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![[Post New]](/s/i/i.gif) 2009/09/21 14:34:53
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Just was wondering how effective a weirdboy is, and how good are Flash Gitz on the battlefield? I was planning on putting the weirdboy with my nobz who have a waagh banner, so possibly I could have ws 6 if he used that spell. He is also good for waaghs and his lightning attacks dont seem to bad. This is all on pen and paper though. Can somebody tell me if either of these two units are any good?
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/21 15:27:16
Subject: Re:Efectiveness of Ork Units?
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Hollerin' Herda with Squighound Pack
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Neither are very good. Flash gitz might be the worst unit in the codex, way too expensive for a unit that is essentially random in its production. Weirdboyz suffer from kind of the same issue, you don't ever know what you're going to get, and you cant make a battle plan if you don't know what your unit is going to do.
There's a certain randomness of course in all ork units, but the weirdboy could do anything from shoot a nasty melta to deep strike his unit to just die. He's way too all over the place and the chance that you'll roll the perfect pyschic power at the perfect moment are slim to none.
The Flash Git is way too expensive. He's just bad. Don't mention him again.
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"Your orks are givin me the worst diarehhea ever."
Record
BW Orks 3000ish who/car/es?
Grey Knights 1000
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![[Post New]](/s/i/i.gif) 2009/09/21 20:34:56
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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I tested them (Gitz), and I pwned termies and a dread like butter.
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/21 20:37:33
Subject: Efectiveness of Ork Units?
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Avatar of the Bloody-Handed God
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dracomere wrote:I tested them (Gitz), and I pwned termies and a dread like butter.
Sure if you are lucky , but thats the problem ...
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Paused
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/09/21 20:50:15
Subject: Efectiveness of Ork Units?
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Dark Angels Librarian with Book of Secrets
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dracomere wrote:Just was wondering how effective a weirdboy is, and how good are Flash Gitz on the battlefield? I was planning on putting the weirdboy with my nobz who have a waagh banner, so possibly I could have ws 6 if he used that spell. He is also good for waaghs and his lightning attacks dont seem to bad. This is all on pen and paper though. Can somebody tell me if either of these two units are any good?
Neither of those are viewed as the best units in the codex, and they are best for friendly games. Play with them for a little while and see how they do, your mileage may vary.
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![[Post New]](/s/i/i.gif) 2009/09/21 21:12:40
Subject: Efectiveness of Ork Units?
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Longtime Dakkanaut
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They're very unreliable units which will win you games as often as they lose you games - take them if you're a gambler or like the unexpected, but be prepared for them to fail miserably.
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![[Post New]](/s/i/i.gif) 2009/09/22 02:54:14
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Well Ive been doing some number crunching recently, and Ive given all my FG's all the upgrades. I believe they are good because
1) A 4 rolled for their AP isn't bad, it denies the average troop an armour save
2)A 5 rolled with the upgrade (-1) is 4.
3) The strength of the gun is 6, the average toughness of the enemy is 3-4.
4) Kaptin Badrukk is a beast with a strength 7 AP 2 gun
5) They can take a painboy
6) They are NOBZ in CC
7) 4+ armour save, FEEL NO PAIN
Negatives
1) The ridiculous cost (450 pts for 10 w/all upgrades/cybork bodies)
2) A slight unreliability (only if 6's or 5's are rolled, but depends on enemy)
To me the good outway the bad. I am making a tourney list around them, so we'll see how that goes. Ill make a FG blog sooner or later. I agree that Weirdboy is a horrible waste of points, tell me what you think.
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/22 05:04:47
Subject: Efectiveness of Ork Units?
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Regular Dakkanaut
Eastern USA
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450pts. Seriously? I realize the unit is going to be fun to use and very versatile, powerful, and tough, but 450pts. is almost a third of your entire army in a standard 1500pt. match.
As an example, some things you could spend the 450pts. on instead:
~Three Battlewagons with a wide variety of fancy upgrades and guns
~Two full-sized units of Rokkit-equipped Deffkoptas
~Almost 90 standard Boyz in any arrangement you choose
And those are just three off the top of my head. Sorry, mate, but in anything below Apocalypse that FG squad is just a massive point sink (and in Apocalypse, you could get a Skullhamma for the same points). Not worth the price, I'm afraid, maybe cut those upgrade costs in half and then it will be balanced with the rest of your army.
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Bear in mind that I'm a very casual player, and any advice I give will reflect that tendency.
Garnet Host/Space Roaches >4000pts.
Mardi WAAAGH! >5000pts.
89th Skitarii Penal Conscripts "The Steel Reserve" ~in the works
Hidden Templars ~in the works |
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![[Post New]](/s/i/i.gif) 2009/09/22 05:22:21
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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GW please make flash gitz better *sobs*!!! AND CHEAPER. This army list though If i run 20 FG, could also hold 60 boyz. Sounds ok to me.
