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Made in us
Mekboy Hammerin' Somethin'






If you need an aggressive list and do not want tanks (deny you opponent the use of anti armor) than perhaps flahgits are not that bad... after all they can take a pain boy, have a 4+ armor save and are great against infantry.

If you need shooty units kannon groups are the way to go as it cost roughly 225 for 9 kannons with a few extra gretchins and 9 ammo runts. The only problem is that they are not mobile and take up 3 heavy support slots (not to mention are in fact 3 kill points)

If you want Aggressive, and low on the kill points perhaps give flash gits a try. (At worst they basically say you opponent has to roll his Armor twice, once normal and secondly with a -1 modifier. You can also deny FNP if you hit 1 or a 2.)

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Screamin' Stormboy






And that is why flash gitz pawn

"Im da hand of Gork and Mork"- Warboss

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