Switch Theme:

Entire Army In Reserves?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Commoragh-bound Peer




Chicago, Ill. USA

My question is this... "Can an entire army be held in reserve?"

The reason I ask is because I'm thinking of playing White Scars (most if not all of the army can outflank), it may not be a great Idea tactically, but i'd like to know if i can. Let me quote a few sections of the rules that are slightly unclear. I've always played that you couldn't, but after looking through the rule book i noticed it doesn't anywhere say you can't.

First of all. The thought is if there's nothing of yours on the board you lose. However I read this in the rule book.
BGB page 90 "Wipeout!" section wrote:Regardless of the victory conditions, if at the end of any standard mission your enemy has no units left on the table, you win the game!

This makes me think that is only "calculated" at the end of the game... not the end of every turn, as we have been playing it.

Second, in the reserves section it says this:
BGB page 94 "Preparing reserves" section wrote:When deploying their army, players my choose not to deploy one or more of the units in their army and instead leave them in reserver. Units in reserve will become avalable in later turns of the game

So that doesn't explicitly ban holding your entire army in reserve.

Also, I don't want to quote each one but in the deployment styles, it never mentions a MINIMUM of stuff that deploys on the board... Dawn of War however does reference a MAXIMUM.

If someone knows somewhere it says you can't please let me know!

This message was edited 2 times. Last update was at 2009/09/30 21:30:14


The Nameless (3401) "Sold my soul... Got a great price!"
The Coven of the Crimson Tyde (1400)
DS:80S+GMB--I--Pw40K01+D+A++/eWD-R+T(D)DM+ 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







yes, you can start 100% in reserve, I do it in most of my games.

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
Made in us
Rotting Sorcerer of Nurgle





Seconded Demogerg's post when I play a fast list vs. an enemy army with limited infiltrators.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Putting your entire army in reserve is explicitly allowed by the rules. Nowhere does anything imply that you can't.

The Wipeout! rules are quite clear too. That ensures that clearing the table of units can not result in a win until after all units in reserves have entered the game.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in gb
Hanging Out with Russ until Wolftime







Demogerg wrote:yes, you can start 100% in reserve, I do it in most of my games.
As do I. All Drop Pod Wolves are awesome

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Infiltrating Oniwaban





Fayetteville

100% reserves is also the textbook strategy to counter an all podding army or one with a significant amount of deepstrikers.

The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







Gwar! wrote:
Demogerg wrote:yes, you can start 100% in reserve, I do it in most of my games.
As do I. All Drop Pod Wolves are awesome


Orly? I dont use any droppods

but I still start 100% reserves.

it gets some weird looks from people who dont expect it, but it works.

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
Made in us
Raging Ravener





I think the only army that cant start 100% in reserves would be Chaos Daemons, because of their special deployment rules.


"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) 
   
Made in gb
Hanging Out with Russ until Wolftime







psf3077 wrote:I think the only army that cant start 100% in reserves would be Chaos Daemons, because of their special deployment rules.
They are the only army that are FORCED to deploy in reserves ;P its just that half are forced to arrive T1

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

This tactic was used at a recent euro tourney.

Russian White Scars player set up his entire army in reserve.

Opponent: French Tau (gunline) player with kroot as well.

Tau player set up his army, and then deployed his infiltrating kroot along the White scars' table edge. WS could not come on. French player won without firing a shot.

Can work, sometimes, though, you can really screw the pooch.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

I have been planning on trying this strategy against He'stan armies, as they continually blow away my Land Raiders. My problem would be rolling for reserves, since my Land Raiders can't be dedicated I'd end up popping Grey Knights onto the board to wait for their trasnport.

But the strategy really screws with Daemons.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Longtime Dakkanaut





Matt1785 wrote:I have been planning on trying this strategy against He'stan armies, as they continually blow away my Land Raiders. My problem would be rolling for reserves, since my Land Raiders can't be dedicated I'd end up popping Grey Knights onto the board to wait for their trasnport.


That's not how transports and reserves work in 5th edition.

Jack



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in au
Quick-fingered Warlord Moderatus






Matt1785 wrote:I have been planning on trying this strategy against He'stan armies, as they continually blow away my Land Raiders. My problem would be rolling for reserves, since my Land Raiders can't be dedicated I'd end up popping Grey Knights onto the board to wait for their trasnport.

