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Made in us
Crazed Gorger




bonney lake, wa

I just made this 1500 list to go against SM

necron lord, res orb, disruption field, lightning field, phase shift. 200

20 necron warriors................................................................ 360

20 necron warriors................................................................ 360

10 necron warriors................................................................ 180

monolith............................................................................... 235

10 scarab bases w/ disruption fields........................................ 160

95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
Made in us
Regular Dakkanaut





Drop Disruption field, lightning field and Phase shift from your Lord.

Disruption field just glances, and glances are crap now
Lightning field only triggers on unsaved wounds, and only retailates with a S3 hit... that's crap too

Phase shifter might be useful, but if you're in CC you're already screwed. And your lord should be part of a unit, so he shouldn't get shot singly anyways.

Chop the warriors into 10-man max squads. More KP yes, but you shouldn't play with KP anyways, and the more warriors in a squad, the more you lose when you inevitably get sweeped in CC.

Drop something, anything for Destroyers!!

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in us
Crazed Gorger




bonney lake, wa

alright, what holes can you find if I swap phase shift, lightning field, and disruption with the veil of darkness, split my warriors into 5 ten man squads, and swapped the scarabs for 3 destroyers, and give one warrior squad diruption?

95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
Made in us
Iron Fang




Seattle

Five ten-man units of warriors is kind of insane to be honest. Most people run two ten-man units, three at the very most. You would get a lot more bang for your points if you dropped 20-30 warriors and brought destroyers instead. Disruption fields on warriors are a waste as well, unless you foresee them somehow getting tied up in CC with dreadnoughts a lot.
   
Made in nz
Scuttling Genestealer




I like the list but agree with the guy who said split the 2 20 squads into 10 it makes the enemy split there fire and if 1 20 squad was to get taken down the other 2 squads may to far away were as 5 squads of 10 should in the range the whole time. I like the monolith it makes me smile.

I hope you plan on using the scarab as a tar pit for say terminators or assault marines. Then rapid fire next turn.

Remember spliting your squads means your oppenent must split his fire more to take a squad out and getting 1 sqaud in close combat means you can't shoot. By dividing squads you still get the same fire power and if one squad get stuck in combat you still have 4 more squads putting out the hurt. not 2/5 of your army stuck in combat at I2.....


Automatically Appended Next Post:
I like the list but agree with the guy who said split the 2 20 squads into 10 it makes the enemy split there fire and if 1 20 squad was to get taken down the other 2 squads may to far away were as 5 squads of 10 should in the range the whole time. I like the monolith it makes me smile.

I hope you plan on using the scarab as a tar pit for say terminators or assault marines. Then rapid fire next turn.

Remember spliting your squads means your oppenent must split his fire more to take a squad out and getting 1 squad in close combat means you can't shoot. By dividing squads you still get the same fire power and if one squad get stuck in combat you still have 4 more squads putting out the hurt. not 2/5 of your army stuck in combat at I2.....

This message was edited 1 time. Last update was at 2009/10/04 01:58:25


Tyranids: We are not good, we aren't bad. We are just hungry

1700pts Hive Fleet Leviathan
Point levels/wins/draws/losses
500--/2/0/0
1000-/2/2/1
1500-/0/0/0
2000-/0/0/0 
   
Made in us
Regular Dakkanaut





Necrons are a shooty army. But quality shooty, not quantity, meaning you need fewer warriors and more destroyers (heavy and regular) and some immortals. A Lord w/ VoD with 7-10 immortals is a super fun tactic. Teleport behind a vehicle with AV10 rear and let loose.

