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Made in no
Boom! Leman Russ Commander






Oslo Norway

Like my last tournament report, I had great plans about taking orderly turn by turn pictures, but again, it flew quickly out of the window for a more random collection of pics. I think I will just skip that plan in the future

I went to this tournament with 3 friends, one played fantasy and placed 1st, the other three of us played 40k, and we placed 2nd, 4th (3rd if not for a stupid rules blunder) and 7th. I think there were somewhere around 26 contestants in the 40k tournament.

If you want to take a look at my friends' experiences (from the 40k tournament), and I would recommend that, as they are both good, here are the links:

http://xadh00m.blogspot.com/2009/09/tournament-report-invasion-2009.html - 7th place witchhunter (without sisters) player (video and text reports)

http://briefspite.blogspot.com/ - 2nd place Tyranid player (text report)



- My army in all it's glory

Army list:

MJ12 3rd Mechanized Division / Alpha Company, 1st Battalion, (reinforced)

HQ - 195

Captain Hans von Lück, Company Commander, Alpha Co. 1st BN of the 3rd Mechanzied, 3x melta, astropath, fleet officer
chimera
195pts

Elite - 65

Rambo
65pts

Troops - 730

1st Panzergrenadiers, 3x melta
chimera
155pts

4th Panzergrenadiers, 3x melta
chimera
155pts

10th Panzergrenadiers, 3x plasma
chimera
170pts

3rd Parajägers, Bravo Co. 2nd BN of the 7th Airborne, 2x melta, heavy flamer
110pts

24th Parajägers, Bravo Co. 2nd BN of the 7tht Airborne, 2x melta, heavy flamer, demolitions
140pts

Fast Attack - 260

Ground Attack Squadron 322, Echo One – Callsign 'Ninja'
Vendetta Gunship
130pts

Ground Attack Squadron 322, Echo One – Callsign 'Apache'
Vendetta Gunship
130pts

Heavy Support - 500

Charlie Troop, 1st BN, 3rd Mechanized -

Leman Russ MBT, plasma sponsons, hf
190pts

Leman Russ MBT, hf
150pts

Halo Troop, 1st BN, 3rd Mechanized -

Manticore SP-RA, hf
160pts

1750pts



Game 1:

Ok, I'm up against one of the best players with one of the hardest armies in round 1. This is the same opponent I fought and lost against in the last tournament I entered (http://www.dakkadakka.com/dakkaforum/posts/list/245979.page), but this time he was playing IG instead of Tau.


Look at all my tanks... oh, he's got more :(

Mission:

Spearhead, nightfight
Primary: 6 objectives
Secondary: Units in non-start zones
Tertiary: kill HQ

Opponent:

CCS, 3x melta
chimera

2x PCS, 3x melta
chimeras

4x Infantry squads, flamer
chimeras

2x devildog, multimelta

2x Demolisher, lascan

1x Leman Russ, lascan, plasma

Round 1


- Some place to have a Kursk-style battle


It was pretty much a mirror match, he had more tanks than me, but I had better infantry, and better long range anti-tank than him. So he had surviability, while I had better damage output at long and short ranges (he could outshoot me at medium range) I knew I was in for a hard fight.




Deployment was pretty much a mirror of each other, my vendettas outflanked, while he held two chimeras with a PCS and an infantry squad in reserve. I had first turn, and even with nightfight, I managed to land a barrage from the manticore on his tanks, stunning a russ and immobilizing the CCS chimera. One of my chimeras also got off a side-shot at one of his, and wrecked it. He retaliated by immobilzing my lead chimera.


As with the game I played against him in my last tournament, this quickly boiled down to a slugging match. Our chimeras actually did very well in this mission, as they got a lot of side shots and lucky glances, so they were killing each other.



One of his reserve chimeras got in right to the board egde and took a long range shot at my manticore, exploding it with it's multilaser



Rambo did good in this battle, he popped up behind his normal russ and destroyed it with his democharge before he was gunned down by an infantry squad.





Yeah, I'm not gonna get that objective




On turn 4, he had range to three objectives, while I held one and went for another. He had one russ contesting it, and I could not totally remove it that turn. In his turn, he grabbed the objectives and drove a second russ in to contest the same objective as his first russ. Unfortunatly, we didn't get a fifth turn, so he won 3-1 on objectives. I also didn't get the secondary mission, and no-one of us managed to kill each others HQ's.