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/22 05:27:23
Subject: Efectiveness of Ork Units?
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Missionary On A Mission
The Eye of Terror
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marines can field almost 2 land raiders for that much points. 2 land raiders the gitz can't touch. Orks can field a unit of 10 diversified nobs that hit three times as hard, are five times more survivable, and can be troops, for 50 points more. If you wanna go cheapo diversified nobs that all remains true, but you get a few less S7 attacks for about 50 points LESS. Flash Gits get a random AP S6 gun, on a BS2 unit. Regular nobs get a S6(7) CC weapon or a S8(9) Power Fist, on a WS4 unit. if you want what flash gits are cookin, get some lootas, for a third the points and several times the power.
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This message was edited 1 time. Last update was at 2009/09/22 05:28:30
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![[Post New]](/s/i/i.gif) 2009/09/22 13:26:12
Subject: Efectiveness of Ork Units?
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Bloodthirsty Chaos Knight
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Total randomness is what orks are about  Only just getting an ork army back together again as was tempted to sway towards getting the things with more randomness to it like weirdboyz, shokk attack guns and so on just for the throwback to the orks of years back.
They can be good, they can blow up in your face, I suppose it all depends if you like the randomness or want something you know you can rely on during the game and ofcourse if the points cost is worth it.
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![[Post New]](/s/i/i.gif) 2009/09/22 14:30:23
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Ok, so lootas give me more points left over, and are more reliable?
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/22 14:48:40
Subject: Re:Efectiveness of Ork Units?
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Hungry Ork Hunta Lying in Wait
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Flash Gitz are horrible, just simply don't take them. However the Weirdboy, though somewhat ineffective, is a real joy to have on the battlefield. Having a Weirdboy on the battlefield will always result in a fun game, so if you don't play competitively I wouldn't advise using one, but if you are just playing for fun with your friends it would be a great choice.
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Welcome to my world, where we do things...my way.
GreenRedYellowBlueBrownpinkOrange
Orks-2500 W:6/T:0/L:1
SM-1500 W:3/T:1/L:5
High Elves-1200 W:0/T:1/L:1
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![[Post New]](/s/i/i.gif) 2009/09/23 00:45:23
Subject: Efectiveness of Ork Units?
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Fixture of Dakka
Manchester UK
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Oh yeah, Lootas all day long mate - deffguns = str7 ap4 as standard(no randomness!) plus they are heavy D3, so miles more dakka! Don't forget - Orks are fething awful shots, you don't wanna end up with a unit that eats up a third of your points, and that has a very real chance of not hitting anything. All game. With Orks, it's all about the dice - get as many as you can, as effective as you can, for as cheap as you can.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2009/09/23 04:05:15
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Thank You Albatross, your comment has actually swayed my thinking! Screw them, maybe next dex they will be cheaper, or be out of the game all together
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/23 13:24:48
Subject: Efectiveness of Ork Units?
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Fireknife Shas'el
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Hi guys, I haven't had a chance to try it yet but I have a sneaky suspicion that Flash Gitz may actually turn out to be quite useful in Planet Strike. Tough enough to stand out on a bastion or yomp their way from the drop zone, but with a dead shooty assault weapon, instead of an immovable heavy. Plus they're nobs so they can crack the heads of most units in assault.
Still expensive though.
Any thoughts?
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![[Post New]](/s/i/i.gif) 2009/09/23 13:54:40
Subject: Efectiveness of Ork Units?
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Fixture of Dakka
Manchester UK
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I'd just go with a Nob squad - you can improve them 'shooty'-wise and give them heavy armour, and they're still cheaper. For objectives like the ones you mention, Flash Gitz would draw loads of fire - even if you give them 'More Dakka' and 'Shootier' and 'Blasta' you're still only looking at
str6 assault2 apD6-1... for 40pts per model!
I just think they are too dear in this edition. But try it out mate, let us know how it goes.
@Jadenim - 'yomp'? Are you a Marine mate? Royal, I mean... not Space! lol
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2009/09/23 14:07:02
Subject: Efectiveness of Ork Units?
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Dark Angels Librarian with Book of Secrets
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Albatross wrote:I'd just go with a Nob squad - you can improve them 'shooty'-wise and give them heavy armour, and they're still cheaper.
First of all, the only upgrade you should be putting on gitz is more dakka. It doubles their volume of fire for 5 more points. They should be 30 a model and not 40.
Secondly, if you try and give nobs all twin-linked shootas and 'eavy armor they are the same points wise, but much less effective in shooting. In other words, its a complete fail.
Gitz were designed to be a shooty nob unit that is good at taking down MEQ. Unfortunately, they were missed the final revision which made them useful.
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![[Post New]](/s/i/i.gif) 2009/09/23 15:19:11
Subject: Efectiveness of Ork Units?