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in us
Crazed Gorger




bonney lake, wa

Dolemite wrote:Five ten-man units of warriors is kind of insane to be honest. Most people run two ten-man units, three at the very most. You would get a lot more bang for your points if you dropped 20-30 warriors and brought destroyers instead. Disruption fields on warriors are a waste as well, unless you foresee them somehow getting tied up in CC with dreadnoughts a lot.


kuro_khan wrote:Necrons are a shooty army. But quality shooty, not quantity, meaning you need fewer warriors and more destroyers (heavy and regular) and some immortals. A Lord w/ VoD with 7-10 immortals is a super fun tactic. Teleport behind a vehicle with AV10 rear and let loose.


to kuro_kahn and dolemite i must say this.
don't give advice to people about necrons when you have never seen them in battle. because its obvious neither of you have. I took 20 necron warriors in a 1500 pt game so i could max out on destroyers and the like... I got my ass handed to me on a silver platter. he killed all of my destroyers and phased me out by turn 4. I tried running twenty warriors a couple times more but I never won a single game, my record with necrons is 4 and 1, yes I am an inexperienced player but still, the only game I ever won was when i took fifty necron warriors. and I do see them getting tied up with dreadnoughts.

95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
Made in gb
Plastictrees



UK

BIBBI wrote:
Dolemite wrote:Five ten-man units of warriors is kind of insane to be honest. Most people run two ten-man units, three at the very most. You would get a lot more bang for your points if you dropped 20-30 warriors and brought destroyers instead. Disruption fields on warriors are a waste as well, unless you foresee them somehow getting tied up in CC with dreadnoughts a lot.


kuro_khan wrote:Necrons are a shooty army. But quality shooty, not quantity, meaning you need fewer warriors and more destroyers (heavy and regular) and some immortals. A Lord w/ VoD with 7-10 immortals is a super fun tactic. Teleport behind a vehicle with AV10 rear and let loose.


to kuro_kahn and dolemite i must say this.
don't give advice to people about necrons when you have never seen them in battle. because its obvious neither of you have. I took 20 necron warriors in a 1500 pt game so i could max out on destroyers and the like... I got my ass handed to me on a silver platter. he killed all of my destroyers and phased me out by turn 4. I tried running twenty warriors a couple times more but I never won a single game, my record with necrons is 4 and 1, yes I am an inexperienced player but still, the only game I ever won was when i took fifty necron warriors. and I do see them getting tied up with dreadnoughts.



Well you were playing Necrons wrong then. Keep the warriors hidden, mass destroyers can be played as a long mobile gunline with your warriors slogging behind. Heavy destroyers behind or beside your warriors.

This and many other strategies are as effective as Crons get.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Regular Dakkanaut





I took a Necron list to a Rogue Trader at the Origins Gaming Convention:

Note, this was a 2000 point list, so having more warriors is justified:

Lord 200
-VoD
-Res Orb
8 Immortals 224
10 Warriors 720
x4
1 Wraith 41 (used as decoy)
4 Destroyers 200
5 Destroyer 250
Heavy Destroyer 65
Heavy Destroyer 65
Monolith 235

I took on Tau (yeah.. monolith was toast turn 2), Eldar, 3x Marines, and a list with a Leman Russ... (forgot, this was 6 years ago). I only lost to one of the marine lists, he had tons of plasma and lascannons, so I just got outshot there.

But in EVERY one of my fights, the units that did the most damage were my Immortals and my Destroyers. Vs Tau, the Destroyers just ATE up the fire warriors. And a VoD teleport behind a Hammerhead (or Leman Russ) with the 19 str 5 shots (Lord+8 immortals) is very bad juju for the enemy.

So basically, we're not trying to say don't take warriors. Just that relying on your warriors is a fail tactic. Just have enough of them to keep your phase out number decent... that's it.

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in au
Spawn of Chaos




Tasmania, Australia

My friend and I made a tourny List for 1850, bigger than what you got here, but it consisted of a basic lord, 3 units of 20 warriors, some destroyers/heavy destroyers and 2 monoliths. Use the destroyers to take out units that will threaten the Monoliths and use the monoliths as cover for the warriors. This army does really well against his Nurgle Daemon army due to the rule which allows the necrons to be telported around by the monoliths and staying out of reach of his 3 daemon princes and Khugath while picking them off one by one with the warriors.

