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![[Post New]](/s/i/i.gif) 2009/09/14 04:47:44
Subject: Meltabombs in SM Tac Squads?
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Utilizing Careful Highlighting
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How important are meltabombs?
Obviously if you bringing a PF leave them at home.
However if the squad is something like plasma cannon, flamer, combiflamer, powersword and intended to push infantry off objectives, thats a lot of points already.
Do Meltabombs add signifantly to their ability to handle themselves vs armoured reinforcements?
How about that 90 point minimal tac squad sitting on the objective in a TL LC Razor on your own table edge? Use of meltabombs there?
Appreciate all your thoughts in advance.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2009/09/14 04:53:18
Subject: Meltabombs in SM Tac Squads?
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Fanatic with Madcap Mushrooms
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I would bring them.
They're useful, and about 20 points less than a PF for a usually better result (except against Walkers)
I mean, a 95 point minimal tac can blow up a 250 points Land Raider.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/09/14 21:32:04
Subject: Meltabombs in SM Tac Squads?
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Incorporating Wet-Blending
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I don't know that I would expect to see most tac squads assaulting a lR- usually by then whatever was in the LR is eating the squad. However, they do greatly increase effectiveness v. walkers so dreads have to think twice about charging in.
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-James
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![[Post New]](/s/i/i.gif) 2009/09/14 21:36:58
Subject: Meltabombs in SM Tac Squads?
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Rotting Sorcerer of Nurgle
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@jmurph:
Um.. you mean Immobilized Dreads.
Meltabombs are kinda meh when trying to hit mobile Dreads.
My 7 Cents.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/17 01:23:37
Subject: Meltabombs in SM Tac Squads?
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Utilizing Careful Highlighting
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Want to reinvigorate this thread
How do you use meltabombs effectively?
Lots of lists dont use them - why not?
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2009/09/17 02:28:52
Subject: Re:Meltabombs in SM Tac Squads?
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Annoyed Blood Angel Devastator
Alaska
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I've used them before, but a lot of the armies in my area aren't mech. So now I just have powerfists on everything that might be near a tank.
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Current Army: Too many freaking Jump Packs 1500
Gwar! wrote:The newb has it right. |
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![[Post New]](/s/i/i.gif) 2009/09/17 02:33:31
Subject: Meltabombs in SM Tac Squads?
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Stealthy Warhound Titan Princeps
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melta bombs are great against any enemy, but especially marines/guard.
if you play against a drop pod marine army, the pods are immobilized when they land, so melta bombs auto hit. they also get a +1 to the damage roll because they are open topped... much easier to remove them this way than by wasting fire from anything else.
also, when fighting against marines, if you can immobilize a land raider, or even stun it so it can't move one turn (most people don't buy extra armor) you can get in close and clamp a melta bomb on it. even if you charge a raider that moved, and your sergeant is cheap enough, you can always choose to death or glory with your sarge and try to stop it again with a guaranteed hit.
I would give melta bombs to any sergeant if I had points... unfortunately I normally do not.
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![[Post New]](/s/i/i.gif) 2009/09/17 06:50:31
Subject: Meltabombs in SM Tac Squads?
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Angry Blood Angel Assault marine
ottawa, ontario, canada
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I personally dont bother with them on my tac squads. I put them on my assault and vanguard squads but I usually dont find one meltabomb too effective against vehicles.
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Armies and records
3000 pts W:41 L:16 T:3
1250 pts W:0 L:0 T:0
7000 pts W:352 L: 224 T: 121
15000 pts W:666 L: 234 T: 18
3000 pts W:142 L: 62 T: 9
5th ed record
287 w / 68 l / 37 T |
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![[Post New]](/s/i/i.gif) 2009/09/17 09:04:12
Subject: Re:Meltabombs in SM Tac Squads?
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Veteran Wolf Guard Squad Leader
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I like Meltabombs especially as I like to use a Chaplin with a JP in conjunction with an Assault Squad (sgt also with MBs) this gives me redundancy if I have a crap dice roll. Also the Jump packs give you the maoeuverability (I really can't spell that wors) to take out heavy armour quickly. Powerfists IMHO are just not good enough at dearling with Land Raiders and other very high armour as you get one dice roll in a tac or assault squad that will invaribly be a 1,2,3. For the points they are worth it combined with a powerweapon means your sgt hits at his own innitiative aloows no oarmour saves and can blow up big things...ideal.
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DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
Please check out my Wolves: http://www.dakkadakka.com/dakkaforum/posts/list/333299.page
Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
Cadia's Foot your Ass (3000)
Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians |
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![[Post New]](/s/i/i.gif) 2009/09/17 09:42:26
Subject: Meltabombs in SM Tac Squads?
