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![[Post New]](/s/i/i.gif) 2009/10/09 21:13:28
Subject: Kill Team
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Whiteshield Conscript Trooper
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Hello can anyone explain how 40k kill team works??
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Blood Ravens 1000pts
270th Teutobergians 700pts
General desert camo Tau 1500pts |
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![[Post New]](/s/i/i.gif) 2009/10/09 22:58:31
Subject: Kill Team
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Deadshot Weapon Moderati
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Kill team is where you have one squad up against an army or swarm that never ends. A specific objective normally has to be achieved before the team is wiped out! SM normally are used as the kill team although any army can have a 'kill team'
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2009/10/10 02:11:06
Subject: Kill Team
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Slaanesh Chosen Marine Riding a Fiend
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I think there were rules for Kill Team in 4th edition wh40k. Borrow a book from someone and read. It is not a very balanced type of competitive play, but is ment for storydriven, fun games that doesn't take a lot of time.
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![[Post New]](/s/i/i.gif) 2009/10/10 04:01:52
Subject: Kill Team
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Rotting Sorcerer of Nurgle
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Mellon wrote:I think there were rules for Kill Team in 4th edition wh40k. Borrow a book from someone and read. It is not a very balanced type of competitive play, but is ment for storydriven, fun games that doesn't take a lot of time.
what he said. You can probably find the rules online.
Another variation of Kill team that my FLGS uses is 500 pt kill teams. I believe theres another name for the game type, we just call it kill team. Essentially you make a 500 pt list with the following limitations;
- No force organization
- No models over 2 wounds
- No model can have an armor value
Its pretty fun and fast paced, but some armys are incredibly powerful in this format (Chaos Zerkers are great, SM dev squads, Necron Wraiths, etc.) while other armys are pretty gimped (Tyranids).
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![[Post New]](/s/i/i.gif) 2009/10/10 10:03:22
Subject: Re:Kill Team
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Whiteshield Conscript Trooper
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Ty for your help. I hve looked for the rules on the internet but i cant find them oh well, ill jus use ur rules set Zid.
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Blood Ravens 1000pts
270th Teutobergians 700pts
General desert camo Tau 1500pts |
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![[Post New]](/s/i/i.gif) 2009/10/10 11:06:21
Subject: Kill Team
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Sneaky Sniper Drone
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Zid wrote:Mellon wrote:I think there were rules for Kill Team in 4th edition wh40k. Borrow a book from someone and read. It is not a very balanced type of competitive play, but is ment for storydriven, fun games that doesn't take a lot of time.
what he said. You can probably find the rules online.
Another variation of Kill team that my FLGS uses is 500 pt kill teams. I believe theres another name for the game type, we just call it kill team. Essentially you make a 500 pt list with the following limitations;
- No force organization
- No models over 2 wounds
- No model can have an armor value
Its pretty fun and fast paced, but some armys are incredibly powerful in this format (Chaos Zerkers are great, SM dev squads, Necron Wraiths, etc.) while other armys are pretty gimped (Tyranids).
Your thinking of combat patrol.
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And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. |
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![[Post New]](/s/i/i.gif) 2009/10/10 12:31:14
Subject: Kill Team
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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![[Post New]](/s/i/i.gif) 2009/10/10 12:46:28
Subject: Kill Team
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Deadshot Weapon Moderati
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Isnt kill team where the odds are stack against you?
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2009/10/10 13:03:14
Subject: Kill Team
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I expect that's explained in the rules.
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![[Post New]](/s/i/i.gif) 2009/10/10 14:50:31
Subject: Kill Team
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Rotting Sorcerer of Nurgle
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O'shovah wrote:
Your thinking of combat patrol.
Thats the name! We play CP's as Kill Point games at my FLGS (cuz we don't have any 4th ed books saddly :( )
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![[Post New]](/s/i/i.gif) 2009/10/10 22:14:35
Subject: Kill Team
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Deadshot Weapon Moderati
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Combat patrols and kill team games are basically the same anyways!
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2009/10/11 00:12:21
Subject: Kill Team
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Werewolf of Angmar
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O'shovah wrote:Zid wrote:Mellon wrote:I think there were rules for Kill Team in 4th edition wh40k. Borrow a book from someone and read. It is not a very balanced type of competitive play, but is ment for storydriven, fun games that doesn't take a lot of time.
what he said. You can probably find the rules online.