The Most Inspirational and Motivational Thought you will have today......
GO TO THE PUB!!
My armies:
1850 40k Chaos Daemons 1/2/1
 
   
Made in au
Spawn of Chaos




Tasmania, Australia

.

This message was edited 1 time. Last update was at 2009/10/10 06:39:42


The Most Inspirational and Motivational Thought you will have today......
GO TO THE PUB!!
My armies:
1850 40k Chaos Daemons 1/2/1
 
   
Made in gb
Twisted Trueborn with Blaster




Webway

Hello there,i suggest you run this list if your going warrior heavy.

Lord,orb

Lord,orb

10x warriors

10x warriors

10x warriors

10x warriors

Monolith

Monolith

This army will be a pain to kill,just make sure you keep them out of combat of you could be in trouble.


 
   
Made in us
Lethal Lhamean






Venice, Florida

If you do want to go massed Warriors then you probably want more small squads rather then less big squads.

I will note however that competitive Necrons seem to benefit from less warriors (conventionally only two squads of ten each) and then take lots of Destroyers and/or Immortals.

Both styles of army are potentially functional with the minimized Warriors + Destroyer spam seeming to be the more competitive overall.

If you're playing against Space Marines I think you'll do much better with dropping some Warriors and scarabs and adding in Destroyers who will add some much needed mobility and range to your army. It seems chancy to be counting on the Scarabs to be your only other option for popping vehicles. A monolith is pretty good, but versus SM scarabs seem likely to be templated or be eaten in combat with piles of fearless wound saves.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in fi
Sneaky Striking Scorpion






Finland

I'd have to agree that you need some destroyers and immortals.

I don't personally play as Necrons but I do spend more than 1/4th of my games playing against them. As a space marine player I can tell you that the things that irritates us are the immortals with T5 and Assault 2 and the mobility and strength of the destroyers.

If you honestly dont like them, then try to take anyways a squad of 5 destroyers and a squad of immortals. Try them out once more, as warriors aren't that scary for us. Because when we get to your 12" rapid fire range with them, we're close enough to get some nasty stuff into close combat with you. Even if you get a 10 man warrior squad to rapid fire on a tactical squad, theres a 10% chance that you dont kill anyone.




 
   
Made in us
Irked Necron Immortal




Boston, Massachusetts

You really need a C'tan, a Monolith, or both in a 1500 point game. Just Warriors won't cut it. They need something big and killy to support them, either as a fire magnet or by actually doing something. at the very worst, deepstriking a Monolith can block line of sight for a turn or two against vindicators or obliterators, etc.
   
Made in gb
Tower of Power






Cannock

Are you suggesting to use two models which take a 1/3 of the army list and don't contribute to phase out? lol.

I would take 3 x 10 warriors, 1 x lord, 2 x 3 destroyers and 3 x heavy destroyers. keep the scarabs if you can.

You problem is fire power, you have nothing long ranged to threaten much. You also have no anti tank. Taking a destroyer armanda will sort that, mostly.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Crazed Gorger




bonney lake, wa

I am finding this forum to be quite informative, but contradictory to what I have learned. you are saying that I should skimp on warriors to get more of the big guys, whereas the two other necron players at my FLGW call me stupid for taking less warriors than I possibly can, and In my experiences, destroyers and immortals just don't pull their weight against anything, and the warriors just try to pick up the slack, but being as there are only twenty of them they just cant contend with an entire opposing army

95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
Made in us
Lethal Lhamean






Venice, Florida

Two local Necron players at your FLGS don't like Destroyers in a Necron list? My mind is agog.

There are a lot of possibilities when it comes to tactical builds and what will or will not work with your play style and that of whomever you're playing against. To be frank, the true best advice is to tell you to try a little bit of everything and eventually discover what works best for you in your local play enviroment.

