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Made in fi
Regular Dakkanaut




hi, i like to test this list, what you think?

hq

1 big mek, kff, power klaw - 110
1 big mek, kff, power klaw - 110
220

elites

12 lootas - 180
12 lootas - 180
360

troops

30 slugga&choppa
(3) rokkit lauhchas
(1) nob, power klaw, bosspole - 250

30 slugga&choppa
(3) rokkit lauhchas
(1) nob, power klaw, bosspole - 250

30 shootaboyz
(3) big shootas
(1) nob, power klaw, bosspole - 235

30 shootaboyz
(3) big shootas
(1) nob, power klaw, bosspole - 235
970

heavy support

3 killa kan, rokkit launchas - 150
3 killa kan, rokkit launchas - 150
3 killa kan, rokkit launchas - 150
450

2000

This message was edited 6 times. Last update was at 2009/10/08 22:33:09


 
   
Made in fi
Regular Dakkanaut




my first try this kind of army... any suggestion welcome?
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Are your rockets heavy? I don't play orcs (yet) so pardon my ignorance. If so I'd say scrap the launchas. The point of orc boys are to swarm things with lots, and lots, and lots of melee swings... if your running rockets you can't run up the middle as qwuick as possible, cuz that makes the rockets nearly worthless!

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Made in us
Roarin' Runtherd





Ya, our rokkits and big shootas and the vast majority of orky guns are assault weapons. Even with that it's often unnecessary to take the extra guns on boyz because you should always be running.
Shoota squads, depending on how you're using them, are more justified in taking big shootas or rokkits because they will actually shoot their guns once in their life. :/

On the list overall, it looks pretty good. Green tide with a kan wall and lootas support. Can definitely do well often.

This message was edited 1 time. Last update was at 2009/10/08 22:55:10


You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Yeah, good list. I prefer less troops and i really like single deffkoptas with TL rokkits and buzzsaws. But to get a feel for the list this is a pretty good start.

You may find 120 boys a bit cumbersome. If you do, drop a boy unit for a 4 CC weapon deff dread... or try out those deffkoptas...

Have fun

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in fi
Regular Dakkanaut




thx for comments i made some fixes, what do you think?

hq

1 big mek, kff - 85
1 big mek, kff - 85
170

elites

12 lootas - 180
12 lootas - 180
360

troops

20 slugga&choppa
(1) nob, power klaw, bosspole - 160

20 slugga&choppa
(1) nob, power klaw, bosspole - 160

20 slugga&choppa
(1) nob, power klaw, bosspole - 160

20 shootaboyz
(1) nob, power klaw, bosspole - 160

1 deff dread, +2 x ccw, grot riggers(dont know how to use 5 p.) - 110
1 deff dread, +2 x ccw - 105
855

fast attack

3 deffkoptas, tl-rl, buzzsaw - 210
210

heavy support

3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
405

2000
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

with the deffkoptas, they have terrible leadership. You really don't want to make one unit of 3.

I like three single units of 1, each of those with the buzzsaw. I am aware of how many kill points they cough up but the rest of your army is so kill point resilient that they do more help than harm.

What use them for is transport hunting. If I go first, I turbo boost them as close to my enemy is possible, if he fails to seize the initiative, I can then start my turn, move 12" shoot my rokkits, usually into side armor, and then charge, automatically hitting rear armor with my strength 7 close combat attacks.

If I go second I hold them i reserve and outflank. Then my opponent has to keep a wary eye on the short table edges or I'll do the same thing.

Also, i REALLY mis the rokkits on kans, Grotzookas are excellent anti-infantry, but mechanized armie are such a force right now that I believe that rokkits are the way to go.

For your boy units, I'd rather see three units of 30 than four of 20, and what happened to thoes big shootas and rokkits? Those are great options to have when running won't really get you anywhere you need to go.

Grot riggers is a good choice on the deff dread, so don't worry about that

One last thing, if there were any way to get those lootas to 15 each that would be great. Ork morale gets better and better the more they've got, so it is imperative that your key unit stays fearless as long as possible.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in fi
Regular Dakkanaut




hq

1 big mek, kff - 85
1 big mek, kff - 85
170

troops

30 slugga&choppa
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250

30 slugga&choppa
(2) rokkit launcha
(1) nob, power klaw, bosspole - 240

30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235

30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235

1 deff dread, +2 x ccw - 105
1 deff dread, +2 x ccw - 105
1170

fast attack

1 deffkopta, tl-rl, buzzsaw - 70
1 deffkopta, tl-rl, buzzsaw - 70
1 deffkopta, tl-rl, buzzsaw - 70
210

heavy support

3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
450

2000


Automatically Appended Next Post:
i think its done, i buy couple models and i can play

This message was edited 4 times. Last update was at 2009/10/09 06:20:49


 
   
Made in gb
Tower of Power






Cannock

I think the list looks ok for a foot slogger.