With one more turn, I could maybe have pulled in the secondary mission, and I would have contested one of his objectives with a russ, but he would have gotten another, so it probably didn't matter for the primary mission.




Result: 5-16


Automatically Appended Next Post:
Round 2

After the pounding I got in the first round, I was in the absolute bottom of the pack. I was up against a space wolf player, who had just lost by massacre to my friend, the witchhunter player.. I knew that this mission was really good for my army, as I could just drive all my chimera vets onto one and hold the enemy off the others/contest, and I should pull in a massacre.


Mission

Pitched
Primary: 3 objectives, possible multiple score per objective+
Secondary: Units in opponent DZ
Tertiary: kill HS

Opponent:

Venerable dread, assault cannon

Ragnar

Wolf priest

2x blood claws, flamer, fist, wolfguard, power weapon
rhinos

Grey hunters, stuff
rhino

Dread, missile/las

Whirlwind

Predator, 3x lascannons




I won the roll-off, and he got first turn, while I held all my stuff in reserve.





My reserve rolls were golden, and I got everything I needed on turn 2. (everything but one vendetta and rambo) I quickly neutralised all his anti-tank, and then started a slow advance on the objectives.

My opponent got caught in a deadly crossfire from my manticore and vendettas, and his armour quickly wittered away. His rhinos did last pretty long, and he reached two objectives in the end. I could contest at least one, but for a massacre, I needed to win with 4 objective pts, so I needed to push him off one of them.



I'm advancing on a single objective, collecting 6 objective pts from that one (2pts per scoring units if it is not contested) He is running out of units fast. Needless to say, those bloodclaws on the far left won't make it.



I unloaded my demo-vets and took out a blood-claw rhino. My plasmaruss then took them down to only a wolf priest, a fist and a wolfguard. When they then charged my squad, the wolf guard and fist died – no more scoring unit there. I then just contested his only objective, and pulled the massacre.



Yeah, come get some space puppies, try and wrestle this objective from my hands




My fleet officer holding the wolf scouts off until turn 5 helped somewhat in this battle, as by then my manticore and normal russ had done their job.





Rambo didn't do too much this battle, but he held 8 rounds of combat against a dread, even managing to plant 3 meltabombs on it, but not getting anything that really hurt it.



Ragnar arrives at the party, a little too late. His unit grabs one objective, but my vendetta is already standing on it, so only 1 objective point for him, making it a 6-1 win on objective. I also got secondary and tertiary.



Result: 22-4


Automatically Appended Next Post:
Round 3

I was now up in the middle somewhere, and with the worst mission for my army. I had 16 KP's to give away, and they weren't exactly hard to take either. I was up against a nids player.


Mission:
DoW, nightfight
Primary: KP
Secondary: Units in quarters
Tertiary: kill Elite

Opponent:

Flyrant

Dakkarant, 2x guards

6 warriors, blast weapons

3x6 stealers

2x8 gaunts

2xsniperfex

dakkafex

ompafex


Sadly, my camera died pretty early on, so no pictures past turn 2

I lost the roll-off, and got first turn.



I just basecamped in this battle, the line-up you see above is pretty much how my side looked the entire battle. My vendettas made short work of his flyrant on turn 1. My manticore made short work of his light bugs, collecting 3 KP's by itself. My vendettas continued to do good, although they were often shaken by his S10 guns.



His lines before they started getting thinned down


On turn 5, I was ahead with 7-1 KP's, but he had his ompafex and walking tyrant in my lines. My lines were also somewhat clogged by some unfortunate immobilized results further down the line (one vendetta), so I couldn't make a swift get-away. He managed to get 3 KP's on his turn 5, but I still had a bunch of meltas to retaliate with. Unfortunatly, the game ended on turn 5, so I didn't get to seriously retaliate.


I had also made a mad dash with my mobile vendetta for the secondary objective, but a lucky glance later, it was destroyed. I then made a rules blunder, thinking I had to take explode damage to the passengers because I had moved fast last turn, and when I lost 7 vets, they ran, and therefore they could not claim the secondary for me. I lost 4 BP's on that rules-blunder :( He got secondary, so it ended up pretty close in scores, even though it didn't look close on the field.



Yeah, you get the point, I sit and shoot, he runs at me, maybe it wasn't that bad that my camera choose this battle to run out of battery

I got tertiary for my manticore blasting his warriors away. He didn't, as I hid Rambo behind my vehicle wall the entire battle



Result: 14-10


After the first day, I figured I was out of the running for first place, but I still aimed to finish at least somewhere near the top, and I had at least fought my away up from the bottom.


