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Made in us
Fleshound of Khorne





Saint. Anthony, Idaho

I want to field some passengers with kharn in the form of Termies what set up would best go with him

Crimes they be treasured if they bring they pleasure some how. 
   
Made in jp
Grisly Ghost Ark Driver





NC

Personally, I do not think this is a good idea. Because when Kharn decides to kill those around him, you lose a very expensive model.

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Made in au
Morphing Obliterator





rAdelaide

Yeah - if you have to do it, go cheap, cos youre gunna lose at least one!
   
Made in us
Longtime Dakkanaut






You can always split Kharn off from squad upon exit from LR

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Made in us
Rotting Sorcerer of Nurgle





And then Kharn is str 8 + bait?
It's situational...but I'd think a zerker squad would be better instead, more bodes = more dice to throw around, which is (IMO) always better.

No need for the random occurance of Kharn+Termies getting pinned or failing morale and running, maybe even off the board.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
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Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Banelord Titan Princeps of Khorne






Kharn works better with possessed. They are cheaper than termies and still have an INV save to avoid random chops from Kharn's axe. Plus, then Kharn and company can still Sweeping Advance.

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