In a competitive tourney sense - Necron lists that go heavy on Destroyers (and/or Immortals to a lesser extent) do far better then Warrior heavy Necron lists (of which I've never seen one do well)

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Irked Necron Immortal




Boston, Massachusetts

In 3rd and 4th ed, running a lot of Warriors was a viable strategy. With the changes to the glancing hits table and how close combat resolves, it's no longer nearly as good.

I've been having more luck with Immortals because you can bring more of them than you can Destroyers. You get more physical bodies to add to your PO. And it's easier to get them into cover (I like to stick a 5-man scarab squad in front).

If you don't bring a C'tan, a Monolith, or both, then the enemy doesn't have to split their firepower. They can go straight for the phaseout from turn 1 without worry. You probably won't kill that Land Raider with Gauss hits before it matters, and the assaulty guys inside will certain hit combat somewhere. If you throw a C'tan or Monolith into the mix, your opponent has to say "Do I go for the phaseout and risk not being able to get it because those guys wreck my stuff, or do I shoot at those guys and then hope there's enough time to phase them out?"

At 1500 points, someone can probably kill a Monolith or a C'tan, but I would bet it takes at least 2 turns of all the big guns (unless they're Tau). And if you run both, that could average out to 4 turns of fire magnet. Yeah, running Deceiver + Monolith soaks about 550 points, but I'd say it's worth it for what you get.

This message was edited 1 time. Last update was at 2009/10/13 00:06:20


 
   
Made in us
Crazed Gorger




bonney lake, wa

as a response to your land raider comment, land raider crusader got its multi melta and one huricane bolter destroyed, immobilized and stunned on turn one.

This message was edited 1 time. Last update was at 2009/10/13 02:19:09


95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
Made in us
Irked Necron Immortal




Boston, Massachusetts

Take a look at the averages. What happens in one game doesn't speak for all of them. I've had games where I never glance a vehicle in the shooting phase. Does that mean Gauss is worthless?
   
Made in us
Freaky Flayed One






Mars Terra

You definitely want variety in a list and I recommend throwing in Heavy Destroyers due to the new 5th ed. changes with glancing.

Massed fire only goes so far on Terminators. =/

Also, running Destroyer lord w/ scarabs with a good idea too.

"That's how I roll: "
Necron fo' life!  
   
Made in us
Crazed Gorger




bonney lake, wa

so imma redo the list so you guys have a new one to pick apart...

necron lord, res orb, phylactery, gaze of flame, phase shift. 200

10 necron warriors................................................................ 180

10 necron warriors................................................................ 180

10 necron warriors................................................................ 180

5 pariahs.............................................................................. 180

3 destroyers..........................................................................150

2 heavy destroyers................................................................130

4 scarabs..............................................................................64

monolith............................................................................... 235

lord and pariahs are gonna run around with the scarabs and pop tanks or gonna split up, scarabs tying up snipers and while the lord and pariahs kill termies, warriors run forward taking cover behind the 'lith, the destroyers will fly up the flanks taking out heavy weapon squads, devastators and the like and heavy destroyers will help in the popping of tanks... whaddaya think?

95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
Made in us
Lethal Lhamean






Venice, Florida

I would advise against pariahs - especially in a list at this point size where you're also working in a monolith. If you want to pop vehicles and have some CC options then stick with Scarabs, or just buy a few more Destroyers or maybe some Immortals. Immortals and Destroyers are both pretty darn good at ripping up light vehicles while your Particle Whip and H.Destroyers can focus on the heavy stuff.

They'll also help boost your phase out and, with Destroyers, your speed and maneuverability.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Twisted Trueborn with Blaster




Webway

Way to bump a old thread...

Anyways here is something i've been running lately

Deceiver 300

10x warriors = 180
10x warriors = 180
11x warriors = 198

4x destroyers = 200
4x destroyers = 200

Monolith = 235


 
   
Made in us
Crazed Gorger




bonney lake, wa

sounds like a fun list, I wonder how one would run it effectively though

95% of teens would go into a panic attack if the jonas brothers were about to jump off the empire state building copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!


I am Black/Green
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.
 
   
 
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