This message was edited 5 times. Last update was at 2009/10/26 11:15:28


   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Round 4

Mission:

Pitched, nightfight all game
Primary: 2 objectives
Secondary: Kill cheapest troop
Tertiary: 3 KP's

Opponent:

Deamon Prince, MoN, wings, warptime

2x7 Plague marines, 2x plasma, fist

1x7 Plague marines, 2x melta, fist

1x7 Plague marines, 2x flamer, fist

5x7 Lesser deamons

3x1 Oblits


His deployment and first turn moves

Nightfight the entire match would be annoying, but at least I wasn't up against a Tau army. I won the roll-off, and he got to go first. We both placed our objectives in the middle of the field, I placed mine in the open, he placed his inside the ring of houses on the middle hill.


My DZ, heavily weighted away from his troops, he already stands very little chance of taking my objective


Moving his main force towards his objective


I quickly wittered down his plague marines, Rambo took out 6 of them with his demo-charge, my plasma russ took out something like 12, and my last russ and the chimeras took out 7, leaving only three single marines by turn 3. My own objective was secure, but now his lesser deamons started dropping in, and he got his own objective fortified with them.


not so many left now


My russ with plasma guarding his objective, he should probably have adapted to that killer by holding his marines back until his lessers arrived.


As you can see here, his army after my turn 2, 3 plague marines (2 champs), 2 oblits and a DP, a couple of lucky rolls for me, and he would have lost all his icons before his deamons even hit the board.


Reinforcments from the warp ey? Cheater! I am actually glad that they got to come in, as that turned the battle from a total slaughter by turn 3, to a cool and cinematic slaughter by turn 5

This battle then turned into a wagon-ring siege. My army was closing from every angle, while he surrounded his objective with lesser deamons.




Man the gaps, don't let the zulus... erm guardsmen penetrate the perimeter



I tried to contest with my vendetta, but I couldn't fit inside the ring, so I had to charge it. Guardsmen, chimeras and vendettas swarmed in from all sides in a very cinematic finaly, quickly grinding him down and pushing his ring closer and closer together.




Broken arrow, broken arrow!

As my 5th turn ended, three lesser deamons and a plague champion stood on top of his objective, tanks and infantry swarming around them. I had one chimera in contesting range, but I needed one more turn to take it. Of course I didn't get it


Our pussplagued, bloated, demonic heroes held off the evil guardsmen for long enough to stop a total massacre (I really felt like I was playing the evil zulus in this battle )


Result: 18-4





Round 5

I was at least in the top 10 now, and the scores were pretty close, so a placement in the top 3 was a possibility. 1st was pretty much won by my first round opponent already, he had won every game so far.

Mission:

Short egde DZ
Primary: 6 objectives
Secondary: KP's
Tertiary: kill FA

Opponent:

Farseer, fortune, doom, stuff

5 warlocks, 4 destructors, embolden

3x5 Dire avengers
wave serpents, bright lances, stones

2x6 Fire dragons
wave serpents, stones

2x Fire prisms


Deployment

Oh noes, a seer council. I hate those guys, they are much worse than nob bikers with their 3+/4++ re-rollable saves and S9 lots of attacks against vehicles.

I won the roll-off, and gave him first round. He quickly moved against my support, I knew it wouldn't last until my turn 2. His prisms took out one russ.


Bye bye heavy support :(


Good to have known you mechanized part :(

I tried to take out the firedragon serpents and to wittle down the council (which I needed to kill for 4 extra battlepts), but only took down one warlock.



His turn 2 was brutal, all my heavy support vanished, one chimera was wrecked and another chimera exploded. I retaliated and took out one unit of firedragons and their serpent, while the one vendetta that came in knocked the weapon off one prism, the vets inside knocking the weapon off the other.


I managed to retaliate a bit atleast, wiping a serpent and a unit of dragons



The heroes have arrived! Air cav all the way baby!


More air cav, burn flimsy aliens


This is what air cav does

His council continued to bash my forces, wittling down my chimera wall until only one veteran sergeant was alive there, at least they were bying my air cav the time to do their thing. (and that lone survivor will take revenge for his comrades)


My vendettas and their vets picked up the slack though, knocking out all but one waveserpent. On turn 5, I was in the lead with one objective, but I was having a really hard time staying alive.


