This is my first attempt at a Bat rep. Some of the photos are a bit blurry, or poor angles taken.
I'll try and correct this for future reports.
Anyways on to the game.
My list
Commander
MP/Plasma/Multi-tracker
3x Fireknives (
MP/P/
MT)
3x Fireknives (
MP/P/
MT)
3x Fireknives (
MP/P/
MT)
6 Firewarriors
10x Kroot, 7x kroot hounds
10x Kroot, 7x kroot hounds
2x Piranha, disruption pod x1, fusion blaster x2
1x Piranha, disruption pod x1, fusion blaster x1
8x Pathfinders, Devifish
Hammerhead, Railgun, disruption pod, burst cannons, Multi tracker
Hammerhead, Railgun, disruption pod, burst cannons, Multi tracker
2x Broadsides, A.S.S., Drone controller, Shield drone, gun drone
His list (not positive on what it was exactly)
Sorceror,
LoS Dreadnought 2x
CCW 3x Spawns
9x Berserkers,
PF, rhino
10x Chaos marines, 2x melta gun, banner, rhino
6x chaos marines
8x Bikers,
PF, Banner
Defiler, 2x
CCW Defiler,
TL-
AC,
TL-
HF 3x Obliterators
Mission: Seize Ground (5 objectives), Dawn of War
Deployment
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Exciting stuff here. Front rhino has zerkers and sorcerer in it. Back rhino has 10x marine squad in it.
I only put the 6 fire warriors on the board.
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All of his stuff moves on. Bikers turbo boost. Nothing can see the fire warriors.
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My tau gunline moves on.
Pretty much all my shooting goes at the bikes.
Sadly the 2 important ones,
PF and Banner survive and pass their check.
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Bikes assault the turbo boosted piranhas (hello movement blocking) and do nothing. Rhino was immobilized, so it stays put. Sorcerer groups up my kroot with Lash (hurt himself with lash also) for battlecannons. It scatters badly and most of my kroot are fine.
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The front piranha move up to block the defiler. Gun drones stay to be bike fodder.
Shooting sees the rhino asplode. The piranhas immobilize their defiler, the other defiler is immobilized and the battlecannon is destroyed.
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Meanwhile on this side of the board. Devilfish blocks movement, kroot wait to charge the spawns.
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Spawns charge the devilfish but fail to do anything. Melta gun shots also fail to hit.
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The bikers manage to kill 4 drones. The piranha in back was destroyed from shooting.
PF bike is fine, just doesn't have a base, so he is taking a nap.
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Return fire from the kroot kills 1 biker. Crisis suits focus pretty much all their fire on the zerkers (
CC = bad) and kill them all and put a 2nd wound on the sorcerer. (why won't it die??)
Dread gets stunned, defiler is fine.
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Kroot charge and kill the spawns. (sadly they need fearless wounds to finish them off. They also manage to immobilize the rhino with 1 glancing hit.
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Picture of the entire table.
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Dread goes berserk and is forced to charge the piranha, (saving my kroot) and kills it.
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Sorcerer runs away to hide behind a wall. (maybe trying to get to the other squad)
Rhino manages to repair itself.
The squad there shoots up the kroot pretty good, kroot go to ground and lose 8 guys.
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Tau jump forward and finish up the cowardly sorcerer as he tries to run.
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Piranhas finish off the defiler and the dreadnought is shaken after much firing into it.
Oblits get lots of railguns shot their way but make all their saves. ><
Final turns
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Oblits start to take damage. Chaos marine squad in back suffers some casualties. Dread is stunned again. Devilfish is destroyed.
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The kroot continue to survive the rapid firing marines.
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Suits move forward to finish off the chaos marines. The tau commander attempts to hit the deck and avoid incoming lascannons. (he doesn't make it)
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Firewarriors move up to shoot and contest the objective.
Kroot are still being annoying.
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His last chaos marine is killed. Oblits are down to 1 wound. Kroot take the objective.
The last kroot charges in!!!
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He dies, but takes a marine with him.
The end
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I control 1 objective to his 0.
Overall a very fun game.