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Made in us
Savage Khorne Berserker Biker





Rune Priest-100
-Jaws of the World Wolf, Murderous Hurricane

Rune Priest-150
-Jaws of the World Wolf, Storm Caller, Master of the Runes

Rune Priest-105
-Jaws of the World Wolf, Tempests Wrath, Wolf Tail Talisman

Rune Priest-105
-Jaws of the World Wolf, Fury of the Wolf Spirits, Melta-Bombs

4 Wolf Guard Terminators-187
-4 Combi-Meltas, Drop Pod

4 Wolf Guard Terminators-187
-4 Combi-Meltas, Drop Pod

3 Wolf Guard Terminators-149
-3 Combi-Meltas, Drop Pod

10 Grey Hunters-220
-2 Meltaguns,Powerweapon, Mark of the Wulfen, Drop Pod

10 Grey Hunters-220
-2 Meltaguns,Powerweapon, Mark of the Wulfen, Drop Pod

10 Grey Hunters-220
-2 Meltaguns,Powerweapon, Mark of the Wulfen, Drop Pod

10 Grey Hunters-205
-2 Meltaguns,Powerweapon, Drop Pod

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Stealthy Warhound Titan Princeps






2 words: gay cheese.
   
Made in us
Devastating Dark Reaper





I don't know if it is good or bad but it is definitely not gay cheese. I could see why someone affected by a unbalanced army would describe an army in derogatory terms. I would personally not mind since I know I wasn't beaten by skill or a army I had no chance against that was also a solid competitior. If the army is balanced and spanks my army than I might think it was time to go back to the drawing board.

My solution to codex creep and the evolving metagame(which I don't mind and I think it only a potential problem for those seeking to be competitive but who do not have the time or money to build new armies) is a highlander format where basically you can only have one of a unit or two of any troop choice. There would have to be some amendments for people like Necrons but it could easily be done. Also his format would not replace the standard but be an alternate format for people to play who want to compete but aren't interested in making the scene.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

This list is definitely competitive.
There are 7 Pods with 4 of them arriving at first turn.
I guess you let the RP's land early in the game to decimate the enemy quickly.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Swift Swooping Hawk





Calgary, AB

Seems...

To be honest, it really just seems like you put as much JOTWW and melta as you could into the list, and called it a day.

That said, looks solid. Enjoy.

The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out.
This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
 
   
Made in us
Savage Khorne Berserker Biker





Pretty Much

This message was edited 1 time. Last update was at 2009/10/11 07:57:05


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in ca
Sacrifice to the Dark Gods





I think this is a sick list and its very similar to mine, however i find that theres not enough staying power with your terminators, because the RP cant go with the grey hunters as the drop pod is too small which i think you will get 4 world wolves then everything in the army is comming down on ya, which could suck, i also think you need to mix up some flamers n stuffs but thats my personal opinion with ork armies being demolished by jotww flamers are like icing on the cake. But a great list over all in my opinion. Flying circus is done with the movement restrictions, Murderous hurricane kills units lol the grey hunters can out do vulkan marines so ya solid list bro

PS i dont care about spelling or grammer

Before Me There Was Many, After There Will Be None, I Am The One. 
   
Made in us
Longtime Dakkanaut




Dude, if you have to post an "I don't care about spelling or grammar" disclaimer, maybe it's time to learn some spelling and grammar. You might not care, but everyone else sure as hell does. At least TRY.

That said, I agree with you. This list is definitely way, way light on crowd control. Some flamers will be a huge asset to you, OP, even if they're only combi-weapons. I'd put at least one in each WG unit and maybe one in a couple of the GH units.

Other than that, it looks okay-ish. With the flamer additions, you're going to massacre the hell out of Tau, Tyranids, and Orks, but you're probably going to eat it against heavily mechanized armies. I'd certainly like to give the list a try, but I think you might need some high-strength ranged firepower to make this thing work.
   
Made in us
Stealthy Dark Angels Scout with Shotgun




MI

Must agree with those above. Drop one Combi Melta in each WG unit and give each one a heavy flamer. I believe you will enjoy the extra power vs hordes. Also these are much better that combi-meltas in the long run with drop pods.