Pew-pew bang-bang, muhaha



On turn 6, I was in the lead with two, but struggling even harder with staying alive. I got my friend (the witchhunter) to roll the hopefully last roll of the game.




Looking very good here, up by two objectives, now that roll... a 5! Some friend you are, lucky for you that I'm not the driver, or you would have to walk home!


On turn 7, the council wiped one squad of airmobile vets, leaving me with 10 men and two vendettas on the field. Luckily, this was all that was needed to grab one objective and contest his 2, giving me a 1-0 victory.

We both got secondary, having inflicted way more than the 5 KP's needed each

I didn't get tertiary, killing the council (his most expensive HQ – as he had no FA) being an impossible task, neither did he, as he just couldn't kill the vendettas


One objective held (barely) That lone survivor in the upper left corner runs and contest one of his – payback bitches! While my vendettas contest two more, go air cav! (and lone vet sarge). I pull in a 1-0 win on objectives, even if I have taken a huge pounding. (sure, so has he, but there is no way I can kill his damn council, good thing there is no turn 8 ) I did feel the result was fair though, I kept my mind on the mission all the time, and in turn 5, I was up by 1, in turn 6, I was up by 2, and in turn 7, up by 1 again, so pretty stable result – even if I was fighting nail and claw to stay alive. (would of course have liked to end it on turn 6 though)

This was the most intense battle of the weekend, I was really concentrating and thinking hard about every move after my support and mech-force was doomed. Bike-council is a really tough match-up for a list like mine. I would love some input on guard units capable of taking them out.

Result: 14-10

I checked the results, and with one game remaining, I was in third! Unfortunatly, that last game was a massacre, and with a 22-1 result, the winning player sailed four pts ahead of me, and I was pushed down to 4th place. None the less, I was very satisfied with the end result, I had pulled 4 wins and only one loss (which was against the army that went 5-0), and I was only 4 pts from taking 3rd.
(note to self – don't kill own models with rules-mistakes )

I can even claim a moral draw for 3rd, as it was only my own rules-blunder that cost me 4 BP's that held me from that


Unit breakdown:

CCS – didn't get to throw out a lot of orders, as I was mounted most of the time, but a few times, the orders were nice to have, and they do bring another 3x melta to the force. - Good

Astropath – Very handy to have around for the re-rolls on outflank, and the 3+ to get in on turn 2 is another nice boost – Very good

Officer of the fleet – Good in the second battle, keeping the wolf scouts off the table until turn 5, nice to make people think about reserving everything and nice to be able to make people re-roll outflank – Decent +

Rambo – Did resonable damage over the tournament, his killcount was: 1 Leman russ with plasma/las, 6 plague marines, 2 lesser deamons and 2 firedragons. He is a liability in a KP mission, and often his democharge just can't get a really good result, but he is nice to have around to threaten backfield armour or to catch expensive units out of cover. - Decent -

Meltavets – They hit hard and die easily, may gain something from a heavy weapon, as that allows them to take potshots with BS4 even if they are immobilized or have to guard an objective close to home – Good

Plasmavets – Much the same as the meltavets, nice to have these in addition, as they hit harder against MC's, MEQ and termies, and they can still kill stuff like chimeras and rhinos, may benefit from a heavy weapon as well. - Good

Airborne vets – Awesomeness in a soft package. These guys never dissapoint, they get where they are needed, they kill infantry and tanks, they take objectives, they are super fast – Awesome

Demolitions – Democharge and meltabombs is nice to have, never got to use meltaboms, and the democharges scattered a lot, not sure it is worth it, but it adds even more to the kill everything of the vets – decent -

Vendettas – Awesomeness in a slightly harder package. Adds much needed mobility, has enough lascans to actually get good usage from them, lots of tactical uses. Allows the airborne vets to do their thing – Awesome

Russ with plasma – It hits HARD, MEQ just vanish when this thing points at them, can do some light armour busting, takes a lot of punishment from afar, dies easier than a stock russ because it needs to be further forward, but it just kills so much more – Very good

Russ – You get what you pay for, it slings out death from very far away, covers chimeras, and only dies from wolf scouts/rambo/deep strikers or long range S10 etc. - Good

Manticore – The best long range anti-tank you get for this amount of pts. The ability to fire indirectly and direct is tactically awesome, S10 is awesome, D3 shots is awesome, AP 4 doesn't matter much, as it is here to take out tanks – which it absolutely does. The long range allows it to reach out and touch enemy backfield armour, it can put many hits on tanks or get many tanks in one round of shooting. It also has a secondary use as anti 4+ or worse infantry, something else it does well. - Awesome


