mistakes
   
Made in us
Da Head Honcho Boss Grot





Minnesota

I voted A. Makes for a faster game.

However, what's definitely not acceptable is having a player "accidentally" forget something and than only redo the roll if it's bad. For that reason, I think if it's a competitive game or a game against a stranger the player who made the mistake should go whatever the least advantageous option (hopefully they'll remember whatever they forgot next time too).

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Stalwart Ultramarine Tactical Marine






I think to be fair have him use the 6 plus another dice for test then roll ap if he passes

 
   
Made in ca
Irked Necron Immortal





I voted B, make him redo it all (assuming it's not like 50 dice he needs to roll), however, I think some people would change their tunes if that roll that you allowed him to keep made it AP1 instead of 6...

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Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I'd go with option A regardless of how favourable the results are. Dice are fairer than judgment, and both players would be perfectly aware of what was happening up to that point if both were paying attention (although evidently in this case neither player was paying attention).

A similar, but quite different case is if an Eldar player forgets to roll up his Fortune/Doom/Guide tests before beginning his movement phase. As soon as your opponent goes into his movement phase and starts measuring things out, he's out of luck in regards to those Psychic tests. Newer players get standard mercy in these situations, but in that case I'd usually be the first to say, 'are you sure you're not going to cast Doom on my 'Ard Boyz?'
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Option B because i'm a nice guy and noone wants their AP result to be 6 for the psyker battle squad.

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-Joseph Stalin
 
   
Made in us
Drop Trooper with Demo Charge





AZ, US

Because i constantly forget to do things or do things wrong, i grant my opponent the complete re-roll in hopes that he gives me the same option in the future. This too, is why i constantly call out exactly what is going on (this squad fires x weapons, 4s to hit, 5s to wound, 2 wounds, make your save) so my opponent might catch if im doing something wrong or forgetting something.

I assault with my guardsmen, why dont you?

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Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Option A. For good or ill keep the dice you rolled in situations such as that.

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Made in ca
Angry Blood Angel Assault marine




ottawa, ontario, canada

Option A, whats it really matter if its rolled out of sequence, jsut as long as he gets that psichic test in there at some point before inflicting wounds.

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Made in us
Fixture of Dakka






Lancaster PA

As long as it is a mandatory action like rolling the psykic test for the power, I let them roll out of sequence but keep the rolls they had previously made. (In short, A)

If it is not a mandatory action, like "whoops, I only moved my rhino 6" instead of 12! Can I move it in the shooting phase?" I generally don't let it slide if the resulting difference would have any bearing on the game. So if I haven't deployed anything, and my opponant decides he wants to move 12" with a rhino after he started blowing smoke, no biggie. If he forgot to move the rhino and realizes it in the assault phase, that's a bit much. We are generally easy going about it though.


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Made in us
Longtime Dakkanaut






Scyzantine Empire

Depending on the player and how cutthroat he's been towards me, I could go with any of the above answers, but I'll lean towards A in most cases.

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Steadfast Grey Hunter





Austin, Tx

I voted option D, because if the AP roll was a 6, I'd let him keep it. I he rolled a 1, I would have made him do it over.

In essence, I'm a douchebag cheater :p

   
Made in us
Rotting Sorcerer of Nurgle





Friendly game: A.
Competitive game: A.

Tourney: C, but the first is a freebee, a warning to not forget next time.

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Human Auxiliary to the Empire



Odenton, MD

I would make him roll for the psychic test, if passed, the players keeps the 6 as the AP. If psychic test fails then all is a mute point. On a side note, as for shooting that uses the blast marker, you have to mark your spot first prior to measuring. So if you mark your spot and it happens to be out of range then the shot is no good.

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where i want to be

Option A every time as long as its a honest mistake. If I am dead sure it was not (sadly dose happen) not as forgiving.
   
Made in ca
Angered Reaver Arena Champion






Option A. We also keep it for failures too. So if you forget to make a roll and fail the subsequent roll, we just point out what was missed and move on

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Made in de
Adolescent Youth with Potential







Doesn´t it depen on what he rolled for?

If he rolled well ...he has to do it again
If he rolled bad ...not ^^



I think it depends how long its been, how many rolls and so on. It can´t always be yes or no.
   
Made in us
Freelance Soldier






I opted B. However, my answer, like many before me would change based upon circumstance. I'd stick to my answer in a friendly game, or against a new player. I'd be more likely to play it to my advantage in a tournament setting. (Keep the AP6/Reroll the AP1-3) If the issue kept popping up, then I'd just tell them that the power fails, having not rolled the check.

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Made in us
Vassal



Who Dey

I chose A, but I would insist on consistency. If i let you do it, you let me do it in the same manner. And the manner in which it is done must be the same throughout the entire game.



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