Remember, the KFF only gives 5+ cover save, this doesn't make your orks invincible, granted its better than no save at all.

I wouldn't really have the deffcopters seperate, they will be easy to snipe off with no hassle. All totting buzzsaws they will be a prime target on how fast they can move and damage they can wreck.

Kans are fine, but something to consider that squadrons make vehicles weaker. Though you cannot do anything about that really.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fi
Regular Dakkanaut




what you think about lootas, do i need them?
   
Made in gb
Tower of Power






Cannock

Do you need lootas? Is that a rhetorical question? Of course you need lootas, how you going to pop tanks eh at range?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fi
Regular Dakkanaut




this might be final build before testing....

hq

1 big mek, kff - 85
1 big mek, kff - 85
170

elites

15 lootas - 225
15 lootas - 225
450

troops

30 slugga&choppa
(1) nob, power klaw, bosspole - 220

30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250

30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
720

fast attack

1 deffkopta, tl-rl, buzzsaw - 70
1 deffkopta, tl-rl, buzzsaw - 70
1 deffkopta, tl-rl, buzzsaw - 70
210

heavy support

3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
450

2000

This message was edited 1 time. Last update was at 2009/10/09 16:33:11


 
   
Made in gb
Tower of Power






Cannock

Looks ok. Just make sure them lootas are in cover, remember they cannot really go with the mek as the mek will more than likely go with the boyz and lootas are heavy weapons. Plus, in a ruin they'll get a 4+ cover save anyway

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

mercer wrote:Remember, the KFF only gives 5+ cover save, this doesn't make your orks invincible, granted its better than no save at all.


Ahh, but the main concept of kan wall gives the entire army 4+ cover.

Line your kans up in deployment as far forward as possible, and as wide as possible (4" gaps). Then deploy a boy unit behind each unit of kans, then finally join a boy unit with each KFF mek, and place those meks near the two gaps between the three kan units. Now the kans gt 4+ cover from the KFF, and any shots at the boys are passing through gaps in a unit, and so the boys get a 4+ cover from the kans, and they don't even use the KFF save.

RocksOrks wrote:this might be final build before testing....

hq

1 big mek, kff - 85
1 big mek, kff - 85
170

elites

15 lootas - 225
15 lootas - 225
450

troops

30 slugga&choppa
(1) nob, power klaw, bosspole - 220

30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250

30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
720

fast attack

1 deffkopta, tl-rl, buzzsaw - 70
1 deffkopta, tl-rl, buzzsaw - 70
1 deffkopta, tl-rl, buzzsaw - 70
210

heavy support

3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
450

2000


I heartily approve of this list... Go for it!

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in gb
Tower of Power






Cannock

Indeed in will. KFF benefits vehicles better than troops, its just a point as many people think thats ork with a KFF are invincible - they are not. Its only a 5+ save, albeit better than 6+ but nothing to write home about

The kan wall would work wonders, but his mobs are 30, can 3 kans hide 30 orks between them, thats 10 orks behind per kan? I think thats cutting it as over half the unit needs to be in cover. But hey ho, might work if your clever placing your models

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stabbin' Skarboy





Jersey

Its a 5+ save against that works against almost everything but flamers, you get a 33% chance to save those bolter shots, that nasty ap1 weapon thats getting fired into the mob just cause, and the russ's battle cannon. Now i could see how that's no big deal compared to the 0% chance you get against everything but las weapons and grot blastas, but you might want to take it for kicks anyway. No theyre not invincible, but they're infinitely more likely to survive a ranged wound with the kff.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

mercer wrote:Indeed in will. KFF benefits vehicles better than troops, its just a point as many people think thats ork with a KFF are invincible - they are not. Its only a 5+ save, albeit better than 6+ but nothing to write home about

The kan wall would work wonders, but his mobs are 30, can 3 kans hide 30 orks between them, thats 10 orks behind per kan? I think thats cutting it as over half the unit needs to be in cover. But hey ho, might work if your clever placing your models


It doesn't need to hide 30, just 16

I ran a kan wall all last year, including at the vegas GT. I never had a problem with getting majority obscurement from 3 kans. I just found a nice spot with real cover for the lootas, and kept them independent of the formation. Then ran the kan/boy train right across from my opponent. The boys never end up as far forward as they would with no kan screen, but they aren't really there to spearhead assaults, they are there to shoot their shootas at infantry, their rokkits at trasnports that survive lootas and kans, and ultimately charge people once they've finally defeated the kans.

If you get hot on 4+ saves, the army is nearly unstoppable.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in fi
Regular Dakkanaut




i modelled couple things, now i got ready army to play, see above ^

btw, what do you think about 2xdeff dreads as troop choice, i wonderin should i put them on list?


Automatically Appended Next Post:
3x deffkoptas are same cost than 2 deff dreads in my list...

This message was edited 3 times. Last update was at 2009/10/10 05:55:11


 
   
 
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