Another variation of Kill team that my FLGS uses is 500 pt kill teams. I believe theres another name for the game type, we just call it kill team. Essentially you make a 500 pt list with the following limitations;
- No force organization
- No models over 2 wounds
- No model can have an armor value
Its pretty fun and fast paced, but some armys are incredibly powerful in this format (Chaos Zerkers are great, SM dev squads, Necron Wraiths, etc.) while other armys are pretty gimped (Tyranids).
Your thinking of combat patrol.
No, it's similar though. Combat patrol allows vehicles whose armor value adds up to 30 for three armor sides, I believe. Zid's "kill team" seems to be simply a modified combat patrol. I am intrigued by it, too, I may run it by my gaming group, such as it is.
Rico.
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"Well, looks can be deceiving."
"Not as deceiving as a low down, dirty... Deceiver." |
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![[Post New]](/s/i/i.gif) 2009/10/11 01:45:23
Subject: Re:Kill Team
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Slaanesh Veteran Marine with Tentacles
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Combat patrols and kill team games are basically the same anyways!
Not really similar at all, actually, besides the limitations on multi-wound characters and amounts of points taken. They play radically differently, what with all the rules concerning brute squad movement, klaxon accumulation, and the nifty little upgrades your kill team can take. It's pretty dang different.
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Slaneesh may seem fun now, but when you find yourself in bed with a he-goat and several implements of pain, you'll know you've gone too far. -Emperor's Faithful
"Oh, Brother Asmodai! Yes, spank me! I've been heretical!"
"Feel the Emperor's judgement, Azrael!"
"Oooh, yes! Purge me! Purge me!" -Cheese Elemental
'In the eye of Terror, it's still the '80's. And that's a good thing.' -Necroagogo |
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![[Post New]](/s/i/i.gif) 2009/10/11 15:37:39
Subject: Kill Team
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Hardened Veteran Guardsman
'Waves hand' This isn't the user you are looking for.
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Rico wrote:No, it's similar though. Combat patrol allows vehicles whose armor value adds up to 30 for three armor sides, I believe. Zid's "kill team" seems to be simply a modified combat patrol. I am intrigued by it, too, I may run it by my gaming group, such as it is. Hate to be picky but its actually 33 other than that as everyone else said
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This message was edited 1 time. Last update was at 2009/10/11 15:37:58
A firm believer in yin and yang.
My eternal thanks to lennysmash for helping me with pics in my blog.
stephen fry wrote: Stephen 'My Bottom is a treasure house' Fry
W/L/D
1/150,000,000/2 |
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![[Post New]](/s/i/i.gif) 2009/10/13 16:46:17
Subject: Re:Kill Team
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Whiteshield Conscript Trooper
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Hey had anyone every played a game where a kill team is set against a horde of zombie brute squads. If not has anyone got any ideas of how it could work.
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Blood Ravens 1000pts
270th Teutobergians 700pts
General desert camo Tau 1500pts |
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![[Post New]](/s/i/i.gif) 2009/10/14 00:48:54
Subject: Re:Kill Team
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Slaanesh Veteran Marine with Tentacles
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Well, seeing as there are really no official stat lines available for zombies that I know of, you'd just have to do some counts-as work, which would be fine. I think that the stats of a necron warrior would represent a zombie pretty accurately. Preternaturally strong and tough, but pretty slow. Maybe shave some weapon skill off, make them unable to shoot, and allow more brute squads to be taken for them.
Other than that, it'd run pretty much the same as a normal Kill Team game. In fact, the randomized movement of brute squads fits the idea of mindless and wandering zombies pretty dang well... I like this idea a lot.
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Slaneesh may seem fun now, but when you find yourself in bed with a he-goat and several implements of pain, you'll know you've gone too far. -Emperor's Faithful
"Oh, Brother Asmodai! Yes, spank me! I've been heretical!"
"Feel the Emperor's judgement, Azrael!"
"Oooh, yes! Purge me! Purge me!" -Cheese Elemental
'In the eye of Terror, it's still the '80's. And that's a good thing.' -Necroagogo |
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![[Post New]](/s/i/i.gif) 2009/10/14 20:15:11
Subject: Re:Kill Team
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Whiteshield Conscript Trooper
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Hey i dont play necs what is their profile also can you explain well be back rule which could represent other dead being reanimated.