I like your list. When I finish building my Wolves I'll give it a try around here and post my luck. Thanks for the post!

As as non shall fail  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Must agree with those above. Drop one Combi Melta in each WG unit and give each one a heavy flamer. I believe you will enjoy the extra power vs hordes. Also these are much better that combi-meltas in the long run with drop pods.

I'd make the list a bit more flexible for tournament play.
Flamers are a must-have vs Orks and Bugs, and plasma guns are good vs Termies and Big Bugs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Reverent Tech-Adept





33.509406,-82.220934

I like your list. I like the suggestion about dropping one Combi-Melta for a HF, but I would also like to add I would drop MotW and try and fit one extra WG with TDA and a CML.

   
Made in us
Banelord Titan Princeps of Khorne






Drop pod lists are a good place to put Dreads. Plus, a nice fighty character will really benefit from dropping out of a pod with a squad of friends. I don't think you'll see enough benefit from 4 JoTWW against most mech lists, so you could drop a couple of rune priests to fit some dreads in. Plus, your priests pretty much all have to drop with small wolf guard units, meaning they will probably die relatively quickly in the return fire.

EDIT:

Those are termies!!! Hmm...if you were doing chaos termicide, you'd want min squads, and a flamer or chainfist. You need to rethink the terminators, they at least need a fist or something if you keep them.

This message was edited 1 time. Last update was at 2009/10/14 16:39:08


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




MI

Thinking about this list further if you drop one Rune Priest and one (3man) unit of WG you could squeeze in a Dread in a Drop pod.

As as non shall fail  
   
Made in us
Savage Khorne Berserker Biker





capcap wrote:Thinking about this list further if you drop one Rune Priest and one (3man) unit of WG you could squeeze in a Dread in a Drop pod.


Did you even realise how stupid that statement was when you typed it out? "Hey guy, if you give up two good things, you can get one terrible thing!"

And as for crowd control? Seriously guys?! It's a little thing called bolters, and storm bolters, combine this with the fact that space wolves are great in close combat.... and flamers are worthless. I'm pretty sure that deepstriking down and getting 46 bolter/combi bolter shots turn one from the 3 WG squads and one GH squad that drop =15 dead orks, combined with however many jaws of the world wolf kills, and then 64 bolter/combi bolter shots from the 3 GH squads that drop turn two or later= 18 dead orks.... so just to clarify, against horde orks, that's 33 dead models just from deepstriking units. Now... lets combine that with the fact that I can choose to drop on one side of the horde, so that the ork player can't bring his entire horde to bear.... and seeing as how horde players tend to get around 3 turns in tournie games.... I don't think I'll have a problem beating hordes.


Where this list has to worry is against mech lists, which is where all the drop podding melta weapons come in.

This message was edited 1 time. Last update was at 2009/10/28 07:08:59


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Speedy Swiftclaw Biker




Phoenix, AZ

I'd switch all those grey hunter power weapons to wolf standards. You're already dripping power weapons from the terminators and rune priests so you are already covered there and the wolfen are handy. The banner is dirty for only 10 points. Just pop it the first time you get into close combat and watch how many 1's you re-roll.. At first I dismissed the banner and only took one, now I consider it a "must have". The saved points could squeeze a couple of power fists into your terminators.

Also just try this out sometime.. Don't make it a perma switch if you don't like it, but consider living lightning on all your priests instead of jaws. You'll probably find jaws to be highly over rated at best. You'd be getting 4d6 s7 shots with unlimited range. Which is pretty nice for an army that has zero mobility or range after it drops. That would maul most light transports in a hurry.

Otherwise looks like a solid start.

This message was edited 1 time. Last update was at 2009/10/28 04:29:59


   
Made in us
Blood-Drenched Death Company Marine




Angron wrote:
capcap wrote:Thinking about this list further if you drop one Rune Priest and one (3man) unit of WG you could squeeze in a Dread in a Drop pod.


Did you even realise how stupid that statement was when you typed it out? "Hey guy, if you give up two good things, you can get one terrible thing!"