With hindsight, I would have dropped demolitions to get all chim-vets either an autocannon or a missile launcher, and possibly also Rambo for another chimera for tactical choices, ablative transport/blocker/firepower and to add more armour. The last 10 pts could upgrade a vet heavy weapon to a lascannon. (Rambo is soo much more fun though)


All in all, it was a very good tournament, all my opponents were great guys and a joy to play against. I also didn't have to play against anyone I regularly play against, and the tournament was smoothly run. Thanks to all my opponents and the organizers for a great tournament.



Automatically Appended Next Post:
And as a bonus, here are some pics of some of the other armies at the tournament:


Space wolves, painted in a week! - opponent nr 2


Cool nurgle army


Deathwing


Tau


Nids - opponent nr 3


Tournament winner IG


Wordbearers - I think it is 3rd place winner


Very crisp Ultramarines, almost got my vote for best painted

This message was edited 3 times. Last update was at 2009/09/21 14:49:49


   
Made in us
Regular Dakkanaut




Chino, CA, USA

Excellent read! Lots of pictures made it easy to follow along with the batrep. Hope to see more from you in the future.
   
Made in ph
Rough Rider with Boomstick






Way to go IG!



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Great Report, loved all the pics, esp. the 10th pic in your game against the Eldar!! The top down view is awesome with the council circling you guys!!

Were there any Orks?!?!?!

Fighting crime in a future time! 
   
Made in us
Tunneling Trygon





The House that Peterbilt

Excellent batrep!

Question if you don't mind -- what is the source of your manticore bits? Especially the missiles?

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Thanks for the report. Man, those new guard sure get a lot of nice toys and rules.

Is that amount of terrain normal for the majority of tournaments in your area. The ones I have been playing in lately have about 10% of tables worth and those looked more like 40% or something

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in no
Fresh-Faced New User





Hey thanks for the game mate
Im the one playing the winning imperial guard army from game one.

The tables were at around 25% terrain, which is what is recomended in the big book.
But i have noticed from some youtube movies that in the US, pepole almost dont use terrain.

This message was edited 1 time. Last update was at 2009/09/21 19:05:33


But why is the rum gone?
My Deathwing.
www.photobucket.com/albums/h283/KaldCB/ 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Read your friends' reports from the tourney, thanks for the link.

@Kaldcb - yeah, in my area the terrain has been so ridiculously sparce that I am starting to consider that trend in my army selection. Not good. It's hard trying to hide my troops behind buildings and walls the size of a soda cracker.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Nice batreps. If they ever release that manticore model I have a feeling you will see many, many more of them in guard armies.
   
Made in no
Fresh-Faced New User





Great report and pictures.

 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

again, great batrep and great performance

I liked the unit breakdown as well. Spurs me on to figure out a good Manticore conversion

   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Thanks for the comments guys

The manticore is converted using a resin piece rocket launcher from a site I unfortunately can't remember - but there is still hope, I got the idea from a guy in the PM-blogs on this site that used it for his hydra. The rockets are valk-rockets. I believe that my conversion is a fair bit smaller than the forgeworld version, but I feel it isn't so small that it looks off.

There were actually no ork players at the tournament, they don't seem to be too popular in Norway. My friend who took 1st in the fantasy tournament is building a 40k ork army now however, so they will probably make a strong appearance in the next tournament

As KaldCB said, it was probably 25% terrain on the boards, although it felt like a lot more on a couple of them, for example the city-fight board we fought on in turn 1. It seems to be the standard that there is about that amount of terrain in Norwegian tournaments, and there a usually some boards that are heavier than others, making the tables count for your tactics.

I'll get you next time Kald (or maybe I will just play for a draw like everybody else did against you in this tournament - Grinding each other down is much more fun though)

Any anti bike-council tactics for mech guard would be appreciated

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

As the owner of a squadron of Manticores, yeah, your missiles are very weedy. Rest of it is spot on though, so you're certainly not gaining any 'advantage' through modelling. I wouldn't worry too much about it.

Good reports. Was nice to see Guard doing well, I'm just sad that it seems to always be MechVet nower days.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran





Great tournament Report and nice pictures. Good to know guard is doing well.