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Blood Ravens 1000pts
270th Teutobergians 700pts
General desert camo Tau 1500pts |
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![[Post New]](/s/i/i.gif) 2009/10/14 20:22:24
Subject: Re:Kill Team
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Scrap Thrall
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Shelegelah wrote:Well, seeing as there are really no official stat lines available for zombies that I know of, you'd just have to do some counts-as work, which would be fine. I think that the stats of a necron warrior would represent a zombie pretty accurately. Preternaturally strong and tough, but pretty slow. Maybe shave some weapon skill off, make them unable to shoot, and allow more brute squads to be taken for them.
Other than that, it'd run pretty much the same as a normal Kill Team game. In fact, the randomized movement of brute squads fits the idea of mindless and wandering zombies pretty dang well... I like this idea a lot.
You could use the rules for Nurgle plague zombies from the Apocalypse Data sheet as a starting place.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180078_Chaos_Space_Marines_Datasheet_-_Plague_of_Zombies.pdf
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![[Post New]](/s/i/i.gif) 2009/10/14 21:37:20
Subject: Re:Kill Team
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Rotting Sorcerer of Nurgle
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FireFall wrote:Shelegelah wrote:Well, seeing as there are really no official stat lines available for zombies that I know of, you'd just have to do some counts-as work, which would be fine. I think that the stats of a necron warrior would represent a zombie pretty accurately. Preternaturally strong and tough, but pretty slow. Maybe shave some weapon skill off, make them unable to shoot, and allow more brute squads to be taken for them.
Other than that, it'd run pretty much the same as a normal Kill Team game. In fact, the randomized movement of brute squads fits the idea of mindless and wandering zombies pretty dang well... I like this idea a lot.
You could use the rules for Nurgle plague zombies from the Apocalypse Data sheet as a starting place.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180078_Chaos_Space_Marines_Datasheet_-_Plague_of_Zombies.pdf
I'd modify that some... seeing as zombies are plagued guardsmen basically, make em T3 or T3(4) as tho they had MoN. T2 really makes no sense for a walking dead human!
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![[Post New]](/s/i/i.gif) 2009/10/15 03:57:03
Subject: Re:Kill Team
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Slaanesh Veteran Marine with Tentacles
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Oooh, I don't check out apocalypse sheets very often, but that's incredibly interesting! I really like the "Join Us!" rule. That's totally awesome.
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Slaneesh may seem fun now, but when you find yourself in bed with a he-goat and several implements of pain, you'll know you've gone too far. -Emperor's Faithful
"Oh, Brother Asmodai! Yes, spank me! I've been heretical!"
"Feel the Emperor's judgement, Azrael!"
"Oooh, yes! Purge me! Purge me!" -Cheese Elemental
'In the eye of Terror, it's still the '80's. And that's a good thing.' -Necroagogo |
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![[Post New]](/s/i/i.gif) 2009/10/15 16:30:53
Subject: Re:Kill Team
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Whiteshield Conscript Trooper
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KK so we got a kill team against zombs how many brute squads should the kill team be against
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Blood Ravens 1000pts
270th Teutobergians 700pts
General desert camo Tau 1500pts |
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![[Post New]](/s/i/i.gif) 2009/10/16 13:11:20
Subject: Kill Team
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Member of the Malleus
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From memory, Combat Patrol is 400pts, at least 1 troops choice, no 2+saves, no more than 2 wounds on a single model, and no vehicle with an AV Totaling more than 33 Points.
Guard and Orks Rule this game, and Eldar can be pretty nifty too
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![[Post New]](/s/i/i.gif) 2009/10/25 12:15:06
Subject: Kill Team
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Deadshot Weapon Moderati
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We'll be back is exactly the same as feel no pain, but is taken at the start of the subsequent movement phase. The model is placed on its side for a turn then is revived on a 4+
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2009/10/25 16:58:33
Subject: Kill Team
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Slaanesh Chosen Marine Riding a Fiend
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The Acolyte wrote:We'll be back is exactly the same as feel no pain, but is taken at the start of the subsequent movement phase. The model is placed on its side for a turn then is revived on a 4+
WBB have some additional restrictions. Such as the model needs to be close to friendlies etc.
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![[Post New]](/s/i/i.gif) 2009/10/25 17:15:17
Subject: Kill Team
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Fresh-Faced New User
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WBB applies still when their hit by a AP 2 or 1 weapon. Unlike FNP
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