And as for crowd control? Seriously guys?! It's a little thing called bolters, and storm bolters, combine this with the fact that space wolves are great in close combat.... and flamers are worthless. I'm pretty sure that deepstriking down and getting 46 bolter/combi bolter shots turn one from the 3 WG squads and one GH squad that drop =15 dead orks, combined with however many jaws of the world wolf kills, and then 64 bolter/combi bolter shots from the 3 GH squads that drop turn two or later= 18 dead orks.... so just to clarify, against horde orks, that's 33 dead models just from deepstriking units. Now... lets combine that with the fact that I can choose to drop on one side of the horde, so that the ork player can't bring his entire horde to bear.... and seeing as how horde players tend to get around 3 turns in tournie games.... I don't think I'll have a problem beating hordes.


Where this list has to worry is against mech lists, which is where all the drop podding melta weapons come in.


What is the point of this thread? If all you wanted was an ego stroke, put it in the thread title.
   
Made in us
Regular Dakkanaut




Would you recommend the SW as a secondary army for me? I currently play tau and like the range but hate how they can not get into close combat and i also hate how they have a 4+ save.
   
Made in us
Savage Khorne Berserker Biker





Mundar wrote:
Also just try this out sometime.. Don't make it a perma switch if you don't like it, but consider living lightning on all your priests instead of jaws. You'll probably find jaws to be highly over rated at best. You'd be getting 4d6 s7 shots with unlimited range. Which is pretty nice for an army that has zero mobility or range after it drops. That would maul most light transports in a hurry.

Otherwise looks like a solid start.


This is the point of the thread, decent advice.


Automatically Appended Next Post:
ernshmagl wrote:Would you recommend the SW as a secondary army for me? I currently play tau and like the range but hate how they can not get into close combat and i also hate how they have a 4+ save.


Well it certainly would solve both of those issues.... however if you're a shooty player who wants an increase in armor save, and some survivability in CC, I'd go with basic marines or necrons when the new book comes out. Space wolves "best" choice is in drop pods apparantly, and drop pods means a lot less shooting and a lot more close combat. So it might dramatically differ from your preferred play style. Space wolves unfortunatly have a pretty steep money investment due to the cost of the drop pods.... vanilla foot sloggin marines or necrons would most likely be cheaper

This message was edited 1 time. Last update was at 2009/10/28 21:33:49


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Blood-Drenched Death Company Marine




If your open to advice try this:

JotWW isn't worth taking four times. Mundar's suggestion of Living Lightning is better or Murderous Hurricane. TDA won't hurt either, if you can find the points for it.

Combi-Melta IMO don't get the job completely done. Add one or two chainfists to the termie squads. With my pod list I kill more vehicles in assault than with shooting.

Change out the meltas in one GH for plasma. This squad you drop on the objective outside of the main fighting. Plasma's range will help them contribute.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Illegal army.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Looks pretty solid. Some things off the top of my head;

I would take a couple Living Lightning Priests. Decent at dropping speeders or other light vehicles, which melta has trouble getting close to (Or you don't want to waste it on).

I would drop the power-weapons and take fists. In my experience thus far with the dex, MOW is unreliable for rends but decent at horde. With 3 attacks each on the counter + MOW you usually dish out enough against light/medium armored opponents. However, high armor/Toughness HTH (or dreads) will prove difficult. I would opt fists.


Another thought to consider, is something I do in my all foot wolf list. I take a WG Term leader in each squad with dual fists. He clocks in at 53 (But hell a regular joe with PF is 40 I think?). The plus however, is when something charges my unit I get a counter attack roll on Ld. 9 instead of 8...and they get 4 power fists to the face from that guy. Plus, when the squad starts dissolving you are still left with a dual fist terminator running around end game . Of course, I do this on foot...so I have a squad of 11 without sacrificing a special. I'm not sure if it would be worth giving up a special and 2 guys to fit him in a pod. Worth testing at the least!

Good luck in your games and make sure to post results, as I would be interested in hearing how this plays out.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in us
Savage Khorne Berserker Biker





Razerous wrote:Illegal army.


Nope, it's legal

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
 
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