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Bloodthirsty Chaos Knight
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For their points cost they're a great way to add some anti armour to a squad. Might not be used every game from every squad but adds that flexability and for assault squads they're even more useful, pity it's no longer the whole squad that can have them :(
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![[Post New]](/s/i/i.gif) 2009/09/17 13:23:53
Subject: Meltabombs in SM Tac Squads?
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Rotting Sorcerer of Nurgle
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MB are nice if you have the points remaining when making a list.
If you are relying on a powerfist for AV 14 duty, there is something wrong with either the list or the plannning of how one uses that army.
My 7 Cents.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/18 10:39:05
Subject: Meltabombs in SM Tac Squads?
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Utilizing Careful Highlighting
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Good feedback thanks all
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2009/09/18 13:23:40
Subject: Meltabombs in SM Tac Squads?
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Kelne
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I found it the hard was it is better to take MB even on the squads you don't really think are going to bei n a melee fight with a vehicle. There's so many tactics out there and for a mere 5 points you have a bigger chacne of survival. I take them on all my squads.
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![[Post New]](/s/i/i.gif) 2009/09/18 15:17:12
Subject: Meltabombs in SM Tac Squads?
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Dakka Veteran
Lexington, KY
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They also provide a pretty powerful resistance to Tank Shock, as they auto hit on a Death or Glory attack.
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Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre |
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![[Post New]](/s/i/i.gif) 2009/09/18 20:01:04
Subject: Meltabombs in SM Tac Squads?
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Long-Range Ultramarine Land Speeder Pilot
Dallas, TX
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For 5 points (and the added ability to scare people out of Tank Shocks) per squad, I think these are a good investment for a tactical squad. I don't use them to attack tanks, but if they just happen to find themselves within 11" of a tank that didn't move the previous turn, they can charge over and get that auto-hit with the Bomb and have a good chance of scrapping it. This is super efficient if the tank in question is under smoke or your long-range shooting gets shut down.
It's something that you won't use every game, but for 5 points, even if it's once in a while, it takes it's points. That one time you are sitting next to an immobile tank or get Tank Shocked and don't have one, you'll wish you did.
Also about the Tank Shock, it's always just a single hit. A Powerfist will auto-hit for 8+d6, and a meltabomb for 8 + 2d6. If you only get one hit anyway, make it count.
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Ultramarines Second Company - ~4000 points
Dark Eldar WIP - ~800 points
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![[Post New]](/s/i/i.gif) 2009/09/19 10:39:06
Subject: Re:Meltabombs in SM Tac Squads?
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Sneaky Sniper Drone
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Remember that Death or glory will hit the side tank shocking you not the rear.
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And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. |
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![[Post New]](/s/i/i.gif) 2009/09/20 03:23:14
Subject: Meltabombs in SM Tac Squads?
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Utilizing Careful Highlighting
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All good pointers - thanks will keep all these comments in mind
Taking MB with PF is tough - your going to want to use the fist and thats 30pts for CC. But like mentioned goes well with powersword / LC.
So here is what im thinking
Tac squad with MM, Meltagun, Sarge wth combimelta and PF
2nd Tac squad with Plasma cannon, flamer, combiflamer, powersword and MB.
Second squads job is to dig troopies out of their cover, first squad's job is to hit armour in the open driving at the enemy' main mass
Thoughts?
Again appreciate thoughts from all. Automatically Appended Next Post: Sorry that 2nd sarge taking LC not PS so he keeps his bolter for the combiflamer - pistol goes so no point taking the sword over LC.
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This message was edited 1 time. Last update was at 2009/09/20 03:24:38
Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2009/09/20 03:27:59
Subject: Meltabombs in SM Tac Squads?
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Stealthy Warhound Titan Princeps
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lightning claws are not an option for tac sergeants.
kinda lame... i'd like to take thunder hammers in tac squads myself.
overall, i'd say your sergeants are overly expensive. 30+ points of upgrades on a 1 wound model, and the combi-weapons are one shot. i'd keep to just close combat weapons, or just combi-weapons.
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![[Post New]](/s/i/i.gif) 2009/09/20 03:30:34
Subject: Meltabombs in SM Tac Squads?
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Utilizing Careful Highlighting
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thanks Horst - forgot about that
BUT - GO AURORA!!
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2009/09/20 03:31:36
Subject: Meltabombs in SM Tac Squads?
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Stealthy Warhound Titan Princeps
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AURORA FOR THE WIN!!!!
just went 2-1 today in a tournament with them. WOOT!! GO AURORA!