But the strategy really screws with Daemons.
When you put models in reserve you declare which ICs they are attached to and which Vehicles they are arriving in, then you roll for the whole lot at once.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
Commoragh-bound Peer




Chicago, Ill. USA

chromedog wrote:This tactic was used at a recent euro tourney.

Russian White Scars player set up his entire army in reserve.

Opponent: French Tau (gunline) player with kroot as well.

Tau player set up his army, and then deployed his infiltrating kroot along the White scars' table edge. WS could not come on. French player won without firing a shot.

Can work, sometimes, though, you can really screw the pooch.


I saw this picture for this... If he had any unit outflank it would have gotten onto the board. XD It was a stupid decision not to outflank by the White Scars Player. If he outflanked the Tau player would have had to cover 3 table edges and would have been unable to do it.

The Nameless (3401) "Sold my soul... Got a great price!"
The Coven of the Crimson Tyde (1400)
DS:80S+GMB--I--Pw40K01+D+A++/eWD-R+T(D)DM+ 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

All demons are actually required to start in reserve and half come in on the first turn through a demonic assault rule. The same thing happens with a full drop pod army.

5000+ Points
3000+ Points
3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

ZeroOP wrote:I saw this picture for this... If he had any unit outflank it would have gotten onto the board. XD It was a stupid decision not to outflank by the White Scars Player. If he outflanked the Tau player would have had to cover 3 table edges and would have been unable to do it.

Four actually, since you have to worry about blocking off the regular reserves too. Tankshock would've broken the line, jump packs, land speeders. The guy was completely blind to his own achilles heel, and it cost him the game.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

Hrm, I must be thinking Dawn of War rules when I can't put my Land Raiders on the table with Grey Knights in them first turn.. since only troops and HQ can be deployed. Alrighty.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Freelance Soldier






In the case of the Tau vs. White Scars, Khan wasn't allowed in the tourney. So, while a cautionary tale, it doesn't apply to the OP who will be able to use Outflank.

It's still risky. Legal, but risky.

The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+

Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0

Painted 40K: 3163 1500 225

"Machete don't text." 
   
Made in gb
Decrepit Dakkanaut




A 40k tourny that disallows SC? That kinda sucks given they are a requirement to play certain lists...
   
Made in gb
Hanging Out with Russ until Wolftime







nosferatu1001 wrote:A 40k tourny that disallows SC? That kinda sucks given they are a requirement to play certain lists...
Hai Guise I brought along my Farsight Enclave/Deathwing/"Salamanders" List!

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Freelance Soldier






It was the ETC's (European Team Championship). They have fairly strict composition guidelines, which they endlessly discuss (I have been told) before the tournament. It's also invitational, so it's not like someone just showed up with their White Scars and said, "Huh? I can't play Khan!?!"

The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+

Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0

Painted 40K: 3163 1500 225

"Machete don't text." 
   
Made in us
Infiltrating Hawwa'





Australia

Armandloft wrote:It was the ETC's (European Team Championship). They have fairly strict composition guidelines, which they endlessly discuss (I have been told) before the tournament. It's also invitational, so it's not like someone just showed up with their White Scars and said, "Huh? I can't play Khan!?!"


True...but special lists can be quite a lot of fun to play...what a bummer!

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in au
Shas'la with Pulse Carbine




Tau Player

chromedog wrote:French player won without firing a shot.

As is usually the case with Tau games. But seriously, the guy walked right into it. There were no secrets about what was coming.




 
   
Made in au
[MOD]
Making Stuff






Under the couch

Ridcully wrote:As is usually the case with Tau games. But seriously, the guy walked right into it. There were no secrets about what was coming.


Sure there were... given that the rules don't actually cover what happens when your Reserves can't move onto the board, this 'win' was solely down to a judge's ruling, rather than tactics or lack thereof by either player.

 
   
Made in us
Bush? No, Eldar Ranger






Arizona

I did this last night and it failed miserably... Never do it against horde orks with Gazgull.... His waaagh has them at your table edge by the end of turn two

Smurfdar 3500pts 
   
Made in au
Shas'la with Pulse Carbine




Tau Player

insaniak wrote:
Ridcully wrote:As is usually the case with Tau games. But seriously, the guy walked right into it. There were no secrets about what was coming.


