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Made in au
Rookie Pilot






Melbourne, Australia

so i have my first battle in many years tomorrow (cept for an apoc game last month) and need advice on my 1000pt ork list

it'll be a tournament of 3 games, likely opponents are sm, wolves, ig and eldar

first up I want 3x12 lots of boyz with choppas and sluggas, nob, pk,bp
putting them all in wagons with planks and grot riggers brings it to around 471 points (do you prefer wagons to looted tanks?)

for capturing objectives and fast assault, i think boyz in the open are way to vulnerable

i also want to use 2x5 storm boy mobs to take out vehicles and devastators, with nobs and pk's is 190 more

note i dont want any boss poles as i want them to break after an assault to deny a kp.

so thats 661.

for my HQ i'll probably drop a nob out of the boyz and add a big mek with same gear to save points

available units are: ( and my opinions)

10 lootas (almost a must)
10 burnas (may use with weirdboy to warp in)
10 tankbusters (not worth the points for 1000 pt game perhaps)
10 kommandos (very tempting to split into 2x5 and assist stormboyz)
20 grots (may be good for objectives, would probably split)
30 more boyz
warboss
weirdboy
big mek
6 deffkoptas (not a fan of)

what would you choose and why? thanks for your help

This message was edited 1 time. Last update was at 2009/10/10 14:55:36


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I would suggest this list.

HQ:
KFF Mech

Ghazzy

Troops:
30x Slugga Boyz
1x Nob w/PK

30x Slugga Boyz
1x Nob w/PK

30x Slugga Boyz
1x Nob w/PK

Total: 955 or so

OR this list

HQ:
KFF Mech

KFF Mech

Troops:
30x Slugga Boyz
1x Nob w/PK

30x Slugga Boyz
1x Nob w/PK

30x Slugga Boyz
1x Nob w/PK

30x Slugga Boyz
1x Nob w/PK

Total: 1030.

You can just shave some points off by taking an ork or 2 out of each mob. Those lists would be amazing at 1000 Points...your looking at close to 120 Boyz in the second list. Awesome =)


 
   
Made in us
Longtime Dakkanaut






Las Vegas

Perhaps it would be more constructive to explain what you feel may be wrong with his list and why. He has admitted to not having played in a while and will most likely miss many of the subtleties your lists contain.

I would explain it but the truth is I am trying to learn myself and have encountered this same issue with my own list. I presented a list, someone presented their alternative regarding what I should use and the rest of the thread became what was wrong with HIS list. It was, frankly, no help to me.

I am trying to learn as is the OP. While your feedback is appreciated, in that you took the time to answer. Please help us understand why our lists may be flawed not simply what we should use. I could copy any list and possibly have success with it, but will it really teach me anything if I don't know why I'm using it other than it's a "good list"?

This isn't directed solely at you Bad_Sheep 37, but anyone that falls into this category. Please understand I appreciate anyone that takes the time to read and answer but I personally am also looking for reasons why my list is flawed. I believe the OP is looking for this as well.

This message was edited 2 times. Last update was at 2009/10/10 16:38:22


 
   
Made in us
Regular Dakkanaut





First off, any ork squad at 5 figures is worthless, shoot them and they go running off the board edge.

2nd you want a bosspole, if you lose combat and fail your leadership roll, you'll be overran.

You need to pick yourself up a few more boxes of boyz, you can't form a competitive ork army with like 50 boyz total at your hands. Your entire list to pick from are elites...that's a problem.

If you're moving boyz by foot, you want at the very least 20 per squad with a nob + pk and bosspole. I'd run at full 30 squads.

   
Made in us
Growlin' Guntrukk Driver with Killacannon






At 1000 Points i think sheer numbers will beat most armies. If you run ghazzy, you will almost always get a turn 2 assault. His wagggghhh gives you a full 6 inches on the run. so thats 18 inch movement on turn 2...scary. Nobody will be able to deal with it.

as far as stormboyz being your armor hunters...why? their just boyz that can move a little faster and deepstrike. Just make sure all of your Nobs have PKs in your groups and your set. If you want true tank hunters, put some MANZ in a battlewagon.

I hope this helps man


Automatically Appended Next Post:
My bad. I should explain.

Alright, trukks are pretty useless. Their armor can get blown apart by even the slightest fire. Since you can only have 12 to a trukk or wagon, your giving up 18 more boyz for a trukk with crappy armor that prob wont make it through turn 2.

If your looking to run up the board foot sloggin style, max your squads out to 30. i promise that in the 1 turn before you get stuck into CC, you WILL NOT lose more than 12 boyz are so. Thats still giving you close to 20 boyz on the assault on turn 2. Plus you still have 2 more full squads of 30 Boyz. Its just a much more competitive way to go. People cant deal with that many boyz.

Storm boyz in such small numbers are useless. Their just boyz after all with a few extra mobile abilities. It would be like taking a squad of 5 regular boyz...not worth it at all.

Ghazzy is an amazing HQ. With him you will assault on turn 2 becasue of his waaaaghhhh. Thats scary and the opponent is NEVER ready for it.

KFF Mech just allows for your foot sloggin boyz to get a 5+ cover save instead of a 6+ armor save. It may not seem like much but it helps a lot. just be sure that the mobs are within 6 inches of the KFF Mech.

I hope this helped man.

This message was edited 1 time. Last update was at 2009/10/10 16:46:12



 
   
 
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