Let us know if you remember what parts resin parts you used to make the Manticore.
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

I found it!

http://www.oldcrowmodels.co.uk/25turrets.htm

It's the tac missile turret

   
Made in us
Tunneling Trygon





The House that Peterbilt

Wow. Old crow turrets and some valk missiles. That is genius. Should even be doable to bulk up the valk missiles to make em more inline with the size of the FW ones.

Thanks for the info!

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Dakka Veteran





I like the Manticore conversion as well. Looks like a Chimera with plasticard over the las gun section, mounting the old crow turret with valk missles. What was used for the front hatch?
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

yeah that are some cool batreps



 
   
Made in ca
Guard Heavy Weapon Crewman





Great battle report, and good photos too.

This message was edited 1 time. Last update was at 2009/11/06 02:54:48


2500pts  
   
Made in de
Boosting Black Templar Biker




Great Batrep and especially nice pics of the armies present. I need to get to paint more...

For the Jetcouncil I recommend using a banewolf. Or two. Denying the nastier of the (repeatable) saves, hitting many and wounding almost all of the nasty elves is quite worthwile. Still they'll have their invul, so from one template you'll have two or three dead warlocks at its best (which means you have to be really really lucky, average is one dead for 5 hits). Another option is ordnance of any kind with AP3 or lower which won't be charged after shooting.
Still they're damn hard to kill and you'll suffer from concentrating fire on them, since it'll spare the time the other eldar units need to grind you down.





 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Banewolf might work, more because they at least need 6' to hit, and you can throw 2x template on them forcing enough saves to maybe kill a few at least

I tried firing the LR with plasma at them in my first round, to try to get the bonus pts, but I only killed one, so I quickly gave up on that approach (besides, all my HS was dead after his turn 2 )


   
Made in us
Death-Dealing Dark Angels Devastator






Boston, MA

Nice reports and armies - thanks for posting.

2400 pts Deathwing  
   
Made in es
Squishy Oil Squig




Madrid, Spain

Excellent report and very good results.

I loved that Kursk battle! Good and decent scenery too!

In the game against the Eldar you should have NOT given him the first turn.
I know that people commonly believe that in objective games you should not allow the Eldar to have the last turn because they will tank shock your objectives.
But in fact you managed to kill nearly all of his tanks. So what went wrong?

Well, the Eldar seer councils hate going second because if you go first they don't get save re-rolls on your first round of shooting. And with your Mantiocre and Russes you could have put a lot of damage on them before they even moved. I would have even deployed the 2 vendettas instead of flanking them and added their shots to the initial cannonade.

I recently went to the GT UK Heat 1 (placed 24th out of 156, after 4 wins and 2 losses) and in one of my matchups I went against an army with... 2 seer councils with 8 bikes each.
Well, I won that gamae, because I went first and killed 6 guys from one of his units on 1st round of shooting (absolutely all of my army shot this single unit: 2 manticores, 4 vendettas, 4 chimeras with multilasers) and then I kept on pulling back and shooting as long as I could. I also made sure that when he was in charge range I was spreading my units so that he couldn't make multiple charges.

I recommend that the next time you see a warlock council you make everything you can to get that first turn (if he wins the initiative roll, shout happily about how cool it is that he can't go 2nd and contest the objectives on the last turn - perhaps he swallows the bait and gives you that 1st turn).

Btw - Manticores rock! Since i tried them I can't think of playing with less than 2 of them. For mine I actually got the FW models for Hydras, and then made my own rockets form the valkurie misisles and now I can swap them for Manticores/Hydra easily depending on the game (I mounted the weaposn with magnets).

This message was edited 1 time. Last update was at 2009/11/10 18:22:56



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Made in us
Dakka Veteran






Cape Town, South Africa

Very Cool Thanks

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Made in no
Boom! Leman Russ Commander






Oslo Norway

You are totally right. If I had gone first, I would have gotten a good chance of wiping his council. At the same time, going last was what gave me the win in the end, as I could always react to his objective grabs. Going first might have led to a bigger win as long as I had managed to take advantage of it. He certainly did, wiping all my HS in two turns, but that didn't help him in the end. It was my first fight against a bike-council, so even though I knew they were tough, I didn't place enough emphasis (sp?) on them. Lesson learned

In hindsight, I agree that starting everything on the table and going in hard for his council would probably be worth the risk of him doing some last turn contesting.

Thanks for the advice



In other news, new tournament report coming soon. This time a quick doubles tournament with SW's

   
 
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