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 NoseGoblin wrote:
Please don't take this the wrong way, I do not play 40K... Are you being sarcastic? My understanding is that SM's are pretty much the army of choice due to their uberness.


There is some argument now because Tau and Eldar are full of weapons that make power armor kind of a pricey item with no effect. So it really depends on your meta. In my regular group marines are still an effective force on the table because there is not a single Tau-dar force to be seen anywhere that apparently appear in droves everywhere else.

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 Red__Thirst wrote:
 Siberiandreamer wrote:
Think the point is that THESE specific ones are Imperial Knights and that the traitor ones will be separate.


I tend to agree. There's precedent for this in Epic as well. People need to wait for the chaos knights before they get all up-in-arms about not being able to use them with Chaos.

If the kit looks this good, (and I've heard very few people saying they didn't like the look and aesthetic of the kit in general) imagine what the design studio will give us for chaos knights.

Just my thoughts on that. Wait and see, everyone. Wait and see.

-RT-


Well if it is like the rhino or Land raider to have an extra sprue with chaos stuff for the same price would make it interesting. but it will probably be higher in price.

Zweischneid that assassin codex had a different price tag than the knights codex.

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Hmmm, I know I am beating a dead cat here, but my Nemesis measures just shy of 6" tall, at the gears (shoulder area)... My Riptide measures 6" too... How on Earth is the Knight supposedly 6" tall? It clearly stands above a Nemesis (and in another photo, above the Riptide), which even has a 1/4" to 1/2" extra on the base... I guess we will all find out Saturday when we get ours. Can anyone take a normal photo? Not downward, or upward, or models in the background... Just a level picture, with models evenly next to eachother, with *gasp* a ruler next to the model? It would be frakking sweet if this were to be 8" after all......

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 angelofvengeance wrote:
Sounds silly but I've found my models perform better in games when they've had a lick of paint on them!
 
   
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I'm going to be very annoyed if I can't find a way to add one of these knights to my 1K sons army.

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 Therion wrote:
 Lockark wrote:
 Sidstyler wrote:
If Chaos really can't take a knight ally then that strikes me as a really odd business decision. You know it wasn't done for the sake of balance, because as countless white wardens (lol :p) and even GW themselves have said they don't give one feth about game balance. It doesn't really make sense fluff-wise because Chaos knights do actually exist. And it makes no sense from a business perspective because GW has practically been screaming "BUY THE KNIGHT (or 6)!" at us all week long, and thus you'd think they would create any excuse imaginable for an army to be able to field one (and thus give players a reason to buy one), even re-writing existing fluff if need be, like with the Tau riptide which shouldn't really exist, that by pure coincidence can ally with damn near anyone.

My brother in particular won't be happy about this. He bought the White Dwarf with the rules specifically because he eventually planned on converting one into a Chaos knight and now GW's gaking on him again, first with "Codex: Heldrakes and Cultists" and now this. $4 DOWN THE DRAIN!

Not that I was necessarily looking forward to the idea of fighting one of these stupid fething things to begin with.


The idea of converting a chaos knight got me more excited for my csm then "codex: helldrake and cultists" ever did once i got the rules in my hands. Huge disapointment, happy i never pre-ordered.


Since Eldar and Tau can ally with them (which I find utterly idiotic) one could hope actual Chaos Knights are on the way. It only requires one spiky bitz sprue and a dataslate in a weekly WD. However, there's also the possibility GW thinks Chaos already have their Knights in the form of the weird Khorne thing on wheels and the fugly Fiends.


How is that idiotic? I'm sure Freeblades would be much more willing to join them, unless you're purely talking about Imperial Knights and not Freeblades

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 krazynadechukr wrote:


Hmmm, I know I am beating a dead cat here, but my Nemesis measures just shy of 6" tall, at the gears (shoulder area)... My Riptide measures 6" too... How on Earth is the Knight supposedly 6" tall?
I don't think a Nemesis is 6" tall. Looking at pictures on google, it's shorter than a Trygon and the Trygon isn't even 5 and a half inches tall, so I'm guessing the Nemesis is less than 5" tall. The Riptide also looks a smidge shorter than a Trygon, so maybe a bit over 5" tall.
   
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 H.B.M.C. wrote:
Ok, now I get the base-size difference. That's a big base.

I suspect we've entered phase 2 of the base-size arms race. Almost everyone has their big oval base miniature, so now everyone gets their even bigger oval base miniature over the next couple of years.

I'm calling "Plastic Squiggoth" right now.


That would be interesting. I wonder if that thread will instead have arguments about Imperial players wanting special dispension to use it in their armies as an AdMech rhino power ranger.
   
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 Therion wrote:


Somehow I get the feeling that 7th edition will just do away with elite infantry in general. If you're infantry or a standard vehicle the more you cost the worse you'll be. Why? Because the edition will be ruled by Titans. When the templates drop on you the toughness, wounds, armour saves, invulnerable saves and cover saves all count for nothing. Knights have their spot in the sun for a few months from here to summer. Then their big brothers come out and Knights will be parked in the garage again.

It's a real cold war arms race going on out there in the 40K universe. Tons of people are stocking up on Knights and all the others are stocking up on things that can kill them, but soon enough Knights will be small potatoes and it's time to invest on a Warhound, a Reaver, or two. Afterall, at 2000 points you can already get two Warhounds since you get double FOC. What happens next? One party in the arms race goes broke?


It sort of reminds me of the way flyers made their way onto the scene. Little by little - Stormraven in a codex or two, Night Scythes, then boom - full on flyers in 6th with amendments to older flyers such as Vendettas/Valkyries. I wouldn't be surprised in the least if we see the same progression with super-heavies. Wonder if the new IG. . .err Astra Militaris. . .codex will have entries for Baneblades/Stormlords, etc., etc.

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 warboss wrote:
That would be interesting. I wonder if that thread will instead have arguments about Imperial players wanting special dispension to use it in their armies as an AdMech rhino power ranger.


I hope so, 'cause who needs "rules" and "structure" or any of that malarkey.

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At first I was hesitant about posting this here, but seeing all the off-topic stuff about Marines saves versus Eldar and Tau and so on, this is worth posting here.

I just got this:

http://www.popcultcha.com.au/action-figures/action-figures/9/robocop-ed-209-action-figure-with-sound.html#.UxA8Y_m1bYg
http://www.bigbadtoystore.com/bbts/product.aspx?product=NEC12213&mode=retail

10" tall, cheaper than a Knight model from GW, and 100% kick-arse. While it's obviously a display piece, I have a feeling it might also be doing some moonlighting work as a Warhound. The big old great grand daddy of those Space Crusade Dreadnoughts...



   
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I am wondering if they only made it a superheavy due to how weak normal vehicles are in the current format. At least as a superheavy it has more survivability


 
   
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Well, I could imagine a shifting of the current game based on infantry to hold objectives to an Admech game where larger warmachines control the battle field able to hold or contest objective.

This may end up in a total mess where in friendly games you have to negotiate first with your friend what supplements or codices (Knights) are admitted. The same holds for tournaments which could make the tournament scene very heterogeneous.

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In case you aren't sure how to build a model.

Though you can see why the legs are fixed with all those pistons and things, it's going to be a pain to change the stance
   
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Though you can see why the legs are fixed with all those pistons and things, it's going to be a pain to change the stance


Maybe, but the legs are too short and stubby as is anyway. It is far too top heavy the more I look at it.
   
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Thats a farly decent video and gives a good insight into how easy it is to work on.
Thanks for that. I assume if you didnt stick the armour down then it would be aesy to remove the arms for transporting and future weapons swars if that ever happens?
Sorry I had to watch with now sound (in the office)

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Measuring models from my own collection:
Forgeworld and GWS Trygons come in at just under 5.5" at the head
Dreadknight is just under 5"
Riptide is just over 5"
Wraithknight is just under 8.5"
Stompa is 9" at the head
Not including the bases they're standing on.

I'm going to take a guess that the Imperial Knight is just under 8" from the 2 images I've seen.

 
   
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Justyn wrote:
Though you can see why the legs are fixed with all those pistons and things, it's going to be a pain to change the stance


Maybe, but the legs are too short and stubby as is anyway. It is far too top heavy the more I look at it.
Yeah, it does look especially top heavy when you are looking at it from slightly above as well (I think most the shots have been on it's own level if not looking up at it, which somewhat hides the sheer bulk of it).

I still like it, but yeah, very top heavy. I don't think I want to make the stance any narrower or it'd just look even more top heavy.

They probably should have made it 8", but kept the same torso size and made the legs thicker.


Automatically Appended Next Post:
 Zande4 wrote:
Measuring models from my own collection:
Forgeworld and GWS Trygons come in at just under 5.5" at the head
Dreadknight is just under 5"
Riptide is just over 5"
Wraithknight is just under 8.5"
Stompa is 9" at the head
Not including the bases they're standing on.

I'm going to take a guess that the Imperial Knight is just under 8" from the 2 images I've seen.
I still think it's 6" based on the earlier images we've seen and the fact the GW site now says 6", lol. But whoever buys one tomorrow can measure it and let us know. I'll probably head to my local GW tomorrow anyway, if they have one I'll measure it, but I don't intend to buy one yet (have too many projects already, need to fill out my IG army some more before I get the Imp Knight).

This message was edited 2 times. Last update was at 2014/02/28 11:09:48


 
   
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Is there confirmation about the base size yet?

   
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Not that I know about, it's bigger than a flyer base, looks to be the same size on the short axis and bigger on the long axis. If no one has got one by tomorrow when I go to GW, I'll see if I can measure one.
   
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We'll find out soon enough eh.

 azreal13 wrote:
 Yodhrin wrote:
 His Master's Voice wrote:
 Yodhrin wrote:
(...) if someone's going to sit there and say "in my group we select Warlord Traits rather than roll for them"(...), then turn around and say "we're mates, but the rules are the rules, no Knight for you", that is naked hypocrisy


You're comparing a house rule accepted by all involved with someone showing up to play with a model they have but can't field. I have a bunch of models too, but when I show up to a friendly game I think it's on me to justify fielding a Leman Russ in my Dwarf army, not on the guy on the other side of the table, regardless of whether we agreed on previous house rules or not.

In other words, rules are rules and no Knight for you unless you can convince me you should get one.


No, I am comparing the attitude of the person who would, when asked, make an agreement to bend and break the rules in the first case, and refuse to make that agreement in the latter case. "Can we just pick Warlord Traits? I think rolling for them is daft." "Yes, no problem." - "Do you mind if I ally this Knight I spent hours carefully converting to fit the theme to my Orks/Chaos Marines/Tyranids but treat it as Battle Brothers?" "NEVAR! RULES ARE RULES!". If you honestly can't see the disconnect in reasoning there....well, you're sitting there making posts where you compare modifying the Allies chart a bit to taking a 40K tank in a Fantasy army, so you're evidently not interested in actually discussing this.


There no disconnect, there's just points on a curve, and different people have different thresholds at where in the curve they draw the line.


Then we'll just have to agree to disagree, because I'm not seeing a curve, I'm seeing people using a logical path to justify one thing, and then refusing to recognise that same logical path when it doesn't suit them.


OT: Have these things actually sold out? I went round the indies this morning looking at prices, some have shifted to "will ship from 7th", so I looked at the GW site and the Availability now reads "1-2 weeks".

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 Yodhrin wrote:
Then we'll just have to agree to disagree, because I'm not seeing a curve, I'm seeing people using a logical path to justify one thing, and then refusing to recognise that same logical path when it doesn't suit them..

Well, yes, you're not going to see much of a curve when you've only plotted two points...

 
   
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We'll find out soon enough eh.

 insaniak wrote:
 Yodhrin wrote:
Then we'll just have to agree to disagree, because I'm not seeing a curve, I'm seeing people using a logical path to justify one thing, and then refusing to recognise that same logical path when it doesn't suit them..

Well, yes, you're not going to see much of a curve when you've only plotted two points...


Seriously? OK, fine, put as many points on your wee "curve" as you like, my argument still holds; pick any two points on the curve, be permissive of one(or many, or all BUT one) and refuse the other, now justify why your rationale applies to the first and not the second. Easy as that. If you want to respond with "I just don't like the second one" or "because...", fine, do that, just don't pretend that holding both positions at once is justifiable beyond "I don't wanna!".

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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Fantastic.

This horse is now well and truly beaten to death.

Time to move on.

Feel free to start a different thread about all that stuff if you feel the need to continue it and now leave it out of this one.

Thanks!
   
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I went on the website to check if the Knight's availability was as dire as that. My first thought was "Cool! They lowered the price!" Then I checked and I was indeed looking at Australian prices.

It's still only listed as a pre-order.

 GamesWorkshop wrote:
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I noticed on the cover of the new White Dwarf it has "Knightly Duels: new minigame for your Imperial Knights".

Well, it's good they're bringing back mini-games to White Dwarf... it's a shame they're doing it with models that cost $140 each, LOL.

   
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I have to say, having seen the knight knight riptide side by side pic, i have say the knight looks rather underwelming.
   
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Man, I am a huge huge fan of Epic - from Adeptus Titanicus through Space Marine and Titan Legions. I own approximately 60 Titans - a dozen Warhound battlegroups, a dozen Reavers, dozens of Warlords and some Imperators (and over a dozen Gargants and over a dozen Eldar titans as well). I've had every edition of Knight released in Epic from the original awkward Knights in 1989 or so to the redesigned 1993-1994 era.

This kit looks like crap.

The legs are tiny and the torso is about 50% larger than it should be. The side-view pics say it all. What an ungainly turd.

One of the main turnoffs for Warmachine for me is the visual style, especially of the Warjacks. This Knight looks like a Knight Paladin banged a Warjack and produced this awful offspring.

How entirely disappointing.

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Alpharius wrote:I do believe I'm starting to figure the good Judge out...

judgedoug wrote:One of the main turnoffs for Warmachine for me is the visual style, especially of the Warjacks. This Knight looks like a Knight Paladin banged a Warjack and produced this awful offspring.

He's oversexualizes his toy robots?

This message was edited 1 time. Last update was at 2014/02/28 16:24:56


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