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![[Post New]](/s/i/i.gif) 2009/09/20 18:43:01
Subject: Re:Meltabombs in SM Tac Squads?
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Fresh-Faced Inquisitorial Acolyte
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Personally, I'd only use MB in a AS when it is very mobile. Had a particular during which I assaulted a Chimera, then proceeded to blow it to smithereens. Problem was though, that the thing exploded and killed the very guy who'd blown it up!
MC
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"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."
Saint Domonica to Evil Lord Vandire
Lord Vandires reply: "I can't die, I'm too busy to die"
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.
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![[Post New]](/s/i/i.gif) 2009/09/20 18:55:59
Subject: Re:Meltabombs in SM Tac Squads?
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Shrieking Guardian Jetbiker
Los Angeles, CA
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I don't have my rulebook on me, but a friend and I were discussing meltabombs and we were confused about something.. Neither of us can recall meltabombs being listed as having "AP1" anywhere. Can anyone confirm a page for it?
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Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 |
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![[Post New]](/s/i/i.gif) 2009/09/20 18:57:45
Subject: Meltabombs in SM Tac Squads?
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Stealthy Warhound Titan Princeps
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they aren't. probably should be, but what are you gonna do.
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![[Post New]](/s/i/i.gif) 2009/09/21 09:59:43
Subject: Meltabombs in SM Tac Squads?
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Lord of the Fleet
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They're also not melta weapons. Again, should be but...
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![[Post New]](/s/i/i.gif) 2009/09/21 10:06:33
Subject: Meltabombs in SM Tac Squads?
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Five points is five points, but it is an OK upgrade. You can use them when being Tank Shocked.
I say take them if you are worried about Tank Shock. And they are a pretty reliable anti-vehicle weapon anyway, so long as the vehicle is stationary.
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![[Post New]](/s/i/i.gif) 2009/09/22 03:56:48
Subject: Re:Meltabombs in SM Tac Squads?
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Ork Boy Hangin' off a Trukk
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Ya my friend, who plays Dark Angels, and I recently had a very vigorous campaign.
We have played together a lot so we knew each other pretty well, I knew his strat would be to get a ton of bikes w/ tac squads as objective support, but he surprised me with lots of tac marines, and hardly any armor. To combat that, I had lots of armor, 2 land raiders and a couple of rhinos. He had all of his sargeants equipped with melta bombs which really threw me for a hurtin. I think that they add to the already great versatitlity of the tactical space marine, and they are not too expensive.
He won btw, destroyed my land raiders before they could contest his objective, and had a very brave interrogator chaplain. Chaplain w/ 3 wounds? just epic
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![[Post New]](/s/i/i.gif) 2009/09/22 14:54:50
Subject: Re:Meltabombs in SM Tac Squads?
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Hungry Ork Hunta Lying in Wait
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Personally I have always liked melta-bombs, They are called tactical squads are they not? With melta bombs they can have a decent chance against vehicles and walkers, not to mention buildings if need be. Though if possible I would take a meltagun as well.
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Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1
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![[Post New]](/s/i/i.gif) 2009/09/22 15:56:33
Subject: Meltabombs in SM Tac Squads?
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Rotting Sorcerer of Nurgle
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I don't know... I wouldn't call 'needing 6's to hit a mobile walker' decent vs. a walker with melta bombs.
My 7 Cents.
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This message was edited 1 time. Last update was at 2009/09/22 15:56:59
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/22 16:10:55
Subject: Meltabombs in SM Tac Squads?
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Tunneling Trygon
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It's been said, but for me, the key point is this: 5 points.
They're cheap enough that they're almost a no brainer for assault type units and HQs, and then worth taking to fill out the last few points on Tacticals.
Using them isn't really an issue, you just play the game, don't forget you have them (this is often the biggest problem), and then if a situation presents, you blow up a tank.
Don't forget they're not AP1, which sorta diminishes the fun, but whatever, still pretty much an auto-Pen on a hit.
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![[Post New]](/s/i/i.gif) 2009/09/22 22:57:08
Subject: Meltabombs in SM Tac Squads?
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Angry Blood Angel Assault marine
ottawa, ontario, canada
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As many have said before, I keep melta bombs limited to stuff like assault squads, vanguard squads as 50 poitns gives you 10, characters joining either of those 2 units, and the odd time I dont give my sternguard sgts PF them too.
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Armies and records
3000 pts W:41 L:16 T:3
1250 pts W:0 L:0 T:0
7000 pts W:352 L: 224 T: 121
15000 pts W:666 L: 234 T: 18
3000 pts W:142 L: 62 T: 9
5th ed record
287 w / 68 l / 37 T |
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