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![[Post New]](/s/i/i.gif) 2009/10/12 21:08:35
Subject: Frenzy and friendly units in the way
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[MOD]
Madrak Ironhide
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Does the presence of a friendly unit in the way prevent a compulsory frenzy
charge, or does it have to block line of sight to any targets?
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![[Post New]](/s/i/i.gif) 2009/10/12 21:13:51
Subject: Frenzy and friendly units in the way
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Focused Fire Warrior
Atlanta
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Disclaimer: Being at work, this is the rules as I understand them, not as they are written.
If there is an enemy unit which is both (A) within line of sight and (B) within charge range of a frenzied unit, they have to attempt a charge. If there is an intervening friendly unit, then it is possible that the charge will fail, but so long as conditions A & B are met, the frenzied unit must attempt the charge.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2009/10/12 23:47:16
Subject: Frenzy and friendly units in the way
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Decrepit Dakkanaut
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See BRB FAQ part ii as well - conditional charges are allowed, so it the friendly unit declares a charge and may then m,ove out the way the frenzied unit has to declare a charge if it has LOS to a unit and would, at the time they moved, have charge reach
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![[Post New]](/s/i/i.gif) 2009/10/14 11:29:01
Subject: Frenzy and friendly units in the way
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Reverent Tech-Adept
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A friendly unit screening a frenzy unit would stop the charge since a legal charge cannot be drawn
threw a friendly unit. If that friendly unit declared a charge and the frenzy unit gains los and range after the screening unit moved then yes it would have to charge, that’s why frenzy chargers are determined after normal charges have been made.
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![[Post New]](/s/i/i.gif) 2009/10/15 02:09:44
Subject: Frenzy and friendly units in the way
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Nimble Dark Rider
T.O.
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Im with BigJon. If the friendly-in-the-way isnt charging then the frenzied unit cannot be said to be in charge range since it has to go around and can only wheel once.
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This message was edited 2 times. Last update was at 2009/10/15 02:10:26
Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
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![[Post New]](/s/i/i.gif) 2009/10/15 14:11:12
Subject: Frenzy and friendly units in the way
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Focused Fire Warrior
Atlanta
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Read back over the rules for Frenzy. At no point is there any qualification over whether or not the charge can be completed successfully.
If you can see a target, and it is within your normal charge range, you have to charge.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2009/10/15 14:22:25
Subject: Frenzy and friendly units in the way
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Nimble Dark Rider
T.O.
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@Malecus
But you have to measure the charge before it is declared. If there is something in the way or difficult terrain then you have to take that into account when you measure, just as you would in the move chargers part of the movement phase.
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Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
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![[Post New]](/s/i/i.gif) 2009/10/15 16:02:15
Subject: Frenzy and friendly units in the way
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[DCM]
Tilter at Windmills
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Q. Are partially screened frenzied units allowed to
declare charges? For example, if I have a unit of
Warhounds partially screening a unit of frenzied
Chaos Knights of Khorne are both units allowed to
declare a charge at the same or different enemy
units they can see?
A. If the screening unit is also declaring a charge
(i.e. they intend to get out of the way), then the
frenzied unit behind them can, and indeed must,
declare a charge as well. If the screening unit does
not declare a charge, the frenzied unit behind does
not have to declare a charge, as it wouldn’t be able
to reach the intended target. If the screening unit
doesn’t move far enough to clear the way (because
they failed the charge, or if a Fear test stopped
them in their tracks, and so on), then the frenzied
unit behind them would also fail the charge,
stopped by the screening unit getting in the way.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2220025_Warhammer_FAQ_part2_Feb_2009
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