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Mekboy Hammerin' Somethin'
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With only More Dakka, they make for a great bodyguard for a Weirdboy... remember they assault with 40 S5 attacks while shooting 20 S5 AP D6 shots (at BS 2)
I would look at them as a shooty unit. Think of them as Nobz that assault with less things to attack them.
As for the Warphead/Weirdboy. The way I look at him is 3/6 powers will always have a target, those are the S10 AP 2 Melta, S6 Ap 3 blast and Waaagh!
The 'ere we go is good with the Git bodyguards because you can unload at another unit...
Gits were made for Anti-Heavy Infantry... the only problem is that lootas do that better. However I often find points left over in my list and no elite slots, and 3 heavy slots so that may say something to reduce the lootas effectiveness.
It also depends on you army, as lootas cannot move and shoot, so a battlefield with a lot or one large piece of terrain that blocks LOS will put a damper on things.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/09/23 23:52:30
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Im really torn, just gonna have to try them in a competitive game at my FLGS
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/24 01:04:01
Subject: Efectiveness of Ork Units?
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Fixture of Dakka
Manchester UK
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@labmouse42 - I think the OP had decided to give them all 3 upgrades, judging by his number-crunching - that's why I said they were cheaper. One of the other guys speculated about their versatility vis a vis holding points, so I threw twin-linked shootas/PK nob squad into the mix. The T/L shootas purely so you can re-roll some of the misses you will definitely have! These would be cheaper and more predictable, hence they are an option. Even with 'More Dakka' Flash Gits are NOT worth the points - the basic statline of the snazzgun is too poor for the cost.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2009/09/24 03:17:13
Subject: Efectiveness of Ork Units?
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Mutilatin' Mad Dok
SE Michigan
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Flash Gitz and the wierdboy are a blast to play with,
Flash Gitz can take some people by surprise though just since they aren't used to seeing them in a ork list
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![[Post New]](/s/i/i.gif) 2009/09/24 13:03:18
Subject: Efectiveness of Ork Units?
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Fireknife Shas'el
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@ Albatros: I'm not a SM, or even an RM! Just into hiking, although power armour would make that a lot easier...
@Labmouse42: I'd like to know what you think that "final revision" should have been?
Does anybody else think it's a bit weird that Lootas are an elite choice (48" Heavy) and Gitz a heavy (24" Assault)? Did someone at GW get their copy/paste wrong when compiling the codex?!
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![[Post New]](/s/i/i.gif) 2009/09/24 14:25:41
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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yes, if they switched lootas and FG's and made FG's cheaper, wouldnt everybody choose FG. If a squad was about 250 pts per 10 man squad gitz would be so cheesie, and every list would have some. When is the next edition/ dex for orks come out?
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/24 14:26:19
Subject: Re:Efectiveness of Ork Units?
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Fixture of Dakka
Manchester UK
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Does anybody else think it's a bit weird that Lootas are an elite choice (48" Heavy) and Gitz a heavy (24" Assault)? Did someone at GW get their copy/paste wrong when compiling the codex?!
Good fething Point.
p.s. I thought 'Yomping' was Marine-slang, soz mate
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2009/09/24 19:41:46
Subject: Re:Efectiveness of Ork Units?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i haven't ever used a Weirdboy in my ork list but have played against one several times. totally random sometimes kills EVERYTHING (even the enemy) always fun for all involved. flashgitz are expensive and can dominate infantry but they will get owned by any thing with AV 12 or higher, basically a 10%(a very generous guess, it's likely less) chance of damaging most vehicles that aren't transports (1/3 chance to hit, 1/6 chance to glance, 1/3 chance of doing any permanent damage) LRs, Hammerheads, IC dreds are untouchable. if playing against another horde army they do fine; Nids, Orks, Tankless guard(it could happen  )
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This message was edited 1 time. Last update was at 2009/09/24 19:43:21
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2009/09/24 23:51:10
Subject: Efectiveness of Ork Units?
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Fixture of Dakka
Manchester UK
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Still gotta hit something though.
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Cheesecat wrote:
I almost always agree with Albatross, I can't see why anyone wouldn't.
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![[Post New]](/s/i/i.gif) 2009/09/25 00:38:36
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Thats true. They basically deny the average troop a save and can insta kill eldar who have t3 (?)
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/25 00:38:50
Subject: Efectiveness of Ork Units?
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Screamin' Stormboy
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Thats true. They basically deny the average troop a save and can insta kill eldar who have t3 (?)
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"Im da hand of Gork and Mork"- Warboss
www.youtube.com/gamebuddies
For Battle Reports and Much More
www.spa5tic.mybrute.com
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![[Post New]](/s/i/i.gif) 2009/09/25 12:40:05
Subject: Efectiveness of Ork Units?
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Fireknife Shas'el
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No worries Albatross, it started out as a Marine phrase, but we use it to describe a long, boring and/or unpleasant hike. As I'm sure you know getting any ork unit across the board on foot is definitely long and unpleasant, but very rarely boring!
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