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![[Post New]](/s/i/i.gif) 2009/10/14 01:37:52
Subject: All Scout SM army?
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Charging Bull
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As the title says, how would a scout based army work out and is it possible?
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16,000 points daemons fantasy
6000 points lizardmen
3500 points ogre kingdoms
1500 points tau BFG |
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![[Post New]](/s/i/i.gif) 2009/10/14 01:42:46
Subject: All Scout SM army?
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Deadly Dire Avenger
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I would think so. I mean scout troops, scout land speeder, I think it would work.
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You got blood on my suit! |
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![[Post New]](/s/i/i.gif) 2009/10/14 02:10:58
Subject: All Scout SM army?
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Terminator with Assault Cannon
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It would be an interesting but uncompetitive army.
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![[Post New]](/s/i/i.gif) 2009/10/14 02:12:09
Subject: All Scout SM army?
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Automated Rubric Marine of Tzeentch
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One of my buddies is doing just this. Sadly he can't afford any models so I have to wait to see it completed, haha.
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![[Post New]](/s/i/i.gif) 2009/10/14 02:59:30
Subject: All Scout SM army?
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Mekboy Hammerin' Somethin'
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Have the models close enough to support each other yet far enough away to separate assault armies...
Bolters, Sniper Rifles, Heavy Bolters and Rokkits...
Would need a lot of cover and difficult terrain to be effective.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
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I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/17 03:46:31
Subject: All Scout SM army?
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Clousseau
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In 3rd-early4th ed. I had a Ravenguard-esque force that was scout heavy: scouts infiltrate with homers and assault marines drop in. It was fun but not especially competitive.
A variation that might be worth looking at is a 'first and ten' army (i.e. all terminators and scouts), but again, you're looking at a noncompetitive, 'fun' army.
I COULD see them doing well in a COD game, but that's the only venue where Scouts really hold their own, methinks...
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Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.
I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil |
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![[Post New]](/s/i/i.gif) 2009/10/17 04:58:41
Subject: All Scout SM army?
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Nasty Nob on a Boar
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I see this as an "Arbites" force.
1 Question and 1 observation I would have:
1 - Who's your HQ(s)
2 - Your Fast Attack choices (where you actually have a few) take up the same slots.
Or you could just play Black Templars.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/10/18 07:57:52
Subject: Re:All Scout SM army?
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Voracious Kroothound
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I have all ways whated to do this never found the money
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![[Post New]](/s/i/i.gif) 2009/10/18 08:01:10
Subject: All Scout SM army?
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Stealthy Warhound Titan Princeps
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you'd probably be better off fielding a scout company in apocalypse... they have a formation there for a scout company, and you can get other companies in there for support.
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![[Post New]](/s/i/i.gif) 2009/10/18 08:41:49
Subject: All Scout SM army?
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Servoarm Flailing Magos
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Scouts are useful in certain situations, but I can't imagine a whole army of them. It would be kinda funny to watch your opponent's face as you infiltrate EVERYTHING in at the end of the deployment.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2009/10/18 08:42:17
Subject: All Scout SM army?
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Charging Wild Rider
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Well has nay one here though of having shrike lead the army? You can easily get a first turn charge with him. Get 6 10 man squads. ocmbat squad them to have sniper rifles and missle launchers in one squad. cc and bp in another with either a power sword or p fist in them. fast attack bikers in groups of ten with astart grenade launchers are a great harassing unit.
but yha it wouldent be very competitive.
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![[Post New]](/s/i/i.gif) 2009/10/18 08:47:28
Subject: All Scout SM army?
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Servoarm Flailing Magos
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Ok I did the math: you can fit 6 full scout squads in easy. You add a black-reach captain with relic blade, boltgun and articifer armor. Make one sergeant telion, and give every other sergent powerfists, meltabombs, and teleport homers. Give every squad either missile launchers, or heavy bolters with the hellfire shells. Give them all camo cloaks. That comes close to 1500, doesn't it?
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Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2009/10/18 09:50:06
Subject: All Scout SM army?
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Ladies Love the Vibro-Cannon Operator
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FoxPhoenix135 wrote:Ok I did the math: you can fit 6 full scout squads in easy. You add a black-reach captain with relic blade, boltgun and articifer armor. Make one sergeant telion, and give every other sergent powerfists, meltabombs, and teleport homers. Give every squad either missile launchers, or heavy bolters with the hellfire shells. Give them all camo cloaks. That comes close to 1500, doesn't it?
Well, this army is rather immobile although the Scouts have move through cover.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/18 19:04:05
Subject: All Scout SM army?
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Servoarm Flailing Magos
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Not to mention infiltrate. They could be all over the place!
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Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2009/10/19 12:00:54
Subject: All Scout SM army?
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Ladies Love the Vibro-Cannon Operator
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FoxPhoenix135 wrote:Not to mention infiltrate. They could be all over the place!