Sure there were... given that the rules don't actually cover what happens when your Reserves can't move onto the board, this 'win' was solely down to a judge's ruling, rather than tactics or lack thereof by either player.

Are you saying you would rule it any differently? I think it's a pretty straight forward win. Even if you say it counts as secrecy for deciding whether or not it was a win, infiltrators can and do block generic reserves. Any infiltrating unit with around 25+ models can do so. There's no way those bikes were coming in in any of the first 4 turns.

It doesn't count as clever tactics, it counts as bike idiocy.




 
   
Made in au
[MOD]
Making Stuff






Under the couch

Ridcully wrote:Are you saying you would rule it any differently?


In a tournament? Absolutely.

In a friendly game, sure, laugh it off and then start over with a proper game.

But in a tournament, ruling that a player's entire army is destroyed due to their opponent exploiting a loophole in the rules is, I would think, the sort of ruling that sees players deciding to never again patronise an event you're running.



I would have either ruled that the bikes could move on somehow (outflank, deep strike ala immobile vehicles, move on in the assault phase straight into assault, or simply through the line of Kroot on the assumption that the Reserves 'must move on' rule should over-ride the general Movement phase's 1" rule) or ruled that the game was stalled and that they should start over.



infiltrators can and do block generic reserves.


Sure they can. But unfortunately, the rules don't tell you what happens if they do so... so you need to create a house rule to cover it if it happens. The best time to do that is obviously before the game starts. But if it comes up once the game has begun the solution should be equitable, not something that just hands the win to one player without any actual game being played.

 
   
Made in au
Shas'la with Pulse Carbine




Tau Player

It was the bike players choice to hold everything in reserve when the opponent had a large infiltrating force. At the very least that's screwing with his reserves. And i think your 'ruling' wouldn't be a popular one. I'm of the opinion that the majority of people play that reserves that have not come in by the end of the game count as destroyed. It's one i've read many times, but yours isn't.




 
   
Made in au
[MOD]
Making Stuff






Under the couch

Ridcully wrote:I'm of the opinion that the majority of people play that reserves that have not come in by the end of the game count as destroyed.


Of course they are. That's an actual rule.

What's not a rule is Reserves immediately counting as destroyed if they're unable to move on. Nor is there are rule saying that Reserves that can't move on are exempted from the rule requiring them to do so.

So the rule governing what happens to the Reserves at the end of the game simply doesn't come into play. You never get to the end of the game, because you're stuck at turn one with models that must move onto the board but are unable to do so.



Hence the requirement for a house rule. You either find some way to allow the game to continue past the loophole in the rules, or you rule that the game comes to a crashing halt and the army in Reserve is destroyed... which is hideously unfair on that player. You might as well be running your tournament with both players just rolling a D6 at the start of the game to determine who wins.



Don't get me wrong... if you're playing in a tournament and your own tactical ineptitude sees your army wiped out in turn one, that's entirely your own fault. But having a game end before it actually starts due to a loophole in the rules? When you've paid a registration fee for the event on the understanding that you're going to be playing a set number of games? Nope, sorry, unacceptable.

Finding some way for the game to continue is the only fair solution.


And yes, I'm well aware that my suggestions weren't actual rules. They're suggested house rules. I thought I made that clear. The whole point was that the actual rules don't cover the situation, and so house rules are required.

This message was edited 1 time. Last update was at 2009/10/02 02:20:57


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I just played a 1500pt Annihilation/Pitched Battle game (GK vs CD). Terrain was stacked with a lot of cover on one side of the table with open area on the other. I won deployment, chose to go second from the oen side and put all of my units in reserves (Tri-Raider list, GKT's in an LRC, PAGK's in GHLR's).

Daemons deployed. The rest of the Daemons arrived. Two tanks roll on and start killing daemons. Last tank arrives and all three kill daemons. Game ended. Win for GK.

SJ

This message was edited 1 time. Last update was at 2009/10/02 06:31:31


“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
Forum Index » 40K You Make Da Call
Go to: