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![[Post New]](/s/i/i.gif) 2009/09/27 12:03:01
Subject: 1850pt. Marine list...
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Fresh-Faced New User
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Comment and critique please... Space Marine Captain:140 Terminator Armour Terminator Assault Squad:460 4xTerminators, 1xSergent, Lighting Claws, Land Raider Terminator Squad:480 4xTerminators, 1xSergent, Assault Cannon, Power Fists and Storm Bolters Land Raider Tactical Squad:220 9xMarines, 1xSergent, Meltagun, Missile Launcher, Rhino, Storm Bolter Tactical Squad:220 9xMarines, 1xSergent, Meltagun, Missile Launcher, Rhino, Storm Bolter Scout Squad:75 4xScouts, 1xSergent, 5xSniper Rifles Devastator Squad:255 4xMarines, 1xSergent, 2xHeavy Bolters, 2xPlasma Cannons, Razorback, TL Lascannon Total:1850 Thinking about running this list in a tourney next month. Possible substitution I was thinking about would be replacing the Dev. Squad with an 10x assault squad, Sergent with PF and PP, and taking a 5th scout with a missile launcher. That would put me at 1848... And also dropping the captain for a chaplain with jump pack and running him with the Assault squad, and giving the Assault squad another two PP... That would put me 3pts over but I don't think that would be a problem. Let me get some opinions..! Thanks....
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This message was edited 1 time. Last update was at 2009/09/27 12:18:17
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![[Post New]](/s/i/i.gif) 2009/09/28 21:12:11
Subject: 1850pt. Marine list...
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Rotting Sorcerer of Nurgle
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Captain: if he goes termy armor, give him a more impressive combat weapon.
Assault termies: I suggest a thunder hammer or two, for str 8 helps against a variety of targets.
Which Land raider?
Tactical Termies look ok, I prefer the CML though.
And the Raider: which one?
A bit much on raiders IMO at 1850.
Tactical squads are ok, but combi-weapons are great buys too.
Scouts are meh, easily killed at 1850 if you think they are just gonna sit on an objective all game.
Devs: they seem to be a 10 man squad right, cause the points match up to it.
I think I prefer ML’s just in case you don’t want to combat squad you can spam templates and still hurt light/medium tanks with all shots.
I feel 4 of the same weapons would be better though.
TLLC seems excessive for points.
The assault squad sounds good, at least they can keep up with rhino/raiders and provide counter charging.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/09/28 23:43:08
Subject: 1850pt. Marine list...
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Fresh-Faced New User
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Sanctjud wrote:Captain: if he goes termy armor, give him a more impressive combat weapon.
Assault termies: I suggest a thunder hammer or two, for str 8 helps against a variety of targets.
Which Land raider?
Tactical Termies look ok, I prefer the CML though.
And the Raider: which one?
A bit much on raiders IMO at 1850.
Tactical squads are ok, but combi-weapons are great buys too.
Scouts are meh, easily killed at 1850 if you think they are just gonna sit on an objective all game.
Devs: they seem to be a 10 man squad right, cause the points match up to it.
I think I prefer ML’s just in case you don’t want to combat squad you can spam templates and still hurt light/medium tanks with all shots.
I feel 4 of the same weapons would be better though.
TLLC seems excessive for points.
The assault squad sounds good, at least they can keep up with rhino/raiders and provide counter charging.
Im really thinking about dropping the captain and going with a chap. w/ jp. And running him with the assault squad. As far as the raiders go they are just tllc raiders. I assume you are talking about giving the sergeants in the tac. squads combi-weapons? If that is so I could easily drop the scout squads to take care of those... I really did not think that they would do much except for be irritating for a turn or two. And no, thats a 5 man dev. squad... That's with the razor back figured into the total cost, and with those two plasma cannons the points go up quick. I do agree that 4 missile launchers are probably a better choice for them though... I was able to drop a stompa in one turn with four of them this weekend. Although I did roll rather well.
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![[Post New]](/s/i/i.gif) 2009/09/28 23:50:27
Subject: 1850pt. Marine list...
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Stealthy Warhound Titan Princeps
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hippykiller wrote:Comment and critique please...
Space Marine Captain:140
Terminator Armour
quite useless... costs as much as 3x assault terminators, and not near as good. I'd replace him with a jump pack librarian
Terminator Assault Squad:460
4xTerminators, 1xSergent, Lighting Claws, Land Raider
throw in at least 3 thunder hammers... they quite rock. also, give the raider a multimelta... 10 point upgrade, makes you lethal to other raiders, something lascannons just don't
Terminator Squad:480
4xTerminators, 1xSergent, Assault Cannon, Power Fists and Storm Bolters
Land Raider
Personally, I feel the cyclone launcher is better than the ass can, but both are decent... give the raider a multimelta
Tactical Squad:220
9xMarines, 1xSergent, Meltagun, Missile Launcher,
Rhino, Storm Bolter
Tactical Squad:220
9xMarines, 1xSergent, Meltagun, Missile Launcher,
Rhino, Storm Bolter
Drop the storm bolters off the rhinos... try to get fists on the sergeants. they are going to have to get in close to use the meltas, fists really help out against pretty much everything
Scout Squad:75
4xScouts, 1xSergent, 5xSniper Rifles
these guys are going to be holding objectives, and sniper rifles are worthless for damage. give them some cloaks, so when they are shot at they can go to ground and get a 2+ cover save
Devastator Squad:255
4xMarines, 1xSergent, 2xHeavy Bolters, 2xPlasma Cannons,
Razorback, TL Lascannon
I'd definately agree that you should drop this for a squad of assault marines. Throw the librarian in with it... give the librarian null zone / avenger, and the squad 2x flamers and a hammer on the sarge. I run a squad like this... it annihilates anything except terminators or nobs. 3 flamer templates tends to be brutal
Total:1850
Thinking about running this list in a tourney next month. Possible substitution I was thinking about would be replacing the Dev. Squad with an 10x assault squad, Sergent with PF and PP, and taking a 5th scout with a missile launcher. That would put me at 1848...
And also dropping the captain for a chaplain with jump pack and running him with the Assault squad, and giving the Assault squad another two PP... That would put me 3pts over but I don't think that would be a problem.
Let me get some opinions..! Thanks....
my advice... YMMV
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