Well, what you want with this army is to keep the enemy at arm's length if necessary.
If the enemy infiltrates too, it could be pretty close.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/19 13:47:53
Subject: All Scout SM army?
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Hurr! Ogryn Bone 'Ead!
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WarMonger33 wrote:As the title says, how would a scout based army work out and is it possible?
Congratz... you are making an IG list... lol. Cover saves and Leman Russ... ho!
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This message was edited 1 time. Last update was at 2009/10/19 13:48:02
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/10/20 05:11:21
Subject: All Scout SM army?
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Servoarm Flailing Magos
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Not really, Lt.
Consider that guardsman are not T4, with 4+ armor, and do not have infiltrate and move through cover, as well as bolters and sniper rifles.
This is more like a middle step: somewhere around storm-troopers but not quite up to a regular space marine yet.
If you wanted to take a similarly equipped veteran squad as IG, You would have to pay extra for the doctrine for carapace. You would also have to pay extra for sniper rifles. Not only that, but you would be T3, with lasguns as the basic weapons for all the other troopers. Scouts aren't horribly priced when you compare them to veteran squads.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2009/10/20 06:35:23
Subject: All Scout SM army?
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Storm Trooper with Maglight
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Yeah stormtroopers with BS3? Snipers with BS3? No thanks  ... But it is interesting idea. I will write something not purescout at almost purescout. Expect that list in 11 hours because school is waiting
It could work with 2 Shotgun, 2 Bolter and 2 Sniper squads. 2 Speeders for shotgun ones, One bike squad, Telion, Some HQ, and Devastators ... (yeah they are not scouts, but you will have really difficult time against vehicle heavy list) ... It is looks like 2000 list but never mind ...
Automatically Appended Next Post: Okay here it is:
HQ: Captain (Plasma pistol, Power weapon, Artificer armour, melta bombs, digital weapons) 160 pts.
Troops: 10 Scouts (Telion, Sniper rifles, Camo cloaks, Missile launcher) 230 pts.
10 Scouts (Sniper rifles, Camo cloaks, Missile launcher) 180 pts.
10 Scouts (Camo cloaks, Missile launcher, power weapon, melta bombs) 200 pts.
10 Scouts (Camo cloaks, Missile launcher, power weapon, melta bombs) 200 pts.
5 Scouts (Shotguns, Power weapon, Melta bombs) 95 pts.
5 Scouts (Shotguns, Power weapon, Melta bombs) 95 pts.
Elites:-
Fast attack: Land speeder storm (Multi-melta) 65 pts.
Land speeder storm (Multi-melta) 65 pts.
3 Land speeders (3 Multi-meltas) 180 pts.
Heavy support:-
1470 pts. (room for some more upgrades  )
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This message was edited 1 time. Last update was at 2009/10/20 14:11:23
Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/10/24 09:18:53
Subject: Re:All Scout SM army?
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Charging Bull
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Thanks for the replies, I havn't looked at the marine codex at all so this has been enlightening (sits indian style & floats off ground  ).
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16,000 points daemons fantasy
6000 points lizardmen
3500 points ogre kingdoms
1500 points tau BFG |
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![[Post New]](/s/i/i.gif) 2009/10/24 09:46:37
Subject: Re:All Scout SM army?
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Krazed Killa Kan
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A guy at my local GW play all-scouts ultrasmurfs, It's a pretty good list, lot of scouts + some speeders and a vast amount of scout bikes, works pretty well
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Atma01 wrote:
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daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2009/10/24 12:21:35
Subject: Re:All Scout SM army?
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Blood Sacrifice to Khorne
Your imagination
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It's the sort of army you need to be really good with to get by.
Also most enemies wouldn't expect that sort of list, which would give you an advantage, and (if your lucky) a lot of people would underestimate it.
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'zerkers slice through SM tac's like a Chainaxe through jelly!
1,000
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![[Post New]](/s/i/i.gif) 2009/10/24 19:40:31
Subject: Re:All Scout SM army?
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Knight of the Inner Circle
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Btw i have a list like this and i use Shrike as my HQ and you can put him in a nice and hard vangaurd squad, infiltrate them in with the scouts and do what that other guy said with the alternanting PFists and Missiles and youd leave 3 squads if you can sniping off the stragglers and stuff and break these into 6 combat squads  works a charm
now i use that 1 above, but i like the idea of bikes and speeders and havent put them in because i cant afford yet lol
but its worth a try
 good luck
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![[Post New]](/s/i/i.gif) 2009/10/24 20:00:08
Subject: All Scout SM army?
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Regular Dakkanaut
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Unlike most people, I actually recommend using Scout Bikers. They can have an invulnerable save better than their armor on turn 1, they get Astares Grenade Launchers, they aren't that many points, and they can infiltrate with scouting. They